perlinNoise play 2
perlinNoiseの色を位置情報に置き換えてみたらどうなるか試してみた
…だけ
R:比率
G:X座標
B:Y座標
/**
* Copyright Kay ( http://wonderfl.net/user/Kay )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/iFlX
*/
/*
* perlinNoiseの色を位置情報に置き換えてみたらどうなるか試してみた
* …だけ
*/
package {
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.geom.Point;
import flash.geom.Rectangle;
import flash.filters.BlurFilter;
import flash.events.Event;
public class FlashTest extends Sprite {
private var offsets:Array = [new Point(), new Point()];
private var rect:Rectangle = new Rectangle(0,0,460,460);
private var blurFilter:BlurFilter = new BlurFilter(16,16,1);
public function FlashTest() {
var noise:BitmapData = new BitmapData(128,128);
var canvas:BitmapData = new BitmapData(460,460,false,0xff000000);
var bm:Bitmap = new Bitmap(canvas);
addChild(bm);
addEventListener(Event.ENTER_FRAME, function (e:Event):void {
canvas.applyFilter(canvas,rect,new Point(),blurFilter);
offsets[0].offset(1,1);
offsets[1].offset(-1,-1);
noise.perlinNoise(64,64,2,1,true,true,7,false,offsets);
for (var i:int = 0; i < 16384; i++) {
var rgb:int = noise.getPixel(i/128,i%128);
var nR:int = (rgb >> 16) & 0xff;
var nG:int = (rgb >> 8) & 0xff;
var nB:int = rgb & 0xff;
var ratio:Number = 0xff/nR;
canvas.setPixel((nG-128)*ratio+230,(nB-128)*ratio+230,rgb);
}
});
}
}
}