forked from: ライツアウト
/**
* Copyright matacat ( http://wonderfl.net/user/matacat )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/hZKh
*/
// forked from h6k's ライツアウト
package {
import flash.display.Shape;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.Matrix;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
public class FlashTest extends Sprite {
private var pos:Array = new Array(5);
private var lights:Vector.<Vector.<Shape>> = new Vector.<Vector.<Shape>>();
private var sw:int = stage.stageWidth; // 全体サイズ
private var sh:int = stage.stageHeight;
private var fw:int = sw / 6 * 5; // マスサイズ
private var fh:int = sh / 6 * 5;
private var ofx:int = (sw - fw) / 2; // オフセット
private var ofy:int = (sh - fh) / 2;
private var sp:Sprite = new Sprite();
private var fld:TextField = new TextField();
private var btn:Sprite = new Sprite();
public function FlashTest() {
// write as3 code here..
// 配列初期化
var matrix:Matrix = new Matrix();
matrix.createGradientBox(fw / 5, fh / 5, Math.PI);
for (var X:int = 0; X < 5; X++) {
pos[X] = [false, false, false, false, false];
lights[X] = new Vector.<Shape>();
for (var Y:int = 0; Y < 5; Y++) {
var col1:uint = hsv2rgb((X + Y) / 13 * 360, 0.1, 1);
var col2:uint = hsv2rgb((X + Y) / 13 * 360, 0.9, 1);
lights[X][Y] = new Shape();
lights[X][Y].graphics.beginGradientFill("radial", [col1, col2, 0], [1, 1, 0], [0, 160, 255], matrix);
lights[X][Y].graphics.drawCircle(fw / 10, fh / 10, fw / 10);
lights[X][Y].alpha = 0;
lights[X][Y].x = ofx + fw / 5 * X;
lights[X][Y].y = ofy + fh / 5 * Y;
addChild(lights[X][Y]);
}
}
loadStage();
}
// 配列から描画
private function repaint():Boolean {
var clear:Boolean = true;
for (var X:int = 0; X < pos.length; X++) {
for (var Y:int = 0; Y < pos[X].length; Y++) {
if (pos[X][Y]) clear = false;
}
}
return clear;
}
// ステージ作成
private function loadStage():void {
addChildAt(sp, 0);
sp.graphics.beginFill(0, 1);
sp.graphics.drawRect(0, 0, sw, sh);
sp.graphics.endFill();
sp.graphics.lineStyle(1, 0x999999);
sp.graphics.drawRect(ofx, ofy, fw, fh);
for (var i:int = 1; i < 5; i++) {
sp.graphics.moveTo(ofx + fw / 5 * i, ofy);
sp.graphics.lineTo(ofx + fw / 5 * i, ofy + fh);
sp.graphics.moveTo(ofx , ofy + fh / 5 * i);
sp.graphics.lineTo(ofx + fw , ofy + fh / 5 * i);
}
addChild(fld);
fld.textColor = 0x999999;
fld.x = ofx;
fld.y = fh + ofy + 10;
fld.width = fw;
fld.border = true;
fld.borderColor = 0x999999;
fld.mouseEnabled = false;
fld.autoSize = TextFieldAutoSize.CENTER;
fld.text = "- PLAY! -";
addChild(btn);
btn.addChild(fld);
btn.addEventListener(MouseEvent.CLICK, GameStart);
addEventListener(Event.ENTER_FRAME, function(e:Event):void
{
for (var X:int = 0; X < 5; X++) {
for (var Y:int = 0; Y < 5; Y++) {
if (pos[X][Y]) lights[X][Y].alpha += lights[X][Y].alpha >= 1 ? 0 : 0.1;
else lights[X][Y].alpha -= lights[X][Y].alpha <= 0 ? 0 : 0.1;
}
}
});
}
// ゲームスタート
private function GameStart(e:MouseEvent):void {
// 配置
for (var X:int = 0; X < 5; X++) {
for (var Y:int = 0; Y < 5; Y++) {
var r:int = Math.random() * 100;
if (r % 2 == 0) {
reposition(X, Y);
}
}
}
repaint();
// クリックイベント
fld.text = "- GIVE UP -";
btn.removeEventListener(MouseEvent.CLICK, arguments.callee);
btn.addEventListener(MouseEvent.CLICK, allClear);
stage.addEventListener(MouseEvent.CLICK, onMouseClick);
}
// クリック
private function onMouseClick(e:MouseEvent):void {
var X:int = -1;
var Y:int = -1;
var i:int;
// クリックした座標取得
for (i = 0; i <= 5; i++) {
if (mouseX < fw / 5 * i + ofx) {
X = i - 1;
break;
}
}
for (i = 0; i <= 5; i++) {
if (mouseY < fh / 5 * i + ofy) {
Y = i - 1;
break;
}
}
if (X >= 0 && Y >= 0) {
reposition(X, Y);
if (repaint()) {
// クリア
fld.text = "CONGRATULATIONS! b(^_-)";
stage.removeEventListener(MouseEvent.CLICK, arguments.callee);
btn.addEventListener(MouseEvent.CLICK, allClear);
}
}
}
// 配列更新
private function reposition(X:int, Y:int):void {
// 押した場所
pos[X][Y] = !pos[X][Y];
// 上
if (Y - 1 >= 0) {
pos[X][Y - 1] = !pos[X][Y - 1];
}
// 右
if (X + 1 < 5) {
pos[X + 1][Y] = !pos[X + 1][Y];
}
// 下
if (Y + 1 < 5) {
pos[X][Y + 1] = !pos[X][Y + 1];
}
// 左
if (X - 1 >= 0) {
pos[X - 1][Y] = !pos[X - 1][Y];
}
}
// 初期化
private function allClear(e:MouseEvent):void {
for (var X:int = 0; X < 5; X++) {
pos[X] = [false, false, false, false, false];
}
repaint();
// クリックイベント
fld.text = "- PLAY! -";
btn.removeEventListener(MouseEvent.CLICK, arguments.callee);
btn.addEventListener(MouseEvent.CLICK, GameStart);
}
private function hsv2rgb(h:Number, s:Number, v:Number):uint
{
s = s > 1 ? 1 : (s < 0 ? 0 : s);
v = v > 1 ? 1 : (v < 0 ? 0 : v);
if (s == 0) return 0xFF * v << 16 | 0xFF * v << 8 | 0xFF * v << 0;
h = h >= 360 ? h % 360 : (h < 0 ? h % 360 + 360 : h);
var i:int = int(h / 60);
var f:Number = h / 60 - i;
var p:Number = v * (1 - s);
var q:Number = v * (1 - s * f);
var t:Number = v * (1 - s * (1 - f));
switch (i) {
case 0: return 0xFF * v << 16 | 0xFF * t << 8 | 0xFF * p << 0;
case 1: return 0xFF * q << 16 | 0xFF * v << 8 | 0xFF * p << 0;
case 2: return 0xFF * p << 16 | 0xFF * v << 8 | 0xFF * t << 0;
case 3: return 0xFF * p << 16 | 0xFF * q << 8 | 0xFF * v << 0;
case 4: return 0xFF * t << 16 | 0xFF * p << 8 | 0xFF * v << 0;
case 5: return 0xFF * v << 16 | 0xFF * p << 8 | 0xFF * q << 0;
}
return 0;
}
}
}