wolrd 3d
package
{
import alternativ5.engine3d.controllers.*;
import alternativ5.engine3d.core.*;
import alternativ5.engine3d.display.*;
import alternativ5.engine3d.materials.*;
import alternativ5.engine3d.primitives.*;
import alternativ5.types.*;
import alternativ5.utils.*;
import flash.net.*;
import flash.display.*;
import flash.events.*;
import flash.geom.*;
[SWF(frameRate="60")]
public class Main extends Sprite
{
private const WIDTH_NUM:int = 10;
private const HEIGHT_NUM:int = 10;
private const LINE_SIZE:int = 500;
private const MAZE_ARR:Array =
[
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 1, 1, 1, 1, 1, 1, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 1, 1, 1, 1, 1, 1, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 1, 1, 1, 1, 1, 1, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 1, 1, 0, 0, 1, 1, 0, 1],
[1, 1, 1, 1, 1, 1, 1, 1, 1, 1]
]
private var scene:Scene3D;
private var view:View;
private var camera:Camera3D;
// The camera controller
private var controller:WalkController;
public function Main()
{
stage.scaleMode = StageScaleMode.NO_SCALE;
stage.align = StageAlign.TOP_LEFT;
// Creating scene
scene = new Scene3D();
scene.root = new Object3D();
// create box
for (var i:int = 0; i < MAZE_ARR.length; i++ )
{
for (var j:int = 0; j < MAZE_ARR[i].length; j++ )
{
if (MAZE_ARR[i][j] == 0) continue;
var box:Box = Box(scene.root.addChild(new Box(LINE_SIZE, LINE_SIZE, LINE_SIZE)));
box.cloneMaterialToAllSurfaces(new FillMaterial (0xFFFFCC, 1, BlendMode.NORMAL, 2, 0));
box.x = LINE_SIZE * (i - WIDTH_NUM / 2);
box.y = LINE_SIZE * (j - HEIGHT_NUM / 2);
}
}
var plane:Plane = Plane(scene.root.addChild(new Plane(LINE_SIZE * MAZE_ARR.length, LINE_SIZE * MAZE_ARR.length)));
plane.cloneMaterialToAllSurfaces(new FillMaterial(0xFFCCFF));
plane.z = -LINE_SIZE / 2;
plane.rotationX = 0 * Math.PI / 180;
// Adding camera and view
camera = new Camera3D();
camera.rotationX = MathUtils.toRadian(-90)
camera.rotationZ = MathUtils.toRadian(120)
scene.root.addChild(camera);
view = new View();
addChild(view);
view.camera = camera;
controller = new WalkController(stage);
controller.setDefaultBindings();
controller.bindKey(KeyboardUtils.UP, ObjectController.ACTION_FORWARD);
controller.bindKey(KeyboardUtils.DOWN, ObjectController.ACTION_BACK);
controller.bindKey(KeyboardUtils.LEFT, ObjectController.ACTION_LEFT);
controller.bindKey(KeyboardUtils.RIGHT, ObjectController.ACTION_RIGHT);
controller.object = camera;
controller.checkCollisions = true;
controller.speed = 1500;
controller.jumpSpeed = 350;
controller.gravity = 600;
controller.objectZPosition = 1;
// FPS display launch
// FPS.init(stage);
stage.addEventListener(Event.RESIZE, onResize);
stage.addEventListener(Event.ENTER_FRAME, onEnterFrame);
onResize(null);
}
private function onEnterFrame(e:Event):void
{
// interface
controller.processInput();
// Scene calculating
scene.calculate();
}
private function onResize(e:Event):void
{
view.width = stage.stageWidth;
view.height = stage.stageHeight;
// BackGround Color
var bgMatrix:Matrix = new Matrix();
bgMatrix.rotate(90 * Math.PI / 180);
graphics.clear()
graphics.beginGradientFill("linear", [0xFFFFFF, 0x009933], [100, 100], [0, 255], bgMatrix);
graphics.drawRect(0, 0, stage.stageWidth, stage.stageHeight);
}
}
}