Line slicer(割れるよ)
切った後、割れるようにした
/**
* Copyright a24 ( http://wonderfl.net/user/a24 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/hSTq
*/
// forked from a24's Line slicer
// 切った後、割れるようにした
package
{
import flash.display.Sprite;
import flash.geom.Point;
import flash.events.MouseEvent;
import flash.text.TextField;
[ SWF( width = "465" , height = "465" , backgroundColor = "0x000000" , frameRate = "60" ) ]
public class Main extends Sprite
{
private var _point:Point;
private var _sliceObj:LineSliceObject;
private var _line:Sprite = new Sprite();
public function Main()
{
Wonderfl.capture_delay( 5 );
var _tf:TextField = new TextField();
_tf.x = _tf.y = 6;
_tf.autoSize = "left";
_tf.textColor = 0xFFFFFF;
_tf.text = "Please drag the Stage.";
addChild( _tf );
var _pointArray:Array = [
new Point( 0 , 0 ),
new Point( 265 , 0 ),
new Point( 265 , 265 ),
new Point( 0 , 265 )
];
var _container:Sprite = new Sprite();
_sliceObj = new LineSliceObject( stage , _pointArray , 0x3399FF );
_sliceObj.x = _sliceObj.y = 100;
_container.addChild( _sliceObj );
addChild( _container );
addChild( _line );
stage.addEventListener( MouseEvent.MOUSE_DOWN , mouseDownHandler );
}
private function mouseDownHandler( e:MouseEvent ):void
{
_point = new Point( stage.mouseX , stage.mouseY );
stage.removeEventListener( MouseEvent.MOUSE_DOWN , mouseDownHandler );
stage.addEventListener( MouseEvent.MOUSE_UP , mouseUpHandler );
stage.addEventListener( MouseEvent.MOUSE_MOVE , mouseMoveHandler );
}
private function mouseUpHandler( e:MouseEvent ):void
{
_line.graphics.clear();
stage.addEventListener( MouseEvent.MOUSE_DOWN , mouseDownHandler );
stage.removeEventListener( MouseEvent.MOUSE_UP , mouseUpHandler );
stage.removeEventListener( MouseEvent.MOUSE_MOVE , mouseMoveHandler );
}
private function mouseMoveHandler( e:MouseEvent ):void
{
_line.graphics.clear();
_line.graphics.lineStyle( 2.0 , 0x00FF00 , 1.0);
_line.graphics.moveTo( _point.x , _point.y );
_line.graphics.lineTo( mouseX , mouseY );
_line.graphics.endFill();
}
}
}
import flash.display.Sprite;
import flash.display.Stage;
import flash.geom.Point;
import flash.events.MouseEvent;
import caurina.transitions.Tweener;
class LineSliceObject extends Sprite
{
private var _stage:Stage;
private var _pointArray:Array;
private var _color:uint;
private var _point1:Point;
private var _point2:Point;
private var _length:int;
public function LineSliceObject( _stage:Stage , _pointArray:Array , _color:uint )
{
this._stage = _stage;
this._pointArray = _pointArray;
this._color = _color;
drawRectFromPoint( this , _pointArray , _color );
_stage.addEventListener( MouseEvent.MOUSE_DOWN , mouseDownHandler );
}
/*
* ------------------------------------------------------------
* マウスイベントハンドラ
* ------------------------------------------------------------
*/
private function mouseDownHandler( e:MouseEvent ):void
{
_point1 = new Point( _stage.mouseX , _stage.mouseY );
_stage.removeEventListener( MouseEvent.MOUSE_DOWN , mouseDownHandler );
_stage.addEventListener( MouseEvent.MOUSE_UP , mouseUpHandler );
}
private function mouseUpHandler( e:MouseEvent ):void
{
_point2 = new Point( _stage.mouseX , _stage.mouseY );
slice( _point1 , _point2 );
_stage.removeEventListener( MouseEvent.MOUSE_UP , mouseUpHandler );
}
/*
* ------------------------------------------------------------
* Graphic描画
* ------------------------------------------------------------
*/
private function drawRectFromPoint( _target:* , _pointArray:Array , _color:uint ):void
{
_target.graphics.beginFill( _color , 1.0 );
_target.graphics.moveTo( _pointArray[ 0 ].x , _pointArray[ 0 ].y );
_length = _pointArray.length;
for ( var i:int = 1; i < _length; i ++ )
{
var _point:Point = _pointArray[ i ];
_target.graphics.lineTo( _point.x , _point.y );
}
_target.graphics.endFill();
}
/*
* ------------------------------------------------------------
* スライス
* ------------------------------------------------------------
*/
public function slice( _point1:Point , _point2:Point ):void
{
var _pt1:Point = globalToLocal( _point1 );
var _pt2:Point = globalToLocal( _point2 );
var _newPointArray:Array = [ new Array() , new Array() ];
var _numCloss:int = 0;
for ( var i:int = 0; i < _length ; i ++ )
{
var _pt3:Point = _pointArray[ i ];
var _pt4:Point = ( _pointArray[ i + 1 ] ) ? _pointArray[ i + 1 ] : _pointArray[ 0 ];
var _clossPt:Point = crossPoint( _pt1 , _pt2 , _pt3 , _pt4 );
_newPointArray[ 0 ].push( _pt3 );
if ( _clossPt )
{
_newPointArray[ 0 ].push( _clossPt );
_newPointArray[ 1 ].push( _clossPt );
_newPointArray.reverse();
_numCloss ++;
}
}
if ( _numCloss == 2 )
{
var _newObj1:LineSliceObject = new LineSliceObject( _stage , _newPointArray[ 0 ] , _color );
var _newObj2:LineSliceObject = new LineSliceObject( _stage , _newPointArray[ 1 ] , Math.random() * 0xFFFF00 );
_newObj1.x = _newObj2.x = this.x;
_newObj1.y = _newObj2.y = this.y;
parent.addChild( _newObj1 );
parent.addChild( _newObj2 );
parent.removeChild( this );
var _vector:Point = _pt2.subtract( _pt1 );
var _angle:Number = Math.atan2( _vector.y , _vector.x );
var _force:int = 6;
var _fx:Number = Math.abs( Math.sin( _angle ) );
var _fy:Number = Math.abs( Math.cos( _angle ) );
var _fx1:Number = ( _newPointArray[0][0].x < _newPointArray[1][0].x ) ? -_fx : _fx;
var _fx2:Number = ( _newPointArray[1][0].x < _newPointArray[0][0].x ) ? -_fx : _fx;
var _fy1:Number = ( _newPointArray[0][0].y < _newPointArray[1][0].y ) ? -_fy : _fy;
var _fy2:Number = ( _newPointArray[1][0].y < _newPointArray[0][0].y ) ? -_fy : _fy;
Tweener.addTween( _newObj1 , { x : _newObj1.x + _fx1 * _force , y : _newObj1.y + _fy1 * _force , time : 1 } );
Tweener.addTween( _newObj2 , { x : _newObj2.x + _fx2 * _force , y : _newObj2.y + _fy2 * _force , time : 1 } );
}
else _stage.addEventListener( MouseEvent.MOUSE_DOWN , mouseDownHandler );
}
/*
* ------------------------------------------------------------
* 交点を割り出す
* ------------------------------------------------------------
*/
private function crossPoint( _pt1:Point , _pt2:Point , _pt3:Point , _pt4:Point ):Point
{
var _vector1:Point = _pt2.subtract( _pt1 );
var _vector2:Point = _pt4.subtract( _pt3 );
if ( cross( _vector1, _vector2 ) == 0.0) return null;
var _s:Number = cross( _vector2 , _pt3.subtract( _pt1) ) / cross( _vector2 , _vector1 );
var _t:Number = cross( _vector1, _pt1.subtract( _pt3 ) ) / cross( _vector1, _vector2 );
if ( isCross( _s ) && isCross( _t ) )
{
_vector1.x *= _s;
_vector1.y *= _s;
return _pt1.add( _vector1 );
}
else return null;
}
private function cross( _vector1:Point , _vector2:Point ):Number
{
return ( _vector1.x * _vector2.y - _vector1.y * _vector2.x );
}
public static function isCross( _n:Number ):Boolean
{
return ( ( 0 <= _n ) && ( _n <= 1) );
}
}