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Dead Code Preservation :: Archived AS3 works from wonderfl.net

何かウネウネ

勉強がてら適当な処理で作ったので
処理が激重いです

...
@author DefaultUser (Tools -> Custom Arguments...)
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by mutast 21 Apr 2009
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package 
{
        //勉強がてら適当な処理で作ったので
        //処理が激重いです
        import flash.display.MovieClip;
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.events.TimerEvent;
	import flash.geom.Point;
	import flash.utils.Timer;
	
	/**
	 * ...
	 * @author DefaultUser (Tools -> Custom Arguments...)
	 */
	public class Test2 extends MovieClip {
		var array:Array;
		var array1:Array;
		//ポイントスプリング
		const spring1:Number = 0.03;
		const spring2:Number = 0.4;
		//減速
		const jur1:Number = 0.6;
		const jur2:Number = 0.5;
		var timer:Timer;
		
		var dil:int;
		//コンストラクタ
		public function Test2() {
			array1 = new Array();
			timer = new Timer(0);
			stage.frameRate = 30;
			for (var ii:int = 0; ii < 70; ii++) {
				array = new Array();
				var b0:Ball = new Ball(1,0);
				b0.x = b0.y = b0.ex = b0.ey = 0;
				addChild(b0);
				var s:Sprite = new Sprite();
				addChild(s);
				array.push(s);
				array.push(b0);
				for (var i:int = 0; i < 5; i++) {
					dil += 20;
					var b:Ball = new Ball(2,dil);
					b.x = b.y = b.ex = b.ey = 0;
					addChild(b);
					array.push(b);
				}
				array1.push(array);
			}
			timer.addEventListener(TimerEvent.TIMER, timerFunc);
			timer.start();
			addEventListener(Event.ENTER_FRAME, loop);
			
		}
		public function timerFunc(evt:TimerEvent):void {
			var d:int = Math.random() * 200 + 200;
			for (var i = 0; i < 70;i++) {
				var ss:Sprite = array1[i][0];
				var r:int = ss.rotation;
				do {
					var l:int = Math.random() * 50 + 10;
					r += Math.random() * 190 - 95;
					var dx:int = Math.cos(r * Math.PI / 180) * l;
					var dy:int = Math.sin(r * Math.PI / 180) * l;
				}while (ss.x + dx< 0 || ss.x + dx> stage.stageWidth || ss.y +dy< 0 || ss.y + dy > stage.stageHeight);
				ss.rotation = r;
				ss.x += dx;
				ss.y += dy;
			}
			timer.delay = d;
		}
		public function loop(evt:Event):void {
			for (var ii:int = 0; ii < 70;ii++) {
				var b:Ball = array1[ii][1];
				var p:Sprite = array1[ii][0];
				var nx:Number;
				var ny:Number;
				b.ex += (p.x - b.x) * spring1;
				b.ex *= jur1;
				nx = int(b.ex + b.x);
				b.ey += (p.y - b.y) * spring1;
				b.ey *= jur1;
				ny = int(b.ey + b.y);
				var brot:Number = Math.atan2(ny - int(b.y), nx - int(b.x)) * 180 / Math.PI;
				b.rotation = int(brot);
				b.x = nx;
				b.y = ny;
				for (var i:int = 2; i <= 6; i++) {
					var ball1:Ball = array1[ii][i - 1];
					var ball2:Ball = array1[ii][i];
					nx = 0;
					ny = 0;;
					ball2.ex += (ball1.x - ball2.x) * spring2;
					ball2.ex *= jur2;
					nx = int(ball2.ex + ball2.x);
					ball2.ey += (ball1.y - ball2.y) * spring2;
					ball2.ey *= jur2;
					ny = int(ball2.ey + ball2.y);
					brot = Math.atan2(ny - int(ball2.y), nx - int(ball2.x)) * 180 / Math.PI;
					b.rotation = int(brot);
					ball2.x = nx;
					ball2.y = ny;
				}
			}
		}
	}
	{
		
	}
	
}

import flash.display.Sprite;
import flash.events.Event;

class Ball extends Sprite{
	var sp:Sprite;
	var ex:Number = 0;
	var ey:Number = 0;
	public function Ball(flg:int,num:int) {
		if(flg == 1) {
			sp = new Sprite();
			sp.graphics.beginFill(0x000000);
			sp.graphics.drawCircle(0, 0, 2.5);
			sp.graphics.endFill();
			sp.graphics.lineStyle(1, 0x000000, 1);
			sp.graphics.moveTo(0, 0);
			sp.graphics.lineTo(10, 5);
			sp.graphics.moveTo(0, 0);
			sp.graphics.lineTo(10, -5);
			addChild(sp);
		}else if (flg == 2) {
			function func1(num:int):Sprite {
				var sp:Sprite = new Sprite();
				sp.graphics.beginFill(0x000000);
				sp.graphics.drawCircle(0,0,num);
				sp.graphics.endFill();
				return sp;
			}
			var s:Sprite = func1(3);
			addChild(s);
			s.x = s.y = 0;
			var s1:Sprite = func1(1);
			var s2:Sprite = func1(1);
			var s3:Sprite = func1(0.5);
			var s4:Sprite = func1(0.5);
			addChild(s1);
			addChild(s2);
			addChild(s3);
			addChild(s4);

			var rot:int = num;
			addEventListener(Event.ENTER_FRAME,func2);
			function func2(evt:Event):void {
				rot = (rot + 10)%360;
				var rad:Number = rot*Math.PI/180;
				s1.x = s.x + 5;
				s1.y = Math.cos(rad) * 10 + s.y;
				s3.x = s.x + 7;
				s3.y = Math.sin(rad) * 10 + s.y;
				s2.x = s.x - 5;
				s2.y = Math.cos(rad) * -10 + s.y;
				s4.x = s.x - 7;
				s4.y = Math.sin(rad) * -10 + s.y;
				
				graphics.clear();
				graphics.lineStyle(1.5, 0x000000, 1);
				graphics.moveTo(s.x+2,s.y);
				graphics.lineTo(s1.x,s1.y);
				graphics.moveTo(s.x-2,s.y);
				graphics.lineTo(s2.x,s2.y);
				graphics.lineStyle(1,0x000000,1);
				graphics.moveTo(s1.x,s1.y);
				graphics.lineTo(s3.x,s3.y);
				graphics.moveTo(s2.x,s2.y);
				graphics.lineTo(s4.x, s4.y);
			}
		}
	}
}