forked from: AudioSpectrum
イージングさせてみた。
※注意:音が出ます。マウスダウンでワイヤーフレーム消去。
* 参考:http://sakeprog.cocolog-nifty.com/sake/2008/05/post_a1d5.html
/**
* Copyright Nyarineko ( http://wonderfl.net/user/Nyarineko )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/hz3q
*/
// forked from Nyarineko's AudioSpectrum
// イージングさせてみた。
/*
* ※注意:音が出ます。マウスダウンでワイヤーフレーム消去。
* 参考:http://sakeprog.cocolog-nifty.com/sake/2008/05/post_a1d5.html
*/
package
{
import flash.events.Event;
import flash.media.Sound;
import flash.media.SoundMixer;
import flash.net.URLRequest;
import flash.utils.ByteArray;
import flash.system.*;
import flash.events.MouseEvent;
import flash.filters.BlurFilter;
import org.papervision3d.core.geom.Pixels;
import org.papervision3d.core.geom.renderables.Pixel3D;
import org.papervision3d.view.BasicView;
import org.papervision3d.view.layer.BitmapEffectLayer;
import org.papervision3d.core.effects.BitmapLayerEffect;
import org.papervision3d.core.effects.utils.BitmapClearMode;
import org.papervision3d.core.effects.utils.BitmapDrawCommand;
import org.papervision3d.objects.primitives.*;
[SWF(width="465", height="465", backgroundColor="0x000000", frameRate="40")]
public class Main extends BasicView
{
private var _bytes:ByteArray;
private var _spectrum:Array;
private var _mySpherePos:Sphere;
private var _mySphere:Sphere;
private var _myPixels:Pixels;
private var _myPixelArray:Array;
public function Main():void
{
var i:uint = 0;
camera.z=-400;
camera.y=0;
_bytes=new ByteArray();
_spectrum=new Array();
_myPixelArray=new Array();
var layer:BitmapEffectLayer=new BitmapEffectLayer(viewport, 465, 465, true, 0, BitmapClearMode.CLEAR_PRE, true);
layer.addEffect(new BitmapLayerEffect(new BlurFilter(2, 2, 4), false));
layer.drawCommand = new BitmapDrawCommand();
viewport.containerSprite.addLayer(layer);
_myPixels=new Pixels(layer);
_mySpherePos = new Sphere(null,150,16,16);
_mySphere = new Sphere(null,150,16,16);
_mySphere.x = 0;
for each(var obj:* in _mySpherePos.geometry.vertices){
_myPixelArray[i] = new Pixel3D( (0xff << 24 | 0xff << 16 | 0x33 << 8 | i ), obj.x, obj.y, obj.z);
_myPixels.addPixel3D(_myPixelArray[i]);
i++;
}
scene.addChild(_myPixels);
scene.addChild(_mySphere);
_myPixels.visible = true;
_mySphere.visible = true;
Security.loadPolicyFile("http://wakaz.info/pv3d_audio/crossdomain.xml");
var sound:Sound=new Sound();
sound.addEventListener(Event.COMPLETE, onComplete);
sound.load(new URLRequest("http://wakaz.info/pv3d_audio/song.mp3"));
}
private function onComplete(e:Event):void
{
(e.target as Sound).play();
addEventListener(Event.ENTER_FRAME, makeSpectrum);
addEventListener(MouseEvent.MOUSE_DOWN, _hide);
addEventListener(MouseEvent.MOUSE_UP, _show);
addEventListener(MouseEvent.MOUSE_MOVE, _move);
}
public function makeSpectrum(e:Event):void
{
var i:int;
var mscale:Number = 1.4;
SoundMixer.computeSpectrum(_bytes, true, 0);
for(i=0; i < 256; ++i) _spectrum[i]=_bytes.readFloat();
i = 0;
for each(var obj:* in _mySpherePos.geometry.vertices){ if(_mySphere.geometry.vertices[i].x >= obj.x*(_spectrum[i]*mscale+1)) _mySphere.geometry.vertices[i].x -=(_mySphere.geometry.vertices[i].x - obj.x*(_spectrum[i]*mscale+1))/8; else _mySphere.geometry.vertices[i].x = obj.x*(_spectrum[i]*mscale+1); if(_mySphere.geometry.vertices[i].y >= obj.y*(_spectrum[i]*mscale+1)) _mySphere.geometry.vertices[i].y -=(_mySphere.geometry.vertices[i].y - obj.y*(_spectrum[i]*mscale+1))/8; else _mySphere.geometry.vertices[i].y = obj.y*(_spectrum[i]*mscale+1); if(_mySphere.geometry.vertices[i].z >= obj.z*(_spectrum[i]*mscale+1)) _mySphere.geometry.vertices[i].z -=(_mySphere.geometry.vertices[i].z - obj.z*(_spectrum[i]*mscale+1))/8; else _mySphere.geometry.vertices[i].z = obj.z*(_spectrum[i]*mscale+1); if(_myPixelArray[i].x >= obj.x*(_spectrum[i]*mscale+1)) _myPixelArray[i].x -=(_myPixelArray[i].x - obj.x*(_spectrum[i]*mscale+1))/8; else _myPixelArray[i].x = obj.x*(_spectrum[i]*mscale+1); if(_myPixelArray[i].y >= obj.y*(_spectrum[i]*mscale+1)) _myPixelArray[i].y -=(_myPixelArray[i].y - obj.y*(_spectrum[i]*mscale+1))/8; else _myPixelArray[i].y = obj.y*(_spectrum[i]*mscale+1); if(_myPixelArray[i].z >= obj.z*(_spectrum[i]*mscale+1)) _myPixelArray[i].z -=(_myPixelArray[i].z - obj.z*(_spectrum[i]*mscale+1))/8; else _myPixelArray[i].z = obj.z*(_spectrum[i]*mscale+1);
i++;
}
_mySphere.rotationX+=0.2;
_mySphere.rotationY+=0.3;
_myPixels.rotationX+=0.2;
_myPixels.rotationY+=0.3;
startRendering();
}
private function _move(e:MouseEvent = null):void
{
camera.x = (mouseX - 230) * 3;
camera.y = (mouseY - 130) * 3;
}
private function _hide(e:MouseEvent = null):void
{
_mySphere.visible = false;
}
private function _show(e:MouseEvent = null):void
{
_mySphere.visible = true;
}
}
}