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Dead Code Preservation :: Archived AS3 works from wonderfl.net

Ciel Nuageux rouge en mouvement horizontal APPARENCE

/**
 * Copyright Etienne.Verhote ( http://wonderfl.net/user/Etienne.Verhote )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/galX
 */

// forked from kaaad's forked from: forked from: Sea and Clouds (ちょっと夜にしてみた)

// forked from yonatan's Sea and Clouds
// forked from yonatan's Clouds and snow (cloud painter from tencho's Sea of Clouds - http://wonderfl.net/c/h9dR)
// forked from cjcat2266's Super Express Desert Sunset + Rain (Stardust ver.)
// forked from yonatan's Super Express Desert Sunset
// forked from k0rin's Super Express

package {
    import flash.display.*;
    import flash.events.*;
    import flash.geom.*;
   // import net.hires.debug.Stats;
    
    [SWF(width = "465", height = "465", frameRate = "40")]
    public class Main extends Sprite
    {
        public static const WIDTH:Number = 465;
        public static const HEIGHT:Number = 465;
        
        private var debug:Boolean = false;
      
        private var entities:Vector.<Entity> = new Vector.<Entity>();
        private var sunBlock:BitmapData = new BitmapData(WIDTH, HEIGHT);
        private var renderedSky:BitmapData = new BitmapData(WIDTH, (HEIGHT+1)/2);
        private var scene:Sprite = new Sprite;
        private var clouds:Clouds
      
        
        public static const CLOUD_NUM:int = 50;
        public static const ERROR_SEEDS:Array = [346, 514, 1155, 1519, 1690, 1977, 2327, 2337, 2399, 2860, 2999, 3099, 4777, 4952, 5673, 6265, 7185, 7259, 7371, 7383, 7717, 7847, 8032, 8350, 8676, 8963, 8997, 9080, 9403, 9615, 9685];
       

        public function Main():void
        {
            if (stage) init();
            else addEventListener(Event.ADDED_TO_STAGE, init);
        }
        
        private function init(e:Event = null):void {
            removeEventListener(Event.ADDED_TO_STAGE, init);

            addEventListener(Event.ENTER_FRAME, onLoading);
        }

        // cloud constants
        public static const FOCUS:Number = 500;
        public static const MAX_Z:Number = 5000;
        public static const MIN_Z:Number = 300;

        private function onLoading(...arg):void {
            for (var i:int = 0; i < 3; i++) {
                if(Clouds.bmps.length >= CLOUD_NUM){
                    start();
                    break;
                }
                var seed:int = Math.random() * 10000 + 1;
                if (ERROR_SEEDS.indexOf(seed) >= 0) seed++;
                var ct:Number = (Math.random() < 0.2)? Math.random() * 0.3 : Math.random() * 1.5;
                var z:Number = MAX_Z - (MAX_Z-MIN_Z)/CLOUD_NUM*(Clouds.bmps.length);
                var w:Number = 900/(z/FOCUS);
                var h:Number = 500/(z/FOCUS);
                var bmp:Bitmap = new Bitmap(Painter.createCloud(w, h, seed, ct, Color.cloudBase, Color.cloudLight, Color.cloudShadow));
                bmp.x = Math.random() * (Main.WIDTH + bmp.width) - bmp.width;
                bmp.y = HEIGHT*1 - HEIGHT*1 * FOCUS/z; 
                Clouds.bmps.push(bmp);
               
            }
        }

        public function start():void
        {
            removeEventListener(Event.ENTER_FRAME, onLoading);
            
            stage.quality = StageQuality.MEDIUM;


            
               
            
            clouds = new Clouds;
            addChild(clouds);

           
           
            addChild(scene);
    
            
            
            addEventListener(Event.ENTER_FRAME, enterFrameHandler);
       
        }
        
        private function enterFrameHandler(e:Event):void 
        {
            clouds.update();
       
            renderedSky.fillRect(renderedSky.rect, 0);
            renderedSky.draw(this);
            
        }
    }
}

import flash.display.*;
import flash.filters.*;
import flash.geom.*;
import flash.utils.*;

class Entity extends Sprite
{
    public function update():void { };
}





class Clouds extends Entity {
    public static var bmps:Array = [];

    public function Clouds() {
        for each(var bmp:Bitmap in bmps) addChild(bmp);
    }

    public override function update():void {
        for each(var bmp:Bitmap in bmps) {
            bmp.x -= bmp.width * 0.002;
            if(bmp.x + bmp.width < 0) {
                bmp.x = Main.WIDTH;
            }
        }
    }
}



class Color {
    /**雲の色*/
    static public var cloudBase:uint = 0x8C0D0D;
    /**雲のハイライト色*/
    static public var cloudLight:uint = 0x8C0D0D;
    /**雲の影の色*/
    static public var cloudShadow:uint = 0x000000;
}



class Painter {
    /**
    * 雲画像生成
    * @param    width    幅
    * @param    height    高さ
    * @param    seed    ランダムシード値
    * @param    contrast    コントラスト0~
    * @param    color    ベースの色
    * @param    light    明るい色
    * @param    shadow    暗い色
    */
    static public function createCloud(width:int, height:int, seed:int, contrast:Number = 1, color:uint = 0x000000, light:uint = 0x000000, shadow:uint = 0xDDDDDD):BitmapData {
        var gradiation:Sprite = new Sprite();
        var drawMatrix:Matrix = new Matrix();
        drawMatrix.createGradientBox(width, height);
        gradiation.graphics.beginGradientFill("radial", [0x000000, 0x000000], [0, 1], [0, 255], drawMatrix);
        gradiation.graphics.drawRect(0, 0, width, height);
        gradiation.graphics.endFill();
        var alphaBmp:BitmapData = new BitmapData(width, height);
        alphaBmp.perlinNoise(width / 3, height / 2.5, 5, seed, false, true, 1|2|4, true);
        var zoom:Number = 1 + (contrast - 0.1) / (contrast + 0.9);
        if (contrast < 0.1) zoom = 1;
        if (contrast > 2.0) zoom = 2;
        var ctMatrix:Array = [contrast + 1, 0, 0, 0, -128 * contrast, 0, contrast + 1, 0, 0, -128 * contrast, 0, 0, contrast + 1, 0, -128 * contrast, 0, 0, 0, 1, 0];
        alphaBmp.draw(gradiation, new Matrix(zoom, 0, 0, zoom, -(zoom - 1) / 2 * width, -(zoom - 1) / 2 * height));
        alphaBmp.applyFilter(alphaBmp, alphaBmp.rect, new Point(), new ColorMatrixFilter(ctMatrix));
        var image:BitmapData = new BitmapData(width, height, true, 0xFF << 24 | color);
        image.copyChannel(alphaBmp, alphaBmp.rect, new Point(), 4, 8);
        image.applyFilter(image, image.rect, new Point(), new GlowFilter(light, 1, 4, 4, 1, 3, true));
        var bevelSize:Number = Math.min(width, height) / 30;
        image.applyFilter(image, image.rect, new Point(), new BevelFilter(bevelSize, 45, light, 1, shadow, 1, bevelSize/5, bevelSize/5, 1, 3));
        var image2:BitmapData = new BitmapData(width, height, true, 0);
        image2.draw(Painter.createGradientRect(width, height, [light, color, shadow], [1, 0.2, 1], null, 90), null, null, BlendMode.MULTIPLY);
        image2.copyChannel(alphaBmp, alphaBmp.rect, new Point(), 4, 8);
        image.draw(image2, null, null, BlendMode.MULTIPLY);
        alphaBmp.dispose();
        return image;
    }
    /**
    * グラデーションスプライト生成
    */
    static public function createGradientRect(width:Number, height:Number, colors:Array, alphas:Array, ratios:Array = null, rotation:Number = 0):Sprite {
        var i:int, rts:Array = new Array();
        if(ratios == null) for (i = 0; i < colors.length; i++) rts.push(int(255 * i / (colors.length - 1)));
        else for (i = 0; i < ratios.length; i++) rts[i] = Math.round(ratios[i] * 255);
        var sp:Sprite = new Sprite();
        var mtx:Matrix = new Matrix();
        mtx.createGradientBox(width, height, Math.PI / 180 * rotation, 0, 0);
        if (colors.length == 1 && alphas.length == 1) sp.graphics.beginFill(colors[0], alphas[0]);
        else sp.graphics.beginGradientFill("linear", colors, alphas, rts, mtx);
        sp.graphics.drawRect(0, 0, width, height);
        sp.graphics.endFill();
        return sp;
    }
}