forked from: Intersection Momentary
INTERSECTION.MOMENTARY
Original is here.
http://www.complexification.net/gallery/machines/interMomentary/index.php
Intersecting Circles, Instantaneous
J. Tarbell + complexification.net
Albuquerque, New Mexico
May, 2004
a REAS collaboration for the + groupc.net
Whitney Museum of American Art ARTPORT + artport.whitney.org
Robert Hodgin + flight404.com
William Ngan + metaphorical.net
Processing 0085 Beta syntax update
j.tarbell April, 2005
Flash ActionScript 3.0 ported by flashrod
// forked from flashrod's Intersection Momentary
// INTERSECTION.MOMENTARY
//
// Original is here.
// http://www.complexification.net/gallery/machines/interMomentary/index.php
//
// Intersecting Circles, Instantaneous
// J. Tarbell + complexification.net
// Albuquerque, New Mexico
// May, 2004
//
// a REAS collaboration for the + groupc.net
// Whitney Museum of American Art ARTPORT + artport.whitney.org
// Robert Hodgin + flight404.com
// William Ngan + metaphorical.net
//
// Processing 0085 Beta syntax update
// j.tarbell April, 2005
//
// Flash ActionScript 3.0 ported by flashrod
package {
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.events.Event;
public class IntersectionMomentary extends Sprite {
private static const WIDTH:int = 465;
private static const HEIGHT:int = 465;
private static const NUM:int = 100;
private var discs:Array = new Array(NUM);
public function IntersectionMomentary() {
var bd:BitmapData = new BitmapData(WIDTH, HEIGHT);
addChild(new Bitmap(bd));
var g:JGraphics = new JGraphics(bd);
for (var i:int = 0; i < NUM; i++) {
var fx:Number = 0.4* WIDTH *Math.cos((2*Math.PI)*i/WIDTH);
var fy:Number = 0.4* HEIGHT *Math.sin((2*Math.PI)*i/HEIGHT);
var x:Number = random(WIDTH/2) + fx;
var y:Number = random(HEIGHT/2) + fy;
var r:Number = 5+random(45);
var bt:int = (random(100) < 50) ? -1 : 1;
discs[i] = new Disc(i, x, y, bt*fx/1000.0, bt*fy/1000.0, r);
}
addEventListener(Event.ENTER_FRAME, function():void { draw(g); });
}
private function draw(g:JGraphics):void {
g.background(0xFF000000);
for each (var disc:Disc in discs) {
disc.move(WIDTH, HEIGHT);
disc.render(g, discs);
disc.renderPixelRiders(g);
}
}
}
}
import flash.display.BitmapData;
class JGraphics {
private var bd:BitmapData;
public function JGraphics(bd:BitmapData) { this.bd = bd; }
public function background(argb:uint):void {
bd.fillRect(bd.rect, argb);
}
public function get(x:int, y:int):uint {
return bd.getPixel(x, y);
}
public function point(x:int, y:int, gray:int, alpha:Number = 1.0):void {
var c:int = bd.getPixel(x, y) & 255;
var b:int = c * (1 - alpha) + gray * alpha;
bd.setPixel32(x, y, 0xFF000000 | (b << 16) | (b << 8) | (b));
}
}
class Disc {
private var id:int;
private var x:Number;
private var y:Number;
private var r:Number;
private var dr:Number;
private var vx:Number;
private var vy:Number;
private var numr:int;
private static const MAXR:int = 40;
private var pxRiders:Array = new Array(MAXR);
public function Disc(id:int, x:Number, y:Number, vx:Number, vy:Number, r:Number) {
this.id = id;
this.x = x;
this.y = y;
this.vx = vx;
this.vy = vy;
this.dr = r;
this.r = 0;
numr = int(r / 1.62);
if (numr > MAXR) {
numr = MAXR;
}
for (var n:int = 0; n < MAXR; n++) {
pxRiders[n] = new PixelRider();
}
}
public function render(g:JGraphics, discs:Array):void {
for (var n:int = id+1; n < discs.length; n++) {
var disc:Disc = discs[n];
var dx:Number = disc.x-x;
var dy:Number = disc.y-y;
var d:Number = Math.sqrt(dx*dx+dy*dy);
if (d<(disc.r+r)) {
if (d>Math.abs(disc.r-r)) {
var a:Number = (r*r - disc.r*disc.r + d*d) / (2*d);
var p2x:Number = x + a*(disc.x - x)/d;
var p2y:Number = y + a*(disc.y - y)/d;
var h:Number = Math.sqrt(r*r - a*a);
var p3ax:Number = p2x + h*(disc.y - y)/d;
var p3ay:Number = p2y - h*(disc.x - x)/d;
var p3bx:Number = p2x - h*(disc.y - y)/d;
var p3by:Number = p2y + h*(disc.x - x)/d;
g.point(p3ax, p3ay, 255);
g.point(p3bx, p3by, 255);
}
}
}
}
public function move(width:int, height:int):void {
x += vx;
y += vy;
if (x+r < 0) {
x += width + r + r;
}
if (x-r > width) {
x -= width + r + r;
}
if (y+r < 0) {
y += height + r + r;
}
if (y-r > height) {
y -= height + r + r;
}
if (r < dr) {
r += 0.1;
}
}
public function renderPixelRiders(g:JGraphics):void {
for each (var px:PixelRider in pxRiders) {
px.move(g, x, y, r);
}
}
}
class PixelRider {
private var t:Number;
private var vt:Number = 0.0;
private var mycharge:int;
public function PixelRider() {
t = random((2*Math.PI));
}
public function move(g:JGraphics, x:Number, y:Number, r:Number):void {
// add velocity to theta
t = (t + vt + Math.PI) % (2 * Math.PI) - Math.PI;
vt += random(-0.001, 0.001);
// apply friction brakes
if (Math.abs(vt) > 0.02) {
vt *= 0.9;
}
// draw
var px:Number = x + r * Math.cos(t);
var py:Number = y + r * Math.sin(t);
var c:uint = g.get(int(px), int(py));
if ((c & 255) > 48) {
glowpoint(g, px, py);
mycharge = 164;
} else {
g.point(px, py, mycharge);
mycharge *= 0.98;
}
}
private function glowpoint(g:JGraphics, px:Number, py:Number):void {
for (var i:int = -2; i < 3; i++) {
for (var j:int = -2; j < 3; j++) {
var a:Number = 0.8 - i * i * 0.1 - j * j * 0.1;
g.point(px + i, py + j, 255, a);
}
}
}
}
function random(...args):Number {
switch (args.length) {
case 2:
var min:Number = args[0];
var max:Number = args[1];
return Math.random() * (max - min) - min;
case 1:
return Math.random() * Number(args[0]);
}
return Math.random();
}