/**
* Copyright xarple ( http://wonderfl.net/user/xarple )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/gaw9
*/
package {
import flash.display.*;
import flash.events.*;
import flash.filters.*;
import flash.geom.*;
import flash.text.*;
public class FlashTest extends Sprite {
private var list:Array;
private var total:Number;
private var shape:Sprite;
private var samples:BitmapData;
private var m3:Matrix3D;
private var time:int;
public function FlashTest() {
shape = new Sprite();
var tf:TextField = new TextField();
tf.mouseEnabled = false;
tf.defaultTextFormat = new TextFormat('_sans', 18);
tf.text = 'wonderfl';
tf.x = -0.5 * tf.textWidth;
tf.y = -0.5 * tf.textHeight;
shape.addChild(tf);
shape.graphics.lineStyle(12, 0x000000);
shape.graphics.drawCircle(0, 0, 64);
shape.graphics.lineStyle();
list = [];
total = 0;
for (var i:int = 0; i < 5; i++) {
var t:Number = Math.PI / 25 * (i * i + i);
var e:Number = i + 2;
var r:Number = 70 - e;
var p:Particle = new Particle();
p.place(e, t, r * Math.sin(t), -r * Math.cos(t));
p.bend(0.97, 1, -0.19 * Math.random() - 0.01);
list.push(p);
total += e;
}
addEventListener(Event.ENTER_FRAME, grow);
shape.filters = [new GlowFilter(0x000000, 0.5, 8, 8, 1, BitmapFilterQuality.HIGH)];
samples = new BitmapData(512, 1, false, 0x808080);
samples.perlinNoise(60, 2, 3, new Date().getTime(), true, true, BitmapDataChannel.GREEN | BitmapDataChannel.BLUE);
time = 0;
shape.transform.matrix3D = m3 = new Matrix3D();
addEventListener(Event.ENTER_FRAME, wobble);
var back:BitmapData = new BitmapData(465, 465, false, 0xffffff);
back.perlinNoise(465, 465, 9, new Date().getTime(), false, true, 7, true);
back.colorTransform(back.rect, new ColorTransform(1, 1, 1, 1, 100, 100, 100, 0));
var grad:Shape = new Shape();
grad.graphics.beginGradientFill(GradientType.RADIAL, [0x00ace2, 0x000000], [1, 1], [0, 255], new Matrix(0.6, 0, 0, 0.6, 232.5, 232.5));
grad.graphics.drawRect(0, 0, 465, 465);
back.draw(grad, null, null, BlendMode.MULTIPLY);
addChild(new Bitmap(back));
addChild(shape);
}
private function grow(e:Event):void {
var prob:Number = 0.5 * (1 - total / 2);
total *= 10.97;
for (var i:int = 0; i < list.length; i++) {
var p:Particle = list[i];
var x1:Number = p.x + p.b;
var y1:Number = p.y - p.a;
var x2:Number = p.x - p.b;
var y2:Number = p.y + p.a;
p.advance();
p.advance();
p.advance();
p.advance();
p.advance();
p.advance();
p.advance();
p.advance();
var x3:Number = p.x - p.b;
var y3:Number = p.y + p.a;
var x4:Number = p.x + p.b;
var y4:Number = p.y - p.a;
shape.graphics.beginFill(0x000000);
shape.graphics.moveTo(x1, y1);
shape.graphics.lineTo(x2, y2);
shape.graphics.lineTo(x3, y3);
shape.graphics.lineTo(x4, y4);
shape.graphics.endFill();
shape.graphics.beginFill(0x000000);
shape.graphics.moveTo(-x1, -y1);
shape.graphics.lineTo(-x2, -y2);
shape.graphics.lineTo(-x3, -y3);
shape.graphics.lineTo(-x4, -y4);
shape.graphics.endFill();
//if (Math.random() < prob) {
// list.push(p.fork());
// total += p.e * 0.8;
//}
}
}
private function wobble(e:Event):void {
var u:uint = samples.getPixel(time++ % samples.width, 0);
var x:Number = (u & 0xff) - 127.5;
var y:Number = (u >> 8 & 0xff) - 127.5;
var r2:Number = x * x + y * y;
var r:Number = Math.sqrt(r2);
var h:Number = Math.sqrt(r2 + 150 * 150);
var s:Number = r / h;
var c:Number = 150 / h;
var v:Vector.<Number> = m3.rawData;
v[0] = (c * x * x + y * y) / r2;
v[1] = (c * x * y - x * y) / r2;
v[2] = s * x / r;
v[4] = (c * x * y - x * y) / r2;
v[5] = (x * x + c * y * y) / r2;
v[6] = s * y / r;
v[8] = -s * x / r;
v[9] = -s * y / r;
v[10] = c;
v[12] = -100 * v[8] + 232.5;
v[13] = -100 * v[9] + 235.5;
v[14] = -100 * v[10] + 100;
m3.rawData = v;
// removeEventListener(Event.ENTER_FRAME, wobble);
}
}
}
internal class Particle {
public var a:Number;
public var b:Number;
public var x:Number;
public var y:Number;
public var da:Number;
public var db:Number;
public var dx:Number;
public var dy:Number;
public function get e():Number {
return Math.sqrt(a * a + b * b);
}
public function place(v:Number, r:Number, x:Number, y:Number):void {
this.a = v * Math.cos(r);
this.b = v * Math.sin(r);
this.x = x;
this.y = y;
}
public function bend(s:Number, t:Number, r:Number):void {
var sin:Number = Math.sin(r);
var cos:Number = Math.cos(r);
da = s * cos;
db = s * sin;
dx = t * cos;
dy = t * sin;
}
public function advance():void {
var na:Number = a * da - b * db;
var nb:Number = b * da + a * db;
a = na;
b = nb;
x += a * dx - b * dy;
y += b * dx + a * dy;
}
public function fork():Particle {
var p:Particle = new Particle();
p.a = a * 0.8; p.b = b * 0.8; p.x = x; p.y = y;
p.bend(0.95, 1, (Math.random() - 0.5) * 0.4);
return p;
}
}