シーン遷移 (1)
////////////////////////////////////////////////////////////////////////////////
// [AS3.0] シーン遷移に挑戦! (1)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1331
////////////////////////////////////////////////////////////////////////////////
/**
* Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/gNsC
*/
////////////////////////////////////////////////////////////////////////////////
// [AS3.0] シーン遷移に挑戦! (1)
// http://www.project-nya.jp/modules/weblog/details.php?blog_id=1331
////////////////////////////////////////////////////////////////////////////////
package {
import flash.display.Sprite;
import flash.events.MouseEvent;
import org.libspark.betweenas3.BetweenAS3;
import org.libspark.betweenas3.tweens.ITween;
import org.libspark.betweenas3.events.TweenEvent;
import org.libspark.betweenas3.easing.*;
[SWF(backgroundColor="#FFFFFF", width="465", height="465", frameRate="30")]
public class Main extends Sprite {
private var menus:Array;
private var scenes:Array;
private static var max:uint = 5;
private var sceneId:uint = 0;
private var tweens:Array;
public function Main() {
//Wonderfl.capture_delay(1);
init();
}
private function init():void {
var labels:Array = new Array();
labels.push("index");
labels.push("content1");
labels.push("content2");
labels.push("content3");
labels.push("content4");
var bases:Array = new Array();
bases.push(0x999999);
bases.push(0x0066CC);
bases.push(0x669900);
bases.push(0xFF6600);
bases.push(0xFF3399);
var lights:Array = new Array();
lights.push([0xFFFFFF, 0x999999]);
lights.push([0x00FFFF, 0x3333FF]);
lights.push([0x99FF00, 0x33CC00]);
lights.push([0xFFFF00, 0xFFCC00]);
lights.push([0xFFCCFF, 0xFF66CC]);
var colors:Array = new Array();
colors.push(0xEEEEEE);
colors.push(0x0066CC);
colors.push(0x669900);
colors.push(0xFF6600);
colors.push(0xFF3399);
menus = new Array();
scenes = new Array();
for (var n:uint = 0; n < max; n++) {
var menu:ActionMenu = new ActionMenu();
menu.x = 50 + 5*uint(n > 0) + 90*n;
menu.y = 80;
addChild(menu);
menu.init({id: n, label: labels[n], width: 80});
menu.colorize(bases[n], lights[n]);
menu.addEventListener(MouseEvent.CLICK, select, false, 0, true);
menus.push(menu);
var scene:Sprite = new Scene(colors[n], labels[n]);
addChild(scene);
scene.x = 5;
scene.y = 110;
scene.alpha = 0;
scene.visible = false;
scenes.push(scene);
}
scenes[0].alpha = 1;
scenes[0].visible = true;
manage();
tweens = new Array();
}
private function select(evt:MouseEvent):void {
transit(evt.target.id);
}
private function transit(id:uint):void {
if (id == sceneId) return;
sceneId = id;
manage();
clear();
var scene:Sprite = scenes[id];
var itween:ITween = BetweenAS3.serial(
BetweenAS3.parallel(
BetweenAS3.to(scenes[0], {alpha: 0, visible: 0}, 0.4, Linear.easeNone),
BetweenAS3.to(scenes[1], {alpha: 0, visible: 0}, 0.4, Linear.easeNone),
BetweenAS3.to(scenes[2], {alpha: 0, visible: 0}, 0.4, Linear.easeNone),
BetweenAS3.to(scenes[3], {alpha: 0, visible: 0}, 0.4, Linear.easeNone),
BetweenAS3.to(scenes[4], {alpha: 0, visible: 0}, 0.4, Linear.easeNone)
),
BetweenAS3.to(scene, {alpha: 1, visible: 1}, 0.6, Linear.easeNone)
);
itween.addEventListener(TweenEvent.COMPLETE, transited, false, 0, true);
itween.play();
tweens.push(itween);
}
private function transited(evt:TweenEvent):void {
evt.target.removeEventListener(TweenEvent.COMPLETE, transited);
}
private function clear():void {
for (var n:uint = 0; n < tweens.length; n++) {
var itween:ITween = tweens[n];
itween.stop();
itween = null;
}
}
private function manage():void {
for (var n:uint = 0; n < max; n++) {
var menu:ActionMenu = menus[n];
menu.selected = (n == sceneId);
}
}
}
}
//////////////////////////////////////////////////
// ActionMenuクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.display.Shape;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.text.AntiAliasType;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
import flash.filters.DropShadowFilter;
import flash.geom.Matrix;
import flash.display.GradientType;
import flash.display.SpreadMethod;
import flash.display.InterpolationMethod;
import flash.geom.ColorTransform;
import flash.events.Event;
import flash.events.MouseEvent;
class ActionMenu extends Sprite {
public var id:uint;
private var shade:Shape;
private var base:Shape;
private var front:Shape;
private var light:Shape;
private var overlay:Shape;
private var txt:TextField;
private var label:String = "";
private static var fontType:String = "_ゴシック";
private var _width:uint = 60;
private static var _height:uint = 32;
private static var corner:uint = 6;
private static var tHeight:uint = 17;
private static var bColor:uint = 0xFFFFFF;
private static var sColor:uint = 0x000000;
private static var baseColor:uint = 0x0066CC;
private static var lightColor:uint = 0x00FFFF;
private static var overColor:uint = 0x3333FF;
private static var lights:Array = [lightColor, overColor];
private static var tColor:uint = 0xFFFFFF;
private static var defaultColorTrans:ColorTransform;
private static var disableColor:uint = 0xCCCCCC;
private static var disableColorTrans:ColorTransform;
private var mode:int;
private static var unit:Number = 0.1;
private var _selected:Boolean = false;
private var _enabled:Boolean = true;
public function ActionMenu() {
}
public function init(option:Object):void {
if (option.id != undefined) id = option.id;
if (option.label != undefined) label = option.label;
if (option.width != undefined) _width = option.width;
draw();
}
private function draw():void {
defaultColorTrans = new ColorTransform();
disableColorTrans = new ColorTransform();
disableColorTrans.color = disableColor;
shade = new Shape();
base = new Shape();
front = new Shape();
light = new Shape();
overlay = new Shape();
txt = new TextField();
addChild(shade);
addChild(base);
addChild(front);
addChild(light);
addChild(overlay);
addChild(txt);
createBase(shade, _width, _height, corner, bColor);
shade.filters = [new DropShadowFilter(1, 90, sColor, 0.4, 4, 4, 2, 3, false, false)];
//createBase(base, _width-2, _height-2, corner, baseColor);
//createFront(front, _width, _height, corner);
//createLight(light, _width-2, _height-2, corner);
createOverlay(overlay, _width-2, _height-2, corner);
txt.x = -_width/2;
txt.y = -tHeight + _height/4;
txt.width = _width;
txt.height = tHeight;
txt.type = TextFieldType.DYNAMIC;
txt.selectable = false;
//txt.embedFonts = true;
//txt.antiAliasType = AntiAliasType.ADVANCED;
var tf:TextFormat = new TextFormat();
tf.font = fontType;
tf.size = 10;
tf.align = TextFormatAlign.CENTER;
txt.defaultTextFormat = tf;
txt.textColor = tColor;
txt.text = label;
txt.filters = [new DropShadowFilter(0, 90, sColor, 0.5, 2, 2, 2, 3, false, false)];
light.alpha = 0;
enabled = true;
mouseChildren = false;
}
private function rollOver(evt:MouseEvent = null):void {
mode = 1;
addEventListener(Event.ENTER_FRAME, action, false, 0, true);
}
private function rollOut(evt:MouseEvent = null):void {
mode = -1;
addEventListener(Event.ENTER_FRAME, action, false, 0, true);
}
private function action(evt:Event):void {
light.alpha += unit*mode;
if (light.alpha < 0) {
light.alpha = 0;
removeEventListener(Event.ENTER_FRAME, action);
}
if (light.alpha > 1) {
light.alpha = 1;
removeEventListener(Event.ENTER_FRAME, action);
}
}
private function _up():void {
base.transform.colorTransform = defaultColorTrans;
front.transform.colorTransform = defaultColorTrans;
}
private function _down():void {
base.transform.colorTransform = defaultColorTrans;
front.transform.colorTransform = defaultColorTrans;
light.alpha = 1;
}
private function _disable():void {
base.transform.colorTransform = disableColorTrans;
front.transform.colorTransform = disableColorTrans;
}
public function get selected():Boolean {
return _selected;
}
public function set selected(param:Boolean):void {
_selected = param;
enabled = !_selected;
if (_selected) {
_down();
} else {
_up();
rollOut();
}
}
public function get enabled():Boolean {
return _enabled;
}
public function set enabled(param:Boolean):void {
_enabled = param;
buttonMode = _enabled;
mouseEnabled = _enabled;
useHandCursor = _enabled;
if (_enabled) {
_up();
addEventListener(MouseEvent.MOUSE_OVER, rollOver, false, 0, true);
addEventListener(MouseEvent.MOUSE_OUT, rollOut, false, 0, true);
} else {
_disable();
removeEventListener(MouseEvent.MOUSE_OVER, rollOver);
removeEventListener(MouseEvent.MOUSE_OUT, rollOut);
}
}
public function colorize(c:uint, list:Array):void {
baseColor = c;
lights = list;
createBase(base, _width-2, _height-2, corner, baseColor);
createFront(front, _width, _height, corner);
createLight(light, _width-2, _height-2, corner);
}
private function createBase(target:Shape, w:uint, h:uint, c:uint, color:uint, alpha:Number = 1):void {
target.graphics.beginFill(color, alpha);
target.graphics.drawRoundRect(-w/2, -h/2, w, h, c*2);
target.graphics.endFill();
}
private function createFront(target:Shape, w:uint, h:uint, c:uint):void {
var colors:Array = [baseColor, baseColor];
var alphas:Array = [0, 0.5];
var ratios:Array = [0, 255];
var matrix:Matrix = new Matrix();
matrix.createGradientBox(w, h, 0.5*Math.PI, -w/2, -h/2);
target.graphics.beginGradientFill(GradientType.LINEAR, colors, alphas, ratios, matrix, SpreadMethod.PAD, InterpolationMethod.RGB, 0);
target.graphics.drawRoundRect(-w/2, -h/2, w, h, c*2);
target.graphics.endFill();
}
private function createLight(target:Shape, w:uint, h:uint, c:uint):void {
var colors:Array = lights;
var alphas:Array = [1, 0];
var ratios:Array = [40, 160];
var matrix:Matrix = new Matrix();
matrix.createGradientBox(w*2, h*3, 0, -w, -h*0.9);
target.graphics.beginGradientFill(GradientType.RADIAL, colors, alphas, ratios, matrix, SpreadMethod.PAD, InterpolationMethod.RGB, 0);
target.graphics.drawRoundRect(-w/2, -h/2, w, h, c*2);
target.graphics.endFill();
}
private function createOverlay(target:Shape, w:uint, h:uint, c:uint):void {
target.graphics.beginFill(bColor, 0.3);
target.graphics.drawEllipse(-w*1.125, -h*4.375, w*2.25, h*4.375);
target.graphics.endFill();
var _mask:Shape = new Shape();
_mask.graphics.beginFill(sColor);
_mask.graphics.drawRoundRect(-w/2, -h/2, w, h, c*2);
_mask.graphics.endFill();
addChild(_mask);
target.mask = _mask;
}
}
//////////////////////////////////////////////////
// Sceneクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.display.Shape;
import flash.filters.DropShadowFilter;
class Scene extends Sprite {
private var color:uint = 0x000000;
private var base:Shape;
private var label:Label;
private var txt:String;
public function Scene(c:uint, t:String = "") {
color = c;
txt = t;
init();
}
private function init():void {
base = new Shape();
addChild(base);
base.graphics.beginFill(color);
base.graphics.drawRect(0, 0, 455, 300);
base.graphics.endFill();
label = new Label(100, 30, 20, Label.CENTER);
addChild(label);
label.x = 182;
label.y = 135;
label.textColor = 0xFFFFFF;
label.text = txt;
label.filters = [new DropShadowFilter(1, 90, 0x000000, 0.4, 4, 4, 1.5, 3, false, false, false)];
}
}
//////////////////////////////////////////////////
// Labelクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.text.TextFieldAutoSize;
import flash.text.AntiAliasType;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
class Label extends Sprite {
private var txt:TextField;
private static var fontType:String = "_ゴシック";
private var _width:uint = 20;
private var _height:uint = 20;
private var size:uint = 12;
public static const LEFT:String = TextFormatAlign.LEFT;
public static const CENTER:String = TextFormatAlign.CENTER;
public static const RIGHT:String = TextFormatAlign.RIGHT;
public function Label(w:uint, h:uint, s:uint = 12, align:String = LEFT) {
_width = w;
_height = h;
size = s;
draw(align);
}
private function draw(align:String):void {
txt = new TextField();
addChild(txt);
txt.width = _width;
txt.height = _height;
txt.autoSize = align;
txt.type = TextFieldType.DYNAMIC;
txt.selectable = false;
//txt.embedFonts = true;
//txt.antiAliasType = AntiAliasType.ADVANCED;
var tf:TextFormat = new TextFormat();
tf.font = fontType;
tf.size = size;
tf.align = align;
txt.defaultTextFormat = tf;
textColor = 0x000000;
}
public function set text(param:String):void {
txt.text = param;
}
public function set textColor(param:uint):void {
txt.textColor = param;
}
}