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ps3 eye test

//////////////////////////////////////////////////////////////////////////////////////////
CL-Eye Platform SDK Example
Actionscript 3.0 - Adobe Flash
This library allows you to use multiple PS3Eye cameras in your own applications.
For updates, more information and downloads visit: eye.codelaboratories.com
Copyright 2009 (c) Code Laboratories, Inc.  All rights reserved.
//////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////
// CL-Eye Platform SDK Example
//
// Actionscript 3.0 - Adobe Flash
//
// This library allows you to use multiple PS3Eye cameras in your own applications.
//
// For updates, more information and downloads visit: eye.codelaboratories.com
//
// Copyright 2009 (c) Code Laboratories, Inc.  All rights reserved.
//
////////////////////////////////////////////////////////////////////////////////////////////
 
package 
{
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.display.Sprite;
    import flash.display.StageAlign;
    import flash.display.StageScaleMode;
    import flash.events.*;
    import flash.media.Camera;
    import flash.media.Video;
    import flash.text.TextField;
    import flash.text.TextFormat;
    import flash.text.TextFieldAutoSize;   
     
    public class Main extends Sprite
    {
 
        private var camera:Camera;
        private var video:Video;
        private var cameraBitmap:Bitmap;
        private var n_text:TextField;
         
        /**
         * Main Constructor
         */
        public function Main()
        {
            stage.scaleMode = StageScaleMode.NO_SCALE;
            stage.align = StageAlign.TOP_LEFT; 
             
            camera = Camera.getCamera( );
            camera.setMode( 320, 240, 15 );
            video = new Video( camera.width, camera.height );
            video.attachCamera( camera );
            addChild( video );
             
            cameraBitmap = new Bitmap( new BitmapData( camera.width, camera.height, false, 0x000000 ) );
            cameraBitmap.y = video.height + 2;
            addChild( cameraBitmap );
             
            addKeyboardShortcuts();
            initLabel();
            addEventListener(Event.ENTER_FRAME, update);
        }
         
        /**
         * Creates a label for framerate and stuff...
         */
        public function initLabel():void
        {              
             
            n_text = new TextField();                  
            var format:TextFormat = new TextFormat();
            format.font="Arial";
            format.color = 0xFFFFFF;
            format.size = 10;      
            n_text.width=500;
            n_text.height=500;
            n_text.x=10;
            n_text.y=10;
            //var count:int = 0;   
                 
            //n_text.autoSize = TextFieldAutoSize.CENTER;
            n_text.selectable = false;
            n_text.defaultTextFormat = format;
            //n_text.embedFonts = true;
            n_text.text = "";
            //n_text.blendMode = 'invert';
            //n_text.alpha = 0;
            this.addChild( n_text );
             
        }
        /**
         * Add keyboard linkage event down
         */
        protected function addKeyboardShortcuts():void
        {
            stage.addEventListener( KeyboardEvent.KEY_DOWN, keyDownHandler );
        }
        /**
         * Add keyboard linkage event space key
         */
        protected function keyDownHandler(event:KeyboardEvent):void
        {
            switch(event.keyCode)
            {
                case 32:
                    takeScreenShot();
                    break;
            }
             
            //For debug right now
            trace( "keyDownHandler: " + event.keyCode );
        }
        /**
         * Performs screenshot action.
         */
        private function takeScreenShot():void
        {
            cameraBitmap.bitmapData.draw(video);
        }
        /**
         * Updates the current camera effect
         */
        private function update(e:Event):void
        {
            //effects.update();        
            n_text.x=10;
            n_text.y=10;   
            n_text.text="";
            n_text.appendText("Index: "+camera.index+"\n");
            n_text.appendText("Name: "+camera.name+"\n");
            n_text.appendText("FPS: "+camera.currentFPS+"\n");
            n_text.appendText("Resolution: "+camera.width+"x"+camera.height+"\n");
            n_text.appendText("Quality: "+camera.quality+"\n");
            n_text.appendText("Activity: "+camera.activityLevel+"\n");
            n_text.appendText("Bandwidth: "+camera.bandwidth+"\n");
            n_text.appendText("Loopback: "+camera.loopback+"\n");
            n_text.appendText("Motion Level: "+camera.motionLevel+"\n");
            n_text.appendText("Motion Timeout: "+camera.motionTimeout+"\n");
            n_text.appendText("Muted: "+camera.muted+"\n");
            n_text.appendText("\n\n Spacebar to take screenshot"); 
        }
    }
}