In case Flash no longer exists; a copy of this site is included in the Flashpoint archive's "ultimate" collection.

Dead Code Preservation :: Archived AS3 works from wonderfl.net

convolution_life

ConvolutionFilterでlifegame
元ネタ:http://psyark.jp/?entry=20050922000927
Get Adobe Flash player
by hacker_3szp8277 24 Dec 2008
// write as3 code here..
package {
/*
ConvolutionFilterでlifegame
元ネタ:http://psyark.jp/?entry=20050922000927
*/
	import flash.display.Bitmap;
	import flash.display.BitmapData;
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.filters.ConvolutionFilter;
	import flash.geom.Point;
	public class convolutionLife extends Sprite
	{
		private var life:BitmapData;
		private var step:ConvolutionFilter;
		private var rule:Array;
		public function convolutionLife()
		{
			life = new BitmapData(465, 465, false, 0);
			for(var i:int=0;i<465;i++){
				for(var j:int=0;j<465;j++){
					if(Math.random()*2>1){
						life.setPixel(i,j,0xff00);
					}
				}
			}
			addChild(new Bitmap(life));
			step = new ConvolutionFilter(3, 3, [1, 1, 1,
												 1, 9, 1,
												  1, 1, 1], 0xFF, 0);
			rule = [0, 0, 0, 0x00FF00,
			        0, 0, 0, 0,
			        0, 0, 0, 0x00FF00, 0x00FF00];//13
	        addEventListener(Event.ENTER_FRAME,onEnterFrame);

		}
		private const pt:Point = new Point();
		private function onEnterFrame(e:Event) :void{
		   life.applyFilter(life, life.rect, pt, step);
		   life.paletteMap(life, life.rect, pt, null, rule, null, null);
		}
	}
}