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Dead Code Preservation :: Archived AS3 works from wonderfl.net

BitmapData

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by Mr.Star 31 Jul 2011
/**
 * Copyright Mr.Star ( http://wonderfl.net/user/Mr.Star )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/gjli
 */

package {
    import flash.display.Bitmap;
    import flash.display.BitmapData;
    import flash.display.Sprite;
    import flash.display.StageAlign;
    import flash.display.StageScaleMode;
    import flash.events.Event;
    import flash.filters.BitmapFilter;
    import flash.filters.BlurFilter;
    import flash.geom.ColorTransform;
    import flash.geom.Point;
    import flash.geom.Rectangle;
    import net.hires.debug.Stats;
    
    [SWF(backgroundColor="#000000", frameRate="30", width="465", height="465")]
    public class FlashTest extends Sprite {
        private var bm:Bitmap;
        private var filter:BitmapFilter;
        private var ct:ColorTransform;
        public function FlashTest() {
            stage.align = StageAlign.TOP_LEFT;
            stage.scaleMode = StageScaleMode.NO_SCALE;
            
            filter = new BlurFilter(2, 2, 1);

            ct = new ColorTransform(1.012, 1.012, 1.012, 1.012);

            var bmd:BitmapData = new BitmapData(465, 465, false, 0x000000);

            bm = new Bitmap(bmd);

            addChild(bm);

            addChild(new Stats());    
            addEventListener(Event.ENTER_FRAME, loop);
        }

        private function loop(event:Event):void
        {
            bm.bitmapData.applyFilter(bm.bitmapData, bm.bitmapData.rect, new Point(0, 0), filter);

            bm.bitmapData.colorTransform(bm.bitmapData.rect, ct);

            var rect:Rectangle = new Rectangle(Math.random()*465, Math.random()*465, 20, 20);
            bm.bitmapData.fillRect(rect, Math.random()*0xFFFFFF);
        }
    }
}