forked from: forked from: fladdict challenge for amateurs (水墨アブストラクション)
Every frame you get screen caputre of the stage.
* Generate new frame image with using last frames screen capture.
* This is a starting point of recursive generative art.
/**
* Copyright hacker_8t8jocid ( http://wonderfl.net/user/hacker_8t8jocid )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/hfHN
*/
// forked from Aquioux's forked from: fladdict challenge for amateurs (水墨アブストラクション)
// forked from checkmate's fladdict challenge for amateurs
/**
* Every frame you get screen caputre of the stage.
* Generate new frame image with using last frames screen capture.
* This is a starting point of recursive generative art.
*/
package {
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.BlendMode;
import flash.display.Shape;
import flash.display.Sprite;
import flash.events.Event;
import flash.filters.BitmapFilterQuality;
import flash.filters.BlurFilter;
import flash.geom.ColorTransform;
import flash.geom.Matrix;
import flash.geom.Point;
public class Beginner extends Sprite {
/**
* Overwrite this update function.
* Every frame the function is invoked with two bitmaps.
* First one contains reference to the stage bitmap.
* Second one contains static copy of stage.
*/
public var canvas:BitmapData;
public var drawHere:BitmapData;
public var mat:Matrix;
private const FADE:ColorTransform = new ColorTransform(1, 1, 1, 1, 2, 2, 2, 0);
private const BLUR:BlurFilter = new BlurFilter(2, 2, BitmapFilterQuality.LOW);
private var ballCanvas:Shape = new Shape();
private var radian:Number = 0;
private var ballBuideX:Number = 240;
private var ballBuideY:Number = 240;
private var vX:Number = 0;
private var vY:Number = 0;
private const SPRING:Number = 0.012;
private const FRICTION:Number = 0.89;
private var hFlg:Number = 0;
public function update():void {
hFlg = -(stage.mouseX - 240) / 240;
fadeStep();
drawStep();
transformStep();
renderStep();
}
public function drawStep():void {
calcPoint();
drawBall();
drawHere.draw(ballCanvas);
}
private function calcPoint():void {
var nowX:Number = stage.mouseX;
var nowY:Number = stage.mouseY;
vX += (nowX - ballBuideX) * SPRING;
vY += (nowY - ballBuideY) * SPRING;
vX *= FRICTION;
vY *= FRICTION;
ballBuideX += vX;
ballBuideY += vY;
}
private function drawBall():void {
var radiusOffset:Number = Math.sqrt(vX * vX + vY * vY);
var radius:Number = Math.min(40, 360 / radiusOffset);
ballCanvas.graphics.clear();
ballCanvas.graphics.beginFill(0x000000);
ballCanvas.graphics.drawCircle(ballBuideX, ballBuideY, radius);
ballCanvas.graphics.endFill();
}
public function transformStep():void {
mat = new Matrix();
mat.translate(-240,-240);
mat.scale(1.005,1.005);
mat.rotate(Math.PI / 180 * hFlg);
mat.translate(240,240);
}
public function renderStep():void {
canvas.draw(drawHere, mat);
}
public function fadeStep():void {
drawHere.colorTransform(drawHere.rect, FADE);
drawHere.applyFilter(drawHere, drawHere.rect, new Point(), BLUR);
}
/**
* ---------------------------------------
* DO NOT CHANGE FOLLOWING CODES
* DO NOT ACCESS FOLLOWING PROPERTIES DIRECTLY
* ---------------------------------------
*/
private var bitmap:Bitmap;
public function Beginner() {
canvas = new BitmapData(480,480,false,0x000000);
bitmap = new Bitmap(canvas);
addChild(bitmap);
addEventListener(Event.ENTER_FRAME, _update);
}
public function _update(e:Event):void{
if(drawHere)
drawHere.dispose();
drawHere = canvas.clone();
update();
}
}
}