package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.BlendMode;
import flash.display.Sprite;
import flash.events.Event;
import flash.filters.ConvolutionFilter;
import flash.geom.ColorTransform;
import flash.geom.Matrix;
import flash.geom.Point;
import net.hires.debug.Stats;
/**
* @author Mr.doob
*/
[SWF(backgroundColor="#000000")]
public class ColourTest extends Sprite
{
public var w : int;
public var h : int;
public var t : int = 0;
public var output : BitmapData;
public var buffer : BitmapData;
public var point : Point;
public var matrix : Matrix;
public var blurFilter : ConvolutionFilter;
public var damp : ColorTransform;
public function ColourTest()
{
addEventListener( Event.ADDED_TO_STAGE, init );
}
private function init( e : Event ) : void
{
removeEventListener( Event.ADDED_TO_STAGE, init );
w = stage.stageWidth;
h = stage.stageHeight;
output = new BitmapData(w, h, false, 0x000000);
buffer = new BitmapData(w, h, false, 0x000000);
point = new Point();
matrix = new Matrix();
matrix.a = matrix.d = 2;
blurFilter = new ConvolutionFilter(3, 3, [1, 1, 1, 1, 1, 1, 1, 1, 1], 9, 0);
damp = new ColorTransform(0, 0, 9.960937E-001, 1, 0, 0, 2, 0);
addChild(new Bitmap(output));
//addChild(new Stats());
addEventListener(Event.ENTER_FRAME, loop);
}
public function loop(e : Event) : void
{
var random_x : int = Math.random() * w;
var random_y : int = Math.random() * h;
output.setPixel(random_x, random_y, Math.random() * 0xffffff);
output.applyFilter(output, output.rect, point, blurFilter);
output.draw(output, null, null, BlendMode.ADD);
output.draw(buffer, matrix, null, BlendMode.SUBTRACT);
buffer = output.clone();
}
}
}