HexCell Mine Sweeper cheat version
/**
* Copyright makc3d ( http://wonderfl.net/user/makc3d )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/hanf
*/
// forked from greentec's HexCell Mine Sweeper
package
{
import com.bit101.components.Label;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import com.bit101.components.Style;
import com.bit101.components.PushButton;
import flash.display.Shape;
import flash.filters.GlowFilter;
import flash.geom.ColorTransform;
import flash.geom.Matrix;
import flash.display.BlendMode;
import flash.geom.Rectangle;
/**
* ...
* @author ypc
*/
[SWF(width = "465", height = "465")]
public class Main extends Sprite
{
public var _width:int = 465;
public var _height:int = 465;
public var mapSerialArray:Vector.<Vector.<int>> = new Vector.<Vector.<int>>(); //for performance
public var neighbors:Array = [];
public var mapSize:int = 10;
public var map:Vector.<Vector.<Vector.<HexCell>>> = new Vector.<Vector.<Vector.<HexCell>>>(2 * mapSize + 1);
public var edgeLength:int = 13;
public var edgeW:int;
public var edgeH:int;
public var cellSprite:Sprite;
public var objectSprite:Sprite;
public var objectBitmapData:BitmapData;
public var mineProb:Number = 0.15;
public var gameOverLabel:Label;
public var gameWinLabel:Label;
public var mineShape:Shape;
public var flagShape:Shape;
public var restartButton:PushButton;
public var totalMineNumber:int = 0;
public var totalNormalNumber:int = 0;
public function Main():void
{
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
// entry point
Style.BACKGROUND = 0x444444;
//Style.BUTTON_FACE = 0x666666;
//Style.INPUT_TEXT = 0xBBBBBB;
//Style.LABEL_TEXT = 0xCCCCCC;
Style.PANEL = 0x666666;
Style.PROGRESS_BAR = 0x666666;
var i:int;
for (i = 0; i < 6; i += 1)
{
neighbors[i] = [];
}
neighbors[0] = [+1, -1, 0];
neighbors[1] = [+1, 0, -1];
neighbors[2] = [0, +1, -1];
neighbors[3] = [-1, +1, 0];
neighbors[4] = [-1, 0, +1];
neighbors[5] = [0, -1, +1];
edgeW = edgeLength * 3 / 2;
edgeH = edgeLength * Math.sqrt(3) / 2;
cellSprite = new Sprite();
addChild(cellSprite);
objectSprite = new Sprite();
objectSprite.mouseEnabled = false;
objectBitmapData = new BitmapData(_width, _height, true, 0x00ffffff);
objectSprite.addChild(new Bitmap(objectBitmapData));
addChild(objectSprite);
gameOverLabel = new Label(this, _width / 2, _height / 2, "Game Over");
gameOverLabel.visible = false;
gameOverLabel.scaleX = 6;
gameOverLabel.scaleY = 6;
gameOverLabel.x -= gameOverLabel.width * 3;
gameOverLabel.y -= gameOverLabel.height * 3;
gameOverLabel.transform.colorTransform = new ColorTransform(0, 0, 0, 1, 0, 0, 0, 0);
gameOverLabel.filters = [new GlowFilter()];
mineShape = new Shape();
mineShape.graphics.beginFill(0x0);
mineShape.graphics.drawCircle(0, 0, 6);
mineShape.graphics.endFill();
mineShape.graphics.lineStyle(1, 0);
mineShape.graphics.moveTo(0, 0);
mineShape.graphics.lineTo(0, 8);
mineShape.graphics.moveTo(0, 0);
mineShape.graphics.lineTo(8, 0);
mineShape.graphics.moveTo(0, 0);
mineShape.graphics.lineTo(0, -8);
mineShape.graphics.moveTo(0, 0);
mineShape.graphics.lineTo(-8, 0);
mineShape.graphics.moveTo(0, 0);
mineShape.graphics.lineTo(6, 6);
mineShape.graphics.moveTo(0, 0);
mineShape.graphics.lineTo(-6, -6);
mineShape.graphics.moveTo(0, 0);
mineShape.graphics.lineTo(6, -6);
mineShape.graphics.moveTo(0, 0);
mineShape.graphics.lineTo(-6, 6);
flagShape = new Shape();
flagShape.graphics.beginFill(0x0);
flagShape.graphics.drawRect(0, 0, 3, 16);
flagShape.graphics.endFill();
flagShape.graphics.lineStyle(0, 0xcccccc);
flagShape.graphics.beginFill(0xff0000);
flagShape.graphics.moveTo(3, 0);
flagShape.graphics.lineTo(12, 3);
flagShape.graphics.lineTo(3, 8);
flagShape.graphics.lineTo(3, 0);
flagShape.graphics.endFill();
restartButton = new PushButton(this, _width - 110, _height - 50, "Restart", onRestart);
restartButton.height = 40;
initMap(map);
drawMap(map);
initGame();
}
private function onRestart(e:Event):void
{
var i:int;
var hexCell:HexCell;
for (i = 0; i < mapSerialArray.length; i += 1)
{
hexCell = map[mapSerialArray[i][0] + mapSize][mapSerialArray[i][1] + mapSize][mapSerialArray[i][2] + mapSize];
hexCell._visited = false;
hexCell.number = 0;
hexCell.mine = false;
hexCell.onFlag = false;
hexCell.numberLabel.text = "";
hexCell.alpha = 1;
hexCell.drawCell(hexCell._G.graphics, (0x20 + (10 + hexCell._y) * 0x08) << 16 | (0x20 + (10 + hexCell._x) * 0x08) << 8 | 0x20 + (10 + hexCell._z) * 0x08, true);
}
if (cellSprite.hasEventListener(MouseEvent.CLICK) == false)
{
cellSprite.addEventListener(MouseEvent.CLICK, onHexCellClick, true);
cellSprite.addEventListener(MouseEvent.RIGHT_CLICK, onHexCellRightClick, true);
cellSprite.addEventListener(MouseEvent.MOUSE_OVER, onHexCellMouseOver, true);
cellSprite.addEventListener(MouseEvent.MOUSE_OUT, onHexCellMouseOut, true);
}
gameOverLabel.visible = false;
objectBitmapData.fillRect(objectBitmapData.rect, 0x00ffffff);
initGame();
}
private function initGame():void
{
var i:int;
var j:int;
var hexCell:HexCell;
var x:int;
var y:int;
var z:int;
var mineNum:int;
var hexCellNeighbor:HexCell;
totalMineNumber = 0;
totalNormalNumber = 0;
for (i = 0; i < mapSerialArray.length; i += 1)
{
hexCell = map[mapSerialArray[i][0] + mapSize][mapSerialArray[i][1] + mapSize][mapSerialArray[i][2] + mapSize];
if (Math.random() < mineProb)
{
hexCell.mine = true;
//hexCell.drawCell(hexCell._G.graphics, 0x000000);
//hexCell.numberLabel.text = "1";
totalMineNumber += 1;
}
else
{
totalNormalNumber += 1;
}
}
for (i = 0; i < mapSerialArray.length; i += 1)
{
hexCell = map[mapSerialArray[i][0] + mapSize][mapSerialArray[i][1] + mapSize][mapSerialArray[i][2] + mapSize];
if (hexCell.mine == false)
{
mineNum = 0;
for (j = 0; j < 6; j += 1)
{
x = hexCell._x + neighbors[j][0];
y = hexCell._y + neighbors[j][1];
z = hexCell._z + neighbors[j][2];
if (calcBoundary(x, y, z))
{
hexCellNeighbor = map[x + mapSize][y + mapSize][z + mapSize];
if (hexCellNeighbor.mine)
{
mineNum += 1;
}
}
}
hexCell.number = mineNum;
}
}
}
private function initMap(map:Vector.<Vector.<Vector.<HexCell>>>):void
{
var i:int, j:int, k:int;
var hexCell:HexCell;
var serialIndex:int = 0;
for (i = -1 * mapSize; i < mapSize + 1; i += 1)
{
map[i + mapSize] = new Vector.<Vector.<HexCell>>(2 * mapSize + 1);
for (j = -1 * mapSize; j < mapSize + 1; j += 1)
{
map[i + mapSize][j + mapSize] = new Vector.<HexCell>(2 * mapSize + 1);
for (k = -1 * mapSize; k < mapSize + 1; k += 1)
{
if (i + j + k == 0)
{
hexCell = new HexCell(i, j, k, edgeLength);
cellSprite.addChild(hexCell);
map[i + mapSize][j + mapSize][k + mapSize] = hexCell;
mapSerialArray[serialIndex] = new Vector.<int>(3);
mapSerialArray[serialIndex][0] = i;
mapSerialArray[serialIndex][1] = j;
mapSerialArray[serialIndex][2] = k;
serialIndex += 1;
}
}
}
}
}
private function drawMap(map:Vector.<Vector.<Vector.<HexCell>>>):void
{
var i:int;
var hexCell:HexCell;
for (i = 0; i < mapSerialArray.length; i += 1)
{
hexCell = map[mapSerialArray[i][0] + mapSize][mapSerialArray[i][1] + mapSize][mapSerialArray[i][2] + mapSize];
//hexCell.drawCell(hexCell._G.graphics, (0x40 + Math.random() * 0x80) << 16 | (0x40 + Math.random() * 0x80) << 8, true);
hexCell.drawCell(hexCell._G.graphics, (0x20 + (10 + hexCell._y) * 0x08) << 16 | (0x20 + (10 + hexCell._x) * 0x08) << 8 | 0x20 + (10 + hexCell._z) * 0x08, true);
//hexCell.drawCell(hexCell._G.graphics, 0, true);
hexCell.drawCell(hexCell._GLine.graphics, 0xffffff, false);
hexCell.x = _width / 2 + hexCell._x * edgeW;
hexCell.y = _height / 2 + (0 - hexCell._y + hexCell._z) * edgeH;
}
cellSprite.addEventListener(MouseEvent.CLICK, onHexCellClick, true);
cellSprite.addEventListener(MouseEvent.RIGHT_CLICK, onHexCellRightClick, true);
cellSprite.addEventListener(MouseEvent.MOUSE_OVER, onHexCellMouseOver, true);
cellSprite.addEventListener(MouseEvent.MOUSE_OUT, onHexCellMouseOut, true);
}
private function onHexCellClick(e:MouseEvent):void
{
var hexCell:HexCell = e.target as HexCell;
if (hexCell.onFlag == false)
{
if (hexCell.mine == false && hexCell._visited == false)
{
hexCell.drawCell(hexCell._G.graphics, 0);
hexCell._visited = true;
totalNormalNumber -= 1;
if (hexCell.number > 0)
{
hexCell.numberLabel.text = String(hexCell.number);
}
else //0 - dfs search
{
hexCell.drawCell(hexCell._G.graphics, 0);
//totalNormalNumber -= 1;
dfsSearch(hexCell._x, hexCell._y, hexCell._z);
}
//win check
if (totalNormalNumber <= 0)
{
cellSprite.removeEventListener(MouseEvent.CLICK, onHexCellClick, true);
cellSprite.removeEventListener(MouseEvent.RIGHT_CLICK, onHexCellRightClick, true);
cellSprite.removeEventListener(MouseEvent.MOUSE_OVER, onHexCellMouseOver, true);
cellSprite.removeEventListener(MouseEvent.MOUSE_OUT, onHexCellMouseOut, true);
gameOverLabel.text = "You Win!!!";
gameOverLabel.visible = true;
}
}
else if (hexCell.mine == true && hexCell._visited == false) // mine - bomb!! ~~ GAME OVER ~~
{
objectBitmapData.draw(mineShape, new Matrix(1, 0, 0, 1, hexCell.x, hexCell.y));
var i:int;
var hexCellOtherMine:HexCell;
for (i = 0; i < mapSerialArray.length; i += 1)
{
hexCellOtherMine = map[mapSerialArray[i][0] + mapSize][mapSerialArray[i][1] + mapSize][mapSerialArray[i][2] + mapSize];
if (hexCellOtherMine.mine == true && hexCellOtherMine.onFlag == false)
{
objectBitmapData.draw(mineShape, new Matrix(1, 0, 0, 1, hexCellOtherMine.x, hexCellOtherMine.y));
}
}
cellSprite.removeEventListener(MouseEvent.CLICK, onHexCellClick, true);
cellSprite.removeEventListener(MouseEvent.RIGHT_CLICK, onHexCellRightClick, true);
cellSprite.removeEventListener(MouseEvent.MOUSE_OVER, onHexCellMouseOver, true);
cellSprite.removeEventListener(MouseEvent.MOUSE_OUT, onHexCellMouseOut, true);
gameOverLabel.text = "Game Over";
gameOverLabel.visible = true;
}
}
}
private function dfsSearch(_x:int, _y:int, _z:int):void
{
var hexCell:HexCell;
var i:int;
var idX:int;
var idY:int;
var idZ:int;
for (i = 0; i < 6; i += 1)
{
idX = _x + neighbors[i][0];
idY = _y + neighbors[i][1];
idZ = _z + neighbors[i][2];
if (calcBoundary(idX, idY, idZ))
{
hexCell = map[idX + mapSize][idY + mapSize][idZ + mapSize];
if (hexCell._visited == false)
{
hexCell._visited = true;
if (hexCell.mine == false)
{
hexCell.drawCell(hexCell._G.graphics, 0);
totalNormalNumber -= 1;
if (hexCell.onFlag == true)
{
objectBitmapData.fillRect(new Rectangle(hexCell.x - edgeLength / 2 - 1, hexCell.y - edgeLength / 2 - 1, 14, 18), 0x00ffffff);
hexCell.onFlag = false;
}
if (hexCell.number > 0)
{
hexCell.numberLabel.text = String(hexCell.number);
}
else // 0 - dfs again
{
dfsSearch(hexCell._x, hexCell._y, hexCell._z);
}
}
}
}
}
}
private function onHexCellRightClick(e:MouseEvent):void
{
var hexCell:HexCell = e.target as HexCell;
if (hexCell._visited == false)
{
if (hexCell.onFlag)
{
//objectBitmapData.draw(flagShape, new Matrix(1, 0, 0, 1, hexCell.x - edgeLength / 2, hexCell.y - edgeLength / 2), null, BlendMode.ERASE);
objectBitmapData.fillRect(new Rectangle(hexCell.x - edgeLength / 2 - 1, hexCell.y - edgeLength / 2 - 1, 14, 18), 0x00ffffff);
hexCell.onFlag = false;
if (hexCell.mine == true)
{
totalMineNumber += 1;
}
}
else
{
objectBitmapData.draw(flagShape, new Matrix(1, 0, 0, 1, hexCell.x - edgeLength / 2, hexCell.y - edgeLength / 2));
hexCell.onFlag = true;
if (hexCell.mine == true)
{
totalMineNumber -= 1;
}
}
}
}
private function onHexCellMouseOver(e:MouseEvent):void
{
var hexCell:HexCell = e.target as HexCell;
hexCell.alpha = 0.5;
var _x:int = hexCell._x;
var _y:int = hexCell._y;
var _z:int = hexCell._z;
var i:int;
var idX:int;
var idY:int;
var idZ:int;
for (i = 0; i < 6; i += 1)
{
idX = _x + neighbors[i][0];
idY = _y + neighbors[i][1];
idZ = _z + neighbors[i][2];
if (calcBoundary(idX, idY, idZ))
{
hexCell = map[idX + mapSize][idY + mapSize][idZ + mapSize];
hexCell.alpha = 0.5;
}
}
}
private function onHexCellMouseOut(e:MouseEvent):void
{
var hexCell:HexCell = e.target as HexCell;
hexCell.alpha = 1;
var _x:int = hexCell._x;
var _y:int = hexCell._y;
var _z:int = hexCell._z;
var i:int;
var idX:int;
var idY:int;
var idZ:int;
for (i = 0; i < 6; i += 1)
{
idX = _x + neighbors[i][0];
idY = _y + neighbors[i][1];
idZ = _z + neighbors[i][2];
if (calcBoundary(idX, idY, idZ))
{
hexCell = map[idX + mapSize][idY + mapSize][idZ + mapSize];
hexCell.alpha = 1;
}
}
}
private function calcBoundary(x:int, y:int, z:int):Boolean
{
if (x <= mapSize && x >= -mapSize &&
y <= mapSize && y >= -mapSize &&
z <= mapSize && z >= -mapSize) //걍 정육각형 범위 안에 있는지 확인
{
return true;
}
else
{
return false;
}
}
}
}
Class
{
import flash.display.Shape;
import flash.display.Sprite;
import flash.display.Graphics;
import com.bit101.components.Label;
/**
* ...
* @author ypc
*/
class HexCell extends Sprite
{
public var _x:int;
public var _y:int;
public var _z:int;
public var edgeLength:int;
public var _G:Shape;
public var _GLine:Shape;
public var mine:Boolean = false;
public var number:int = 0;
public var onFlag:Boolean = false;
public var _enable:Boolean = false;
public var _visited:Boolean = false; //for dfs search
public var numberLabel:Label;
public function HexCell(_x:int, _y:int, _z:int, edgeLength:int)
{
this._x = _x;
this._y = _y;
this._z = _z;
this.edgeLength = edgeLength;
_G = new Shape();
addChild(_G);
_GLine = new Shape();
addChild(_GLine);
numberLabel = new Label(this, -edgeLength / 2, -edgeLength, "");
numberLabel.mouseEnabled = false;
numberLabel.scaleX = numberLabel.scaleY = 1.5;
}
public function drawCell(_G:Graphics, color:uint = 0xcccccc, fill:Boolean = false):void
{
_G.clear();
if (fill == true)
{
_G.beginFill(color);
}
else
{
_G.lineStyle(1, color);
}
_G.moveTo(edgeLength, 0);
var i:int;
var angle:Number;
for (i = 1; i <= 6; i += 1)
{
angle = 2 * Math.PI / 6 * i;
_G.lineTo(edgeLength * Math.cos(angle), edgeLength * Math.sin(angle));
}
_G.endFill();
}
}
}