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Dead Code Preservation :: Archived AS3 works from wonderfl.net

World building

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by leocavalcante 31 Jul 2010
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/**
 * Copyright leocavalcante ( http://wonderfl.net/user/leocavalcante )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/gsc7
 */

package 
{
    import gs.TweenMax;
    import flash.display.Sprite;
    import flash.events.Event;
    
    [SWF(width=300, height=300)]
    
    public class Main extends Sprite 
    {
        private var holder:Sprite;
        
        public function Main():void 
        {
            addEventListener(Event.ADDED_TO_STAGE, init);
        }
        
        private function init(event:Event):void 
        {
            removeEventListener(Event.ADDED_TO_STAGE, init);
            
            holder = new Sprite();
            holder.x = stage.stageWidth >> 1;
            holder.y = stage.stageHeight >> 1;
            addChild(holder);
            
            var i:int = -1; const L:int = 360;
            var bolt:Bolt; while (++i < L) {
                bolt = new Bolt();
                bolt.rotation = i;
                holder.addChild(bolt);
                
                TweenMax.from(bolt, 1, {x:100, y:100, alpha:0, delay:i * .0225});
            }
        }
    }
}

import gs.easing.Back;
import gs.TweenMax;
import flash.display.Sprite;
import flash.events.MouseEvent;

class Bolt extends Sprite
{
    public function Bolt()
    {
        graphics.lineStyle(1);
        graphics.lineTo( -1, 50);
        graphics.lineTo(1, 50);
        graphics.lineTo(0, 0);
        graphics.endFill();
        
        addEventListener(MouseEvent.ROLL_OVER, rollOver);
    }
    
    private function rollOver(event:MouseEvent):void 
    {
        TweenMax.to(this, .25, {scaleX:".1", scaleY:".1", ease:Back.easeInOut});
    }
}