虹色
...
@author axcel-work
/**
* Copyright axcelwork ( http://wonderfl.net/user/axcelwork )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/gPeN
*/
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import caurina.transitions.Tweener;
/**
* ...
* @author axcel-work
*/
[SWF(width=300, height=300, backgroundColor=0xffffff, frameRate=60)]
public class Main extends Sprite {
public function Main():void{
stage.scaleMode = "noScale";
stage.align = "left";
stage.addEventListener( MouseEvent.MOUSE_MOVE, moveMosue );
var ball1:RootBall = new RootBall();
ball1.x = Math.random() * 10;
ball1.y = Math.random() * 10;
addChild( ball1 );
var ball2:RootBall = new RootBall();
ball2.x = Math.random() * 60;
ball2.y = Math.random() * 60;
addChild( ball2 );
var ball3:RootBall = new RootBall();
ball3.x = Math.random() * 100;
ball3.y = Math.random() * 100;
addChild( ball3 );
}
private function moveMosue ( evt:MouseEvent ):void {
var sprCircle:Circle = new Circle( evt.stageX, evt.stageY );
addChild( sprCircle );
Tweener.addTween( sprCircle, { alpha:1, transition:"easeOutCubic", time:0.6, onComplete : goneAlpha, onCompleteParams : [ sprCircle ] } );
function goneAlpha( target:Sprite ):void {
Tweener.addTween( target, { x:Math.random() *stage.stageWidth, y:Math.random() *stage.stageHeight,alpha:0, transition:"easeOutCubic", time:1.2, onComplete : goneMotion, onCompleteParams : [ target ] } );
}
function goneMotion( target:Sprite ):void {
removeChild( target );
}
}
}
}
import flash.display.Sprite;
import caurina.transitions.Tweener;
import flash.events.Event;
import flash.utils.Timer;
import flash.events.TimerEvent;
class RootBall extends Sprite {
private var vx:Number = Math.random() * 5;
private var vy:Number = Math.random() * 5;
private var moveX:Number = 0;
private var moveY:Number = 0;
public function RootBall() {
this.graphics.beginFill( 0x000000, 0 );
this.graphics.drawCircle( 0, 0, 20 );
this.graphics.endFill();
this.addEventListener( Event.ENTER_FRAME, onEnterHandler );
var time:Timer = new Timer( 100, 0 );
time.addEventListener( TimerEvent.TIMER, timHandler );
time.start();
}
private function onEnterHandler( e:Event ):void{
//速度に従ってボールの移動
e.target.x += vx;
e.target.y += vy;
moveX = e.target.x;
moveY = e.target.y;
if(e.target.x < 20){
e.target.x = 20;
vx *= -1;
}else if(stage.stageWidth - 20 < e.target.x){
e.target.x = stage.stageWidth - 20;
vx *= -1;
}
//縦向きのチェック
if(e.target.y < 20){
e.target.y = 20;
vy *= -1;
}else if(stage.stageHeight < e.target.y){
e.target.y = stage.stageHeight;
vy *= -1;
}
}
private function timHandler(e:TimerEvent):void {
var sprCircle:Circle = new Circle( moveX, moveY );
addChild( sprCircle );
Tweener.addTween( sprCircle, { alpha:1, transition:"easeOutCubic", time:0.6, onComplete : goneAlpha, onCompleteParams : [ sprCircle ] } );
function goneAlpha( target:Sprite ):void {
Tweener.addTween( target, { x:Math.random() *stage.stageWidth, y:Math.random() *stage.stageHeight,alpha:0, transition:"easeOutCubic", time:1.2, onComplete : goneMotion, onCompleteParams : [ target ] } );
}
function goneMotion( target:Sprite ):void {
removeChild( target );
}
}
}
import flash.display.Sprite;
class Circle extends Sprite {
public function Circle( x:Number, y:Number ) {
var grad:Gradation = new Gradation(0xff0000, 0x00ff00, 0x0000ff);
this.graphics.beginFill( grad.getColor( y / 464 ) );
this.graphics.drawCircle( 0, 0, Math.random() * ( Math.random() * 40 ) );
this.graphics.endFill();
this.x = x - Math.random() * 40;
this.y = y - Math.random() * 40;
this.alpha = 0;
}
}
import frocessing.color.ColorLerp;
import org.libspark.betweenas3.core.easing.IEasing;
import org.libspark.betweenas3.easing.Linear;
class Gradation {
private var _colors:Array;
private var _easing:IEasing;
public function Gradation(...args) {
_colors = args.concat();
_easing = Linear.linear;
}
public function setEasing(easing:IEasing):void {
_easing = easing;
}
public function getColor(position:Number):uint {
position = (position < 0 ? 0 : position > 1 ? 1 : position) * (_colors.length - 1);
var idx:int = position;
var alpha:Number = _easing.calculate(position - idx, 0, 1, 1);
if (alpha == 0) {
return _colors[idx];
} else {
return ColorLerp.lerp(_colors[idx], _colors[idx + 1], alpha);
}
}
}