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Dead Code Preservation :: Archived AS3 works from wonderfl.net

FireTest

//////////////////////////////////////////////////////////////////////////////
[AS3.0] Fireクラスに挑戦! (1)
http://www.project-nya.jp/modules/weblog/details.php?blog_id=950
//////////////////////////////////////////////////////////////////////////////
/**
 * Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/gOig
 */

////////////////////////////////////////////////////////////////////////////////
// [AS3.0] Fireクラスに挑戦! (1)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=950
////////////////////////////////////////////////////////////////////////////////

package {
	import flash.display.Sprite;
	import flash.events.MouseEvent;

	[SWF(backgroundColor="#000000", width="465", height="465", frameRate="30")]

	public class Main extends Sprite {

		private var fire:Fire;
		private var fired:Boolean = true;

		public function Main() {
			init();
		}

		private function init():void {
			graphics.beginFill(0x000000);
			graphics.drawRect(0, 0, 465, 465);
			graphics.endFill();
			fire = new Fire();
			addChild(fire);
			fire.init(80, 200, {x: 232, y: 340, offset: 10});
			fire.burn();
			stage.addEventListener(MouseEvent.CLICK, click, false, 0, true);
		}
		private function click(vet:MouseEvent):void {
			fired = !fired;
			if (fired) fire.burn();
			else fire.clear();
		}

	}
}

import flash.display.Sprite;
import flash.display.Shape;
import flash.display.BitmapData;
import flash.display.Bitmap;
import flash.geom.Matrix;
import flash.display.GradientType;
import flash.display.SpreadMethod;
import flash.display.InterpolationMethod;
import flash.display.BlendMode;
import flash.filters.BlurFilter;
import flash.filters.DisplacementMapFilter;
import flash.filters.DisplacementMapFilterMode;
import flash.geom.Point;
import flash.events.Event;

class Fire extends Sprite {
	private var xPos:uint;
	private var yPos:uint;
	private var fireWidth:uint;
	private var fireHeight:uint;
	private var noise:Sprite;
	private var noiseBD:BitmapData;
	private var light:Shape;
	private var lightOffset:uint;
	private var flare:Sprite;
	private var flareBase:Sprite;
	private var fire:Shape;
	private var flareBD:BitmapData;
	private var baseMask:Shape;
	private var fireMask:Shape;
	private var map:DisplacementMapFilter;
	private static var baseX:uint = 12;
	private static var baseY:uint = 24;
	private static var numOctaves:uint = 3;
	private var randomSeed:uint;
	private var speedList:Array;
	private static var speed:uint = 2;
	private var offsetsList:Array;
	private var scale:Number = 0;

	public function Fire() {
	}

	public function init(w:uint, h:uint, option:Object):void {
		fireWidth = w;
		fireHeight = h;
		if (option.x != undefined) xPos = option.x;
		if (option.y != undefined) yPos = option.y;
		if (option.offset != undefined) lightOffset = option.offset;
		initialize();
	}
	private function initialize():void {
		createPerlinNoise(fireWidth, fireHeight);
		if (lightOffset) createLight();
		createFlare(fireWidth, fireHeight);
	}
	private function createPerlinNoise(w:uint, h:uint):void {
		noise = new Sprite();
		addChild(noise);
		noise.visible = false;
		noiseBD = new BitmapData(w + 40, h + 40, true);
		noise.addChild(new Bitmap(noiseBD));
	}
	private function createLight():void {
		light = new Shape();
		addChild(light);
		light.visible = false;
		light.x = xPos;
		light.y = yPos + lightOffset;
		createGradientLight(light);
	}
	private function createFlare(w:uint, h:uint):void {
		flare = new Sprite();
		addChild(flare);
		flare.visible = false;
		flare.x = xPos;
		flare.y = yPos;
		flare.blendMode = BlendMode.ADD;
		var blur:BlurFilter = new BlurFilter(16, 16, 3);
		baseMask = new Shape();
		addChild(baseMask);
		baseMask.x = xPos;
		baseMask.y = yPos - fireHeight*0.1;
		baseMask.scaleX = baseMask.scaleY = 2;
		createEggMask(baseMask);
		flare.mask = baseMask;
		baseMask.filters = [blur];
		flare.cacheAsBitmap = true;
		baseMask.cacheAsBitmap = true;
		flareBase = new Sprite();
		flare.addChild(flareBase);
		fire = new Shape();
		flareBase.addChild(fire);
		createGradientFire(fire);
		fireMask = new Shape();
		flareBase.addChild(fireMask);
		createEggMask(fireMask);
		fireMask.filters = [blur];
		fire.mask = fireMask;
		fire.cacheAsBitmap = true;
		fireMask.cacheAsBitmap = true;
		flareBD = new BitmapData(w + 40, h + 40, true);
		randomSeed = Math.floor(Math.random()*100);
		speedList = new Array();
		offsetsList = new Array();
		for (var n:uint = 0; n < numOctaves; n++) {
		var xSpeed:Number = Math.random()*speed - speed*0.5;
		var ySpeed:Number = Math.random()*speed + speed*3;
		speedList[n] = new Point(xSpeed, ySpeed);
		offsetsList[n] = new Point(0, 0);
		}
	}
	public function burn():void {
		flare.visible = true;
		addEventListener(Event.ENTER_FRAME, createFire, false, 0, true);
		fireMask.scaleX = fireMask.scaleY = scale;
		light.visible = true;
		light.scaleX = light.scaleY = scale;
		removeEventListener(Event.ENTER_FRAME, clearFire);
		addEventListener(Event.ENTER_FRAME, burnFire, false, 0, true);
	}
	private function burnFire(evt:Event):void {
		scale += (1 - scale)*0.2;
		fireMask.scaleX = fireMask.scaleY = scale;
		light.scaleX = light.scaleY = scale;
		if (Math.abs(1 - scale) < 0.005) {
		scale = 1;
		removeEventListener(Event.ENTER_FRAME, burnFire);
		}
	}
	public function clear():void {
		removeEventListener(Event.ENTER_FRAME, burnFire);
		addEventListener(Event.ENTER_FRAME, clearFire, false, 0, true);
	}
	private function clearFire(evt:Event):void {
		scale += (0 - scale)*0.2;
		fireMask.scaleX = fireMask.scaleY = scale;
		light.scaleX = light.scaleY = scale;
		if (Math.abs(0 - scale) < 0.005) {
		scale = 0;
		light.visible = false;
		removeEventListener(Event.ENTER_FRAME, createFire);
		removeEventListener(Event.ENTER_FRAME, clearFire);
		}
	}
	private function createFire(evt:Event):void {
		for (var n:uint = 0; n < numOctaves; n++) {
		offsetsList[n].x += speedList[n].x;
		offsetsList[n].y += speedList[n].y;
		}
		noiseBD.lock();
		noiseBD.perlinNoise(baseX, baseY, numOctaves, randomSeed, false, true, 1, true, offsetsList);
		noiseBD.unlock();
		flareBD.lock();
		flareBD.draw(noise);
		var point:Point = new Point(0, 0);
		map = new DisplacementMapFilter(flareBD, point, 1, 1, -10, 90, DisplacementMapFilterMode.CLAMP, 0xFFFFFF);
		flareBD.unlock();
		flareBase.filters = [map];
	}
	private function createGradientFire(target:Shape):void {
		var w:uint = fireWidth + 40;
		var h:uint = fireHeight + 40;
		var colors:Array = [0xFF0000, 0x990000, 0xFF9900, 0xFFFF66, 0xFFFFFF, 0xFFFFFF];
		var alphas:Array = [1, 1, 1, 1, 1, 1];
		var ratios:Array = [25, 51, 127, 204, 229, 255];
		var matrix:Matrix = new Matrix();
		matrix.createGradientBox(w, -h, -0.5*Math.PI, 0, 0);
		target.graphics.beginGradientFill(GradientType.LINEAR, colors, alphas, ratios, matrix, SpreadMethod.PAD, InterpolationMethod.RGB, 0.75);
		target.graphics.drawRect(-w*0.5, -h+20, w, h);
		target.graphics.endFill();
	}
	private function createEggMask(target:Shape):void {
		var w:Number = fireWidth;
		var h:Number = fireHeight;
		target.graphics.beginFill(0xFFFFFF);
		target.graphics.moveTo(-w*0.5, -h*0.2);
		target.graphics.curveTo(-w*0.4, -h, 0, -h);
		target.graphics.curveTo(w*0.4, -h, w*0.5, -h*0.2);
		target.graphics.curveTo(w*0.5, 0, 0, 0);
		target.graphics.curveTo(-w*0.5, 0, -w*0.5, -h*0.2);
		target.graphics.endFill();
	}
	private function createGradientLight(target:Shape):void {
		var colors:Array = [0xFFFF00, 0xFFFF00, 0xFFCC00, 0x000000];
		var alphas:Array = [0.6, 0.3, 0.2, 0];
		var ratios:Array = [0, 102, 153, 255];
		var matrix:Matrix = new Matrix();
		var w:Number = fireWidth*1.6;
		var h:Number = fireWidth*0.4;
		matrix.createGradientBox(w, h, 0, -w*0.5, -h*0.5);
		target.graphics.beginGradientFill(GradientType.RADIAL, colors, alphas, ratios, matrix, SpreadMethod.PAD, InterpolationMethod.RGB, 0);
		target.graphics.drawEllipse(-w*0.5, -h*0.5, w, h);
		target.graphics.endFill();
	}

}