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Dead Code Preservation :: Archived AS3 works from wonderfl.net

EmitPanda

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by ProjectNya 14 Dec 2010
/**
 * Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/huQX
 */

////////////////////////////////////////////////////////////////////////////////
// EmitPanda
////////////////////////////////////////////////////////////////////////////////

package {

    import flash.display.Sprite;
    import flash.display.MovieClip;
    import flash.events.Event;
    import flash.events.MouseEvent;
    import flash.display.Loader;
    import flash.net.URLRequest;
    import flash.system.Security;
    import flash.system.LoaderContext;

    [SWF(backgroundColor="#FFFFFF", width="465", height="465", frameRate="30")]

    public class Main extends Sprite {
        private var loader:Loader;
        private static var pandaPath:String = "http://www.project-nya.jp/images/flash/panda2d.swf";
        private var Panda:Class;
        private var panda:MovieClip;
        private var emit:EmitParticle;

        public function Main() {
            //Wonderfl.capture_delay(1);
            init();
        }

        private function init():void {
            Security.allowDomain("www.project-nya.jp");
            loader = new Loader();
            loader.contentLoaderInfo.addEventListener(Event.COMPLETE, complete, false, 0, true);
            loader.load(new URLRequest(pandaPath), new LoaderContext(true));
        }
        private function complete(evt:Event):void {
            loader.removeEventListener(Event.COMPLETE, complete);
            var content:MovieClip = MovieClip(evt.target.content);
            //Pandaクラス
            Panda = MovieClip(content.panda).constructor;
            emit = new EmitParticle(Panda);
            addChild(emit);
            loader = null;
        }

    }

}


//////////////////////////////////////////////////
// EmitParticleクラス
//////////////////////////////////////////////////

import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;

class EmitParticle extends Sprite {
    private static var max:uint = 4;
    private var id:uint = 0;
    private var particles:Array;
    private var Panda:Class;
    private static var friction:Number = 0.96;
    private static var gravity:Number = 0.5;

    public function EmitParticle(panda:Class) {
        Panda = panda;
        if (stage) init();
        else addEventListener(Event.ADDED_TO_STAGE, init, false, 0, true);
    }

    private function init(evt:Event = null):void {
        removeEventListener(Event.ADDED_TO_STAGE, init);
        particles = new Array();
        stage.addEventListener(MouseEvent.MOUSE_MOVE, create, false, 0, true);
        addEventListener(Event.ENTER_FRAME, update, false, 0, true);
    }
    private function create(evt:MouseEvent):void {
        var particle:Particle = new Particle();
        particle.id = id;
        addChild(particle);
        particle.addChild(new Panda());
        particle.vx = Math.random()*10 - 5;
        particle.vy = -8;
        particle.x = mouseX + Math.random()*20 - 10;
        particle.y = mouseY + Math.random()*20 - 10;
        particles.push(particle);
        id ++;
    }
    private function update(evt:Event):void {
        for (var n:uint = 0; n < particles.length; n++) {
            var particle:Particle = particles[n];
            particle.x += particle.vx;
            particle.y += particle.vy;
            particle.vx *= friction;
            particle.vy *= friction;
            particle.vy += gravity;
            if (particle.y > stage.stageHeight + 20) {
                removeChild(particle);
                particles.splice(n, 1);
                particle = null;
            }
        }
    }

}


//////////////////////////////////////////////////
// Particleクラス
//////////////////////////////////////////////////

import flash.display.Sprite;

class Particle extends Sprite {
    public var id:uint;
    public var vx:Number = 0;
    public var vy:Number = 0;

    public function Particle() {
    }


}