forked from: Impossible Is Possible
/**
* Copyright vajra4 ( http://wonderfl.net/user/vajra4 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/gd5N
*/
// forked from alumican_net's Impossible Is Possible
/**
* Impossible Is Possible
* interaction: mouse drag
* @see http://www.crookedbrains.net/2007/03/top-5-impossible-structures-well-here.html
* @author Yukiya Okuda<http://alumican.net/>
*/
package {
import flash.events.Event;
import flash.events.MouseEvent;
import org.papervision3d.core.math.Quaternion;
import org.papervision3d.core.proto.MaterialObject3D;
import org.papervision3d.lights.PointLight3D;
import org.papervision3d.materials.shadematerials.FlatShadeMaterial;
import org.papervision3d.materials.utils.MaterialsList;
import org.papervision3d.objects.DisplayObject3D;
import org.papervision3d.objects.primitives.Cube;
import org.papervision3d.render.QuadrantRenderEngine;
import org.papervision3d.view.BasicView;
public class Main extends BasicView {
public var light:PointLight3D;
public function Main():void {
var tx:Number, ty:Number,
cx:Number = 0, cy:Number = 0,
sx:Number, sy:Number,
isMouseDown:Boolean = false,
q:Quaternion = new Quaternion(),
container:DisplayObject3D = scene.addChild(new DisplayObject3D());
Wonderfl.disable_capture();
stage.frameRate = 60;
opaqueBackground = 0x0;
//create 3d world
camera.ortho = true;
camera.orthoScale = 0.15;
camera.x = 0;
camera.y = 0;
camera.z = -2000;
light = new PointLight3D();
light.x = 100;
light.y = 500;
light.z = -1000;
renderer = new QuadrantRenderEngine(1);
container.addChild(getCubeStructure());
startRendering();
//mouse interaction
stage.addEventListener(MouseEvent.MOUSE_DOWN, function(e:Event):void {
isMouseDown = true;
sx = mouseX;
sy = mouseY;
});
stage.addEventListener(MouseEvent.MOUSE_UP, function(e:Event):void {
isMouseDown = false;
});
addEventListener(Event.ENTER_FRAME, function(e:Event):void {
if (isMouseDown) {
tx = (sx - mouseX) / 465 * 180;
ty = (sy - mouseY) / 465 * 180;
} else {
tx = ty = 0;
}
cx += (tx - cx) * 0.1;
cy += (ty - cy) * 0.1;
q.setFromEuler(cx, 0, cy, true);
container.transform = q.matrix;
});
}
public function getCubeStructure():DisplayObject3D {
var w:Number = 100,
h:Number = 1000,
space:Number = 0,
r:Number = 45,
l:Number = 0.3,
h2:Number = h - w - space * 2,
o:DisplayObject3D = new DisplayObject3D(),
ox:Number, oy:Number, oz:Number,
c:DisplayObject3D;
ox = -h * 0.5;
oy = 0;
oz = -h * 0.5;
o.addChild( getCube(ox + 0, oy + 0, oz + 0, 0, 0, 0, w, h));
o.addChild( getCube(ox + h, oy + 0, oz + 0, 0, 0, 0, w, h));
o.addChild(c = getCube(ox + h, oy + 0, oz + h, 0, 0, 0, w, h));
o.addChild( getCube(ox + 0, oy + 0, oz + h, 0, 0, 0, w, h));
c.replaceMaterialByName(getMaterial(0xd3d3d3), "top");
ox = -h * 0.5;
oy = -h * 0.5 - w * 0.5;
oz = 0;
o.addChild(getCube(ox + 0, oy + w, oz, 90, 0, 0, w, h2));
o.addChild(getCube(ox + h, oy + w, oz, 90, 0, 0, w, h2));
// o.addChild(getCube(ox + h, oy + h, oz, 90, 0, 0, w, h2));
o.addChild(getCube(ox + 0, oy + h, oz, 90, 0, 0, w, h2));
ox = 0;
oy = -h * 0.5 - w * 0.5;
oz = -h * 0.5;
o.addChild(getCube(ox, oy + w, oz + 0, 0, 0, -90, w, h2));
o.addChild(getCube(ox, oy + h, oz + 0, 0, 0, -90, w, h2));
o.addChild(getCube(ox, oy + h, oz + h, 0, 0, -90, w, h2));
o.addChild(getCube(ox, oy + w, oz + h, 0, 0, -90, w, h2));
ox = -h * 0.5;
oy = -h * 0.5 - w * 0.5;
oz = (l - 1) * h2 * 0.5;
o.addChild(getCube(ox + h, oy + h, oz, 90, 0, 0, w, h2 * l, Cube.TOP));
var x:Number = -(h + space) * Math.cos(r * Math.PI / 180);
var y:Number = -(h + space);
var z:Number = -(h + space) * Math.sin(r * Math.PI / 180);
ox = -h * 0.5;
oy = -h * 0.5 - w * 0.5;
oz = l * h2 * 0.5;
o.addChild(c = getCube(ox + h + x, oy + h + y, oz + z, 90, 0, 0, w, h2 * (1 - l), 0));
c.replaceMaterialByName(getMaterial(0xdddddd), "back");
c.replaceMaterialByName(getMaterial(0x666666), "right");
var o2:DisplayObject3D = new DisplayObject3D();
o2.addChild(o);
var o3:DisplayObject3D = new DisplayObject3D();
o3.addChild(o2);
o.rotationY = r;
o2.rotationZ = -r;
o3.rotationY = r * 2;
return o3;
}
public function getCube(x:Number, y:Number, z:Number, rx:Number, ry:Number, rz:Number, w:Number, h:Number, excludeFaces:int = 0, color:int = 0xffffff):DisplayObject3D {
var o:Cube = new Cube(new MaterialsList({top:getMaterial(color), bottom:getMaterial(color), front:getMaterial(color), back:getMaterial(color), left:getMaterial(color), right:getMaterial(color)}), w, w, h, 1, 1, 1, 0, excludeFaces);
o.x = x; o.y = y; o.z = z;
o.rotationX = rx; o.rotationY = ry; o.rotationZ = rz;
return o;
}
public function getMaterial(color1:int, color2:int = 0x666666):MaterialObject3D {
return new FlatShadeMaterial(light, color1, color2);
}
}
}