AdobeButton
/*
* AdobeButton
* Adobeより生まれしものそれは、続く・・・
* FDTとFDアイコンは気まぐれで追加。
*
* 参考Pv3D オブジェクトの軸移動
* see http://blog.alumican.net/2009/03/31_134333
* 素材作り
* アイコンジェネレータ http://icon-generator.net/
*
*/
/**
* Copyright OKASUKE ( http://wonderfl.net/user/OKASUKE )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/h6Zs
*/
// forked from Event's Button
/*
* AdobeButton
* Adobeより生まれしものそれは、続く・・・
*
* 参考Pv3D オブジェクトの軸移動
* see http://blog.alumican.net/2009/03/31_134333
* 素材作り
* アイコンジェネレータ http://icon-generator.net/
*
* パーティクルの量調整中です。
* 2010/09/28 OKASUKE
* 2010/09/29 重なっている蓋のちらつきをごまかしました。
*
*/
package
{
import com.bit101.components.Label;
import com.bit101.components.ProgressBar;
import flash.display.*;
import flash.events.*;
import flash.geom.*;
import flash.net.*;
import flash.system.*;
import org.papervision3d.objects.DisplayObject3D;
import org.papervision3d.view.*;
import org.papervision3d.lights.*;
import idv.cjcat.stardust.common.clocks.SteadyClock;
import idv.cjcat.stardust.common.emitters.Emitter;
import idv.cjcat.stardust.common.renderers.Renderer;
import idv.cjcat.stardust.threeD.papervision3d.renderers.PV3DDisplayObject3DRenderer;
import jp.progression.commands.lists.SerialList;
import jp.progression.commands.net.LoadBitmapData;
import jp.progression.data.getResourceById;
import net.hires.debug.Stats;
[SWF(width="465", height="465", backgroundColor="#FFFFFF", frameRate="30")]
public class ButtonContainer extends BasicView
{
private var _light:PointLight3D;
private static const IMAGE_LIST:Array = [
"http://assets.wonderfl.net/images/related_images/4/4b/4bb0/4bb014d76b957359d0e0ee432e43d0e8d6958630",
"http://assets.wonderfl.net/images/related_images/9/98/985f/985f8d20147ddefa9238f4cc4d4ff40a1bc74bac",
"http://assets.wonderfl.net/images/related_images/1/10/10c5/10c51d6cc6a9c6eb81c5a9aacccff8a230f1ebde",
"http://assets.wonderfl.net/images/related_images/f/fd/fd20/fd209fcc4532bd265a761a955bda0b885d8be98e",
"http://assets.wonderfl.net/images/related_images/b/bc/bcad/bcad44a813eb60966c79cc869505a6fb0033e9ab",
"http://assets.wonderfl.net/images/related_images/9/96/96e9/96e97dd2b27daab15aa2183d0f2a18318950f04d",
"http://assets.wonderfl.net/images/related_images/3/3e/3e49/3e4951dd9e09196811fa889a6c109738546ecb8c",
"http://assets.wonderfl.net/images/related_images/6/62/6205/62057254156ea35c3b69937f53dadd270fb315bc",
"http://assets.wonderfl.net/images/related_images/4/44/44ec/44ecab665f326f888a17ed5760a0b1906462f1aa"
];
private var _openbox:OpenBox;
private var _emitter:Emitter;
private var _particleRenderer:Renderer;
private var _container:DisplayObject3D;
private var _state:Stats;
public function ButtonContainer() {
super(0, 0, true, true);
opaqueBackground = 0xFFFFFF;
getImage();
}
private function _init():void
{
//_state = new Stats();
//addChild(_state);
//Light-Create
_light = new PointLight3D(false);
scene.addChild(_light);
viewport.buttonMode = true;
_openbox = new OpenBox(scene, arrImage[0] as BitmapData, _light);
scene.addChild(_openbox);
//StardustObj-Create
_container = new DisplayObject3D();
_container.rotationY = 180;
scene.addChild(_container);
//Stardust-SystemCreate
_emitter = new IconEmitter(new SteadyClock(0.3), arrImage, _light);
_particleRenderer = new PV3DDisplayObject3DRenderer(_container);
_particleRenderer.addEmitter(_emitter);
startRendering();
_openbox.addEventListener(OpenBoxEvent.DOWN, downHandler);
_openbox.addEventListener(OpenBoxEvent.UP, upHandler);
//Debug-Stardust
//addEventListener(Event.ENTER_FRAME, StardustEnterframe);
}
private function downHandler(e:*):void {
//TODO:なにかする?
}
private function upHandler(e:*):void {
GoOpen();
}
private function GoOpen():void {
_openbox.moveopenCamera3D(camera);
_openbox.addEventListener(OpenBoxEvent.TWEENCOMP, StarDustRevolution);
}
private function StarDustRevolution(e:*):void {
addEventListener(Event.ENTER_FRAME, StardustEnterframe);
stage.addEventListener(MouseEvent.MOUSE_MOVE, StardustMouseMove);
//removeEventListener(Event.ENTER_FRAME, Looplight);
_openbox.removeEventListener(OpenBoxEvent.TWEENCOMP, StarDustRevolution);
}
private function StardustEnterframe(e:*):void {
//EmitterUpdate
_emitter.step();
//微調整
IconEmitter(_emitter)._point.x = Math.random() * 10;
IconEmitter(_emitter)._point.y = Math.random() * 10;
_container.rotationY += 0.5;
_light.x = camera.x;
_light.y = camera.y;
_light.z = camera.z;
}
private function StardustMouseMove(e:MouseEvent):void
{
camera.x += (1000 * Math.sin(mouseX / stage.stageWidth * 360 * Math.PI / 180) - camera.x) * .1;
camera.z += (1000 * Math.cos(mouseX / stage.stageWidth * 360 * Math.PI / 180) - camera.z)* .1;
camera.y += (1000 * mouseY / stage.stageHeight - camera.y) * .1;
}
private function getImage():void {
_progbar = new ProgressBar(this, 200, 200);
_progbar.visible = true;
var list:SerialList = new SerialList();
list.onPosition = function():void {
_progbar.value = list.position / list.numCommands;
}
for (var i:int = 0; i < IMAGE_LIST.length; i++) {
list.addCommand(new LoadBitmapData(new URLRequest(IMAGE_LIST[i]), { context: new LoaderContext(true)}));
}
list.onComplete = function():void { ImageComplete(IMAGE_LIST); }
list.onError = function():void { errimg();}
list.execute();
}
private var _progbar:ProgressBar;
private var arrImage:Vector.<BitmapData> = new Vector.<BitmapData>();
private function ImageComplete(images:Array):void {
_progbar.visible = false;
for (var i:int = 0; i < images.length; ++i) {
//trace(images[i]);
var bmd:BitmapData = getResourceById(images[i]).toBitmapData();
arrImage.push(bmd);
}
_init();
}
private var _err:Label;
private function errimg():void {
_err = new Label(this, 200, 200, "Error! Not Image");
_progbar.visible = false;
}
}
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////
import flash.display.*;
import flash.events.*;
import org.papervision3d.cameras.Camera3D;
import org.papervision3d.core.geom.renderables.Vertex3D;
import org.papervision3d.core.proto.CameraObject3D;
import org.papervision3d.core.proto.DisplayObjectContainer3D;
import org.papervision3d.lights.*;
import org.papervision3d.materials.*;
import org.papervision3d.materials.shadematerials.FlatShadeMaterial;
import org.papervision3d.materials.shaders.*;
import org.papervision3d.objects.DisplayObject3D;
import org.papervision3d.objects.primitives.*;
import org.papervision3d.scenes.Scene3D;
import org.papervision3d.view.*;
import org.papervision3d.events.InteractiveScene3DEvent;
import org.libspark.betweenas3.BetweenAS3;
import org.libspark.betweenas3.tweens.ITween;
import org.libspark.betweenas3.easing.*;
import org.libspark.betweenas3.events.TweenEvent;
//ダンボール作成Class
internal class OpenBox extends DisplayObject3D
{
private var _plane1:Plane;
private var _plane2:Plane;
private var _plane3:Plane;
private var _plane4:Plane;
private var _it1:ITween;
private var _it2:ITween;
private var _it3:ITween;
private var _it4:ITween;
private var _t:ITween;
private var _plane:Array = [];
private var _scene1:Scene3D
private var _camera1:CameraObject3D;
private var _light:PointLight3D;
public function OpenBox(scene_:Scene3D, bmd_:BitmapData, light_:PointLight3D)
{
_scene1 = scene_;
_light = light_;
var f_material:FlatShadeMaterial= new FlatShadeMaterial(light_, 0xFFFFFF, 0x111111, 50);
f_material.doubleSided = true;
var bitmat:BitmapMaterial = new BitmapMaterial(bmd_, true);
bitmat.smooth = true;
//何のShaderを使うか・・・?
var shader:FlatShader = new FlatShader(light_, 0xFFFFFF, 0x000000, 0);
var s_material:ShadedMaterial = new ShadedMaterial(bitmat, shader, 0);
s_material.oneSide = true;
s_material.interactive = true;
// とりあえずダンボール作成
for (var i:uint = 0; i <= 5; i++) {
if(i != 4) _plane[i] = new Plane(f_material, 200, 200, 6, 6);
else _plane[i] = new Plane(s_material, 200, 200, 6, 6);
_scene1.addChild(_plane[i]);
if (i == 0) _plane[i].rotationY = 90, _plane[i].x = 100;
else if (i == 1) _plane[i].rotationY = 90, _plane[i].x = -100;
else if (i == 2) _plane[i].rotationX = 90, _plane[i].y = -100;
else if (i == 3) _plane[i].z = 100;
else if (i == 4) _plane[i].z = -100;
else if (i == 5) _plane[i].z = -99;//裏側にAdobeマークが表示されるのでもう一枚
}
//RIGHT
_plane1 = new Plane(f_material, 100, 200, 8, 8);
_scene1.addChild(_plane1);
_plane1.rotationX = 90;
_plane1.y = 100;
_plane1.x = 100;
jikuhenkou(-100, _plane1, true);
//LEFT
_plane2 = new Plane(f_material, 100, 200, 8, 8);
_scene1.addChild(_plane2);
_plane2.rotationX = 90;
_plane2.y = 100;
_plane2.x = -100;
jikuhenkou(100, _plane2, true);
//TOPFRONT
_plane3 = new Plane(f_material, 200, 99, 8, 8);
_scene1.addChild(_plane3);
_plane3.rotationX = 90;
_plane3.y = 0;
_plane3.z = 100;
jikuhenkou( -100, _plane3, false);
//TOPBACK
_plane4 = new Plane(f_material, 200, 99, 8, 8);
_scene1.addChild(_plane4);
_plane4.rotationX = 90;
_plane4.y = 0;
_plane4.z = -100;
jikuhenkou( 100, _plane4, false);
_plane[4].addEventListener(InteractiveScene3DEvent.OBJECT_CLICK, downHandler);
_plane[4].addEventListener(InteractiveScene3DEvent.OBJECT_RELEASE, upHandler);
//addEventListener(Event.ENTER_FRAME, lightloop);
}
private function jikuhenkou(beforeWidth:Number, obj3d:DisplayObject3D, flg:Boolean):void {
var offset:Number = beforeWidth / 2;
var v:Vertex3D;
if(flg) {
for each (v in obj3d.geometry.vertices) v.x += offset;
} else {
for each (v in obj3d.geometry.vertices) v.y += offset;
}
}
private function downHandler(e:*):void {
var event:OpenBoxEvent = new OpenBoxEvent(OpenBoxEvent.DOWN);
dispatchEvent( event );
}
private function upHandler(e:*):void {
_plane[4].removeEventListener(InteractiveScene3DEvent.OBJECT_PRESS, downHandler);
_plane[4].removeEventListener(InteractiveScene3DEvent.OBJECT_RELEASE, upHandler);
//わざわざdispatchEventせずにここでmoveCameraを動かすほうがいいような気がす今日この頃・・・
var event:OpenBoxEvent = new OpenBoxEvent(OpenBoxEvent.UP);
dispatchEvent( event );
}
private function moveCamera():void {
//var tweens1:Vector.<BetweenAS3> = new Vector.<BetweenAS3>();
var tweens1:Array = [];
tweens1.push(BetweenAS3.tween(_plane1, { rotationZ: -210 }, null, 2, Quart.easeInOut ),
BetweenAS3.tween(_plane2, { rotationZ: 210 }, null, 2, Quart.easeInOut ),
BetweenAS3.tween(_plane3, { y: 100 }, null, 1, Quart.easeInOut),
BetweenAS3.tween(_plane4, { y: 100 }, null, 1, Quart.easeInOut)
);
var tweens2:Array = [];
tweens2.push(BetweenAS3.tween(_plane3, { rotationX: 320 }, null, 5, Quart.easeOut ),
BetweenAS3.tween(_plane4, { rotationX: -140 }, null, 5, Quart.easeOut ),
BetweenAS3.parallel(BetweenAS3.bezierTo(_camera1, { x:900, y:900, z:900, rotationX:360, rotationZ:360 }, null, 5, Quart.easeOut)
,BetweenAS3.bezierTo(_light, { x:900, y:900, z:900, rotationX:360, rotationZ:360 }, null, 5, Quart.easeOut))); //ok
_it1 = BetweenAS3.parallel(BetweenAS3.bezierTo(_camera1, { x:300, y:300, z:0, rotationX:180, rotationZ:180 }, null, 3, Quart.easeInOut),
BetweenAS3.bezierTo(_light, {x:300, y:300, z:0, rotationX:180, rotationZ:180 }, null, 4, Quart.easeOut));
_it2 = BetweenAS3.parallelTweens(tweens1);
_it4 = BetweenAS3.parallelTweens(tweens2);
_t = BetweenAS3.serial(_it1, _it2, _it4);
_t.play();
_t.addEventListener(TweenEvent.COMPLETE, tweenComp);
}
public function moveopenCamera3D(camera_:CameraObject3D):void {
_camera1 = camera_; //セッター的な・・・
moveCamera();
}
private function tweenComp(e:TweenEvent):void {
_t.removeEventListener(TweenEvent.COMPLETE, tweenComp);
var event:OpenBoxEvent = new OpenBoxEvent(OpenBoxEvent.TWEENCOMP);
dispatchEvent( event );
}
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////
import org.papervision3d.objects.DisplayObject3D;
import flash.events.Event;
class OpenBoxEvent extends Event{
public static const DOWN:String = "BoxDown";
public static const UP:String = "BoxUp";
public static const TWEENCOMP:String = "TweenComplete";
private var _box:DisplayObject3D;
function OpenBoxEvent( type:String, bubbles:Boolean = false, cancelable:Boolean = false ){
super( type , bubbles , cancelable );
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
import adobe.utils.CustomActions;
import flash.display.BitmapData;
import idv.cjcat.stardust.common.actions.*;
import idv.cjcat.stardust.common.clocks.*;
import idv.cjcat.stardust.common.initializers.*;
import idv.cjcat.stardust.common.math.*;
import org.papervision3d.lights.PointLight3D;
import org.papervision3d.materials.shaders.ShadedMaterial;
import idv.cjcat.stardust.threeD.actions.*;
import idv.cjcat.stardust.threeD.deflectors.*;
import idv.cjcat.stardust.threeD.emitters.*;
import idv.cjcat.stardust.threeD.fields.*;
import idv.cjcat.stardust.threeD.initializers.*;
import idv.cjcat.stardust.threeD.papervision3d.initializers.*;
import idv.cjcat.stardust.threeD.papervision3d.renderers.*;
import idv.cjcat.stardust.threeD.zones.*;
import org.papervision3d.objects.primitives.Plane;
//アレンジエミッタークラス
class IconEmitter extends Emitter3D {
public var _point:SinglePoint3D = new SinglePoint3D();//あとで微調整用
public function IconEmitter(clock:Clock, v_mat:Vector.<BitmapData>, light_:PointLight3D) {
super(clock);
_point.y = -15;
addInitializer(new Position3D(_point));
var displayObject3DClass_FL:PV3DDisplayObject3DClass = new PV3DDisplayObject3DClass(SratdustPlane, [v_mat[1], light_]);
var displayObject3DClass_AI:PV3DDisplayObject3DClass = new PV3DDisplayObject3DClass(SratdustPlane, [v_mat[2], light_]);
var displayObject3DClass_PS:PV3DDisplayObject3DClass = new PV3DDisplayObject3DClass(SratdustPlane, [v_mat[3], light_]);
var displayObject3DClass_DW:PV3DDisplayObject3DClass = new PV3DDisplayObject3DClass(SratdustPlane, [v_mat[4], light_]);
var displayObject3DClass_AE:PV3DDisplayObject3DClass = new PV3DDisplayObject3DClass(SratdustPlane, [v_mat[5], light_]);
var displayObject3DClass_FB:PV3DDisplayObject3DClass = new PV3DDisplayObject3DClass(SratdustPlane, [v_mat[6], light_]);
var displayObject3DClass_FD:PV3DDisplayObject3DClass = new PV3DDisplayObject3DClass(SratdustPlane, [v_mat[7], light_]);
var displayObject3DClass_FDT:PV3DDisplayObject3DClass = new PV3DDisplayObject3DClass(SratdustPlane, [v_mat[8], light_]);
var compInitFL:CompositeInitializer = new CompositeInitializer();
compInitFL.addInitializer(new Position3D(_point));
compInitFL.addInitializer(displayObject3DClass_FL);
var compInitAI:CompositeInitializer = new CompositeInitializer();
compInitAI.addInitializer(new Position3D(_point));
compInitAI.addInitializer(displayObject3DClass_AI);
var compInitPS:CompositeInitializer = new CompositeInitializer();
compInitPS.addInitializer(new Position3D(_point));
compInitPS.addInitializer(displayObject3DClass_PS);
var compInitDW:CompositeInitializer = new CompositeInitializer();
compInitDW.addInitializer(new Position3D(_point));
compInitDW.addInitializer(displayObject3DClass_DW);
var compInitAE:CompositeInitializer = new CompositeInitializer();
compInitAE.addInitializer(new Position3D(_point));
compInitAE.addInitializer(displayObject3DClass_AE);
var compInitFB:CompositeInitializer = new CompositeInitializer();
compInitFB.addInitializer(new Position3D(_point));
compInitFB.addInitializer(displayObject3DClass_FB);
var compInitFD:CompositeInitializer = new CompositeInitializer();
compInitFD.addInitializer(new Position3D(_point));
compInitFD.addInitializer(displayObject3DClass_FD);
var compInitFDT:CompositeInitializer = new CompositeInitializer();
compInitFDT.addInitializer(new Position3D(_point));
compInitFDT.addInitializer(displayObject3DClass_FDT);
var switchInit:SwitchInitializer = new SwitchInitializer([compInitFL, compInitAI,
compInitPS,compInitDW,compInitAE,compInitFB,compInitFD,compInitFDT],[0.3,0.1,0.1,0.1,0.1,0.1,0.1,0.1]);
addInitializer(switchInit);
addInitializer(new Life(new UniformRandom(60, 20)));
var cap:SphereCap = new SphereCap(-30, 0, 0, 30, 60, 30);
cap.rotationX = 180;
addInitializer(new Velocity3D(cap));
addAction(new Age());
addAction(new DeathLife());
addAction(new Accelerate3D(0.1));
addAction(new Move3D());
addAction(new ScaleCurve(10, 40));
var field:UniformField3D = new UniformField3D(0, -1, 0);
var gravity:Gravity3D = new Gravity3D();
gravity.addField(field);
addAction(gravity);
}
}
///////////////////////////////////////////////////////////////////////////////////////////////////
import flash.display.BitmapData;
import org.papervision3d.materials.BitmapMaterial;
import org.papervision3d.objects.primitives.Plane;
import org.papervision3d.materials.shaders.FlatShader;
import org.papervision3d.materials.shaders.ShadedMaterial;
import org.papervision3d.lights.PointLight3D;
import org.papervision3d.materials.ColorMaterial;
class SratdustPlane extends Plane
{
public function SratdustPlane(bmd_:BitmapData, light_:PointLight3D)
{
var bitmat:BitmapMaterial = new BitmapMaterial(bmd_);
bitmat.doubleSided = true;
bitmat.smooth = true;
//shaderはやめました
//var shader:FlatShader = new FlatShader(light_, 0xFFFFFF, 0x000000, 0);
//var s_material:ShadedMaterial = new ShadedMaterial(bitmat, shader, 0);
super(bitmat, 200, 200, 2, 2);
}
}