// forked from nutsu's Worm matrix based.
/**
LOVE MATRIX.
a study for drawing curl curve.
license under the GNU Lesser General Public License.
*/
package {
import frocessing.display.F5MovieClip2DBmp;
import frocessing.geom.FMatrix2D;
import flash.text.TextField;
public class WormMatrix extends F5MovieClip2DBmp{
// write as3 code here..
private var vms:Array;
private var R:Number = 70;
private var N:Number = 80;
private var col:uint = 0x000000;
public function WormMatrix () {
super( false, 0xffffffff );
stage.frameRate = 60;
}
public function initWorms():void
{
var num:int = 100;
var w:Number = 2;
var rd:Number = TWO_PI/num;
var mtx:FMatrix2D = new FMatrix2D();
mtx.translate( R, 0 );
vms = [];
for( var i:int=0;i<num;i++ )
{
var angle:Number = random(PI/12,PI/6);
var tmt:FMatrix2D = new FMatrix2D();
tmt.scale( 0.92, 0.92 );
tmt.rotate( angle );
tmt.translate( random(10,30), 0 );
var obj:WormObject = new WormObject();
obj.c1x = obj.p1x = -w * mtx.c + mtx.tx;
obj.c1y = obj.p1y = -w * mtx.d + mtx.ty;
obj.c2x = obj.p2x = w * mtx.c + mtx.tx;
obj.c2y = obj.p2y = w * mtx.d + mtx.ty;
obj.vmt = FMatrix2D(mtx.clone());
obj.tmt = tmt;
obj.r = angle;
obj.w = w;
obj.count = 0;
vms.push( obj );
mtx.rotate(rd);
}
}
public function setup():void
{
size( 465, 465 );
background(255);
noStroke();
initWorms();
}
public function draw():void
{
if( isMousePressed )
{
background(255);
initWorms();
}
translate( fg.width/2, fg.height/2 );
fill( col );
circle( 0, 0, R );
var len:int = vms.length;
for( var i:int=0; i<len; i++ )
{
var o:WormObject = vms[i];
if( o.count<N ){
drawWorm( o );
o.count++;
}
}
}
public function drawWorm( obj:WormObject ):void
{
if( Math.random()>0.8 ){
obj.tmt.rotate( -obj.r*2 );
obj.r *= -1;
}
obj.vmt.prepend( obj.tmt );
var cc1x:Number = -obj.w*obj.vmt.c + obj.vmt.tx;
var cc1y:Number = -obj.w*obj.vmt.d + obj.vmt.ty;
var pp1x:Number = (obj.c1x+cc1x)/2;
var pp1y:Number = (obj.c1y+cc1y)/2;
var cc2x:Number = obj.w*obj.vmt.c + obj.vmt.tx;
var cc2y:Number = obj.w*obj.vmt.d + obj.vmt.ty;
var pp2x:Number = (obj.c2x+cc2x)/2;
var pp2y:Number = (obj.c2y+cc2y)/2;
beginFill( col );
moveTo( obj.p1x, obj.p1y );
curveTo( obj.c1x, obj.c1y, pp1x, pp1y );
lineTo( pp2x, pp2y );
curveTo( obj.c2x, obj.c2y, obj.p2x, obj.p2y );
closePath();
endFill();
obj.c1x = cc1x;
obj.c1y = cc1y;
obj.p1x = pp1x;
obj.p1y = pp1y;
obj.c2x = cc2x;
obj.c2y = cc2y;
obj.p2x = pp2x;
obj.p2y = pp2y;
}
}
}
import frocessing.geom.FMatrix2D;
class WormObject{
public var c1x:Number;
public var c1y:Number;
public var c2x:Number;
public var c2y:Number;
public var p1x:Number;
public var p1y:Number;
public var p2x:Number;
public var p2y:Number;
public var w:Number;
public var r:Number;
public var count:int;
public var vmt:FMatrix2D;
public var tmt:FMatrix2D;
public function WormObject(){
}
}