/**
* Copyright k3lab ( http://wonderfl.net/user/k3lab )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/gmzM
*/
// forked from checkmate's fladdict challenge for professionals
/**
* Theme:
* Play with BitmapPatterBuilder.
* Purpose of this trial is to find the possibility of the dot pattern.
*
* by Takayuki Fukatsu aka fladdict
**/
package {
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Graphics;
import flash.display.Sprite;
import flash.display.StageScaleMode;
import flash.events.Event;
import flash.geom.Matrix;
import flash.utils.getTimer
[SWF(width=465, height=465,frameRate=30)]
public class Professional extends Sprite {
private var g:Sprite;
private var pattern:BitmapData
private var bmd:BitmapData;
public function Professional() {
stage.scaleMode = StageScaleMode.NO_SCALE;
bmd = new BitmapData(480, 480, true)
addChild(new Bitmap(bmd)) as Bitmap;
pattern= sample1();
g = new Sprite()
addEventListener(Event.ENTER_FRAME,update)
}
private function update(e:Event):void {
var a:Number = (getTimer() / 160)
var mat:Matrix = new Matrix();
mat.rotate(a * Math.PI / 180);
var matrix:Matrix = new Matrix()
matrix.rotate(a * Math.PI / 180)
matrix.translate(stage.stageWidth/2,stage.stageHeight/2)
g.graphics.clear()
g.graphics.beginBitmapFill(pattern, mat, true, false)
g.graphics.drawRect(0, 0, 480, 480);
g.graphics.endFill();
bmd.draw(g, matrix)
}
//most simple patern
public function sample1():BitmapData{
return BitmapPatternBuilder.build(
[[1,0],
[0,1]],
[0xff000000, 0xffffffff]
);
}
}
}
/**-----------------------------------------------------
* Use following BitmapPatternBuilder class
*
* DO NOT CHANGE any codes below this comment.
*
* -----------------------------------------------------
*/
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Graphics;
class BitmapPatternBuilder{
/**
* creates BitmapData filled with dot pattern.
* First parameter is 2d array that contains color index for each pixels;
* Second parameter contains color reference table.
*
* @parameter pattern:Array 2d array that contains color index for each pixel.
* @parameter colors:Array 1d array that contains color table.
* @returns BitmapData
*/
public static function build(pattern:Array, colors:Array):BitmapData{
var bitmapW:int = pattern[0].length;
var bitmapH:int = pattern.length;
var bmd:BitmapData = new BitmapData(bitmapW,bitmapH,true,0x000000);
for(var yy:int=0; yy<bitmapH; yy++){
for(var xx:int=0; xx<bitmapW; xx++){
var color:int = colors[pattern[yy][xx]];
bmd.setPixel32(xx, yy, color);
}
}
return bmd;
}
/**
* short cut function for Graphics.beginBitmapFill with pattern.
*/
public static function beginBitmapFill(pattern:Array, colors:Array, graphics:Graphics):void{
var bmd:BitmapData = build(pattern, colors);
graphics.beginBitmapFill(bmd);
bmd.dispose();
}
}