subtle rotation of GUI elements to point towards the mouse; implying to the user a mouse-driven interface...
> element.yaw = ((element.x - mouse.x) / rotationMagnitude)
> element.pitch = ((mouse.y - element.y) / rotationMagnitude)
examples:
Crysis 3 (PC) - Main Menu GUI
EDIT:
added buffer between panels & canvas to provide each panel a centered pivot point, rather than a top-left one
lol? http://www.nelsond8.com/?p=515
& they are meant to rotate the opposite of your direction if panned in upon, making the distance to whatever gui elements within intuitively shorter to move your mouse to.
/**
* Copyright hemingway ( http://wonderfl.net/user/hemingway )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/gHBd
*/
package
{
import flash.display.*;
import flash.filters.*;
import flash.events.*;
import flash.utils.*;
import flash.geom.*;
public class Main extends Sprite
{
private var _output :Output;
private var _panelBuffer :Sprite;
private var _panel :Panel;
protected var _rotDenom :int;
protected var _prevMouse :Point;
protected var _currMouse :Point;
public function Main()
{
addEventListener(Event.ADDED_TO_STAGE, addedToStage);
_output = new Output("GUI Concept #1\n----------------------\n\nMove your mouse across the canvas to observe\nthe panels subtly rotating in the direction of the mouse\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nThe solution for this can be applied to n-dimensional objects\nand implements as follows for two-dimensional objects:\n\n> element.yaw = ((element.x - mouse.x) / rotationMagnitude)\n> element.pitch = ((mouse.y - element.y) / rotationMagnitude)");
_rotDenom = 16;
_prevMouse = new Point();
_currMouse = new Point();
}
public function addedToStage($e:*) :void
{
removeEventListener(Event.ADDED_TO_STAGE, addedToStage);
addChild(_output);
for (var $x:int = 1; $x<=3; $x++)
{
for (var $y:int = 1; $y<=3; $y++)
{
_panelBuffer = new Sprite();
_panelBuffer.x = ($x*93+46.5);
_panelBuffer.y = ($y*93+46.5);
_panel = new Panel();
_panel.x -= 46.5;
_panel.y -= 46.5;
_panelBuffer.addChild(_panel);
addChild(_panelBuffer);
}
}
stage.addEventListener(MouseEvent.MOUSE_MOVE, onMouseMove);
}
public function onMouseMove($e:MouseEvent) :void
{
_currMouse = new Point($e.stageX, $e.stageY);
if (_prevMouse != null)
{
for (var $:int = 1; $<numChildren; $++)
{
var $panel :Object = getChildAt($);
$panel.rotationY = int(($panel.x-_currMouse.x)/_rotDenom);
$panel.rotationX = int((_currMouse.y-$panel.y)/_rotDenom);
}
}
_prevMouse = _currMouse;
}
}
}
import flash.display.*;
import flash.filters.*;
import flash.events.*;
import flash.utils.*;
import flash.geom.*;
import flash.text.*;
class Panel extends Sprite
{
protected var _color :Number;
public function Panel()
{
addEventListener(Event.ADDED_TO_STAGE, addedToStage);
_color = 0xCCCCCC;
}
public function addedToStage($e:*) :void
{
removeEventListener(Event.ADDED_TO_STAGE, addedToStage);
init();
addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
addEventListener(MouseEvent.MOUSE_OVER, onMouseOver);
stage.addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
stage.addEventListener(MouseEvent.MOUSE_OUT, onMouseOut);
}
public function init() :void
{
graphics.clear();
graphics.beginFill(_color);
graphics.drawRect(0, 0, 88, 88);
graphics.endFill();
}
public function onMouseOver($e:MouseEvent) :void
{
(color != 0x999999) ? color = 0xBBBBBB : null;
}
public function onMouseDown($e:MouseEvent) :void
{
color = 0x999999;
}
public function onMouseOut($e:MouseEvent) :void
{
(color != 0x999999) ? color = 0xCCCCCC : null;
}
public function onMouseUp($e:MouseEvent) :void
{
color = 0xCCCCCC;
}
public function get color() :Number
{return _color}
public function set color($:Number) :void
{_color = $; init()}
}
class Output extends TextField
{
private var textFormat :TextFormat;
protected var _x :Number;
protected var _y :Number;
protected var _font :String;
protected var _content :String;
public function Output($content:String, $x:Number = 1, $y:Number = 0, $font:String = "Helvetica")
{
addEventListener(Event.ADDED_TO_STAGE, addedToStage);
_x = $x;
_y = $y;
_font = $font;
_content = $content;
multiline = true;
autoSize = "left";
selectable = mouseEnabled = false;
antiAliasType = AntiAliasType.ADVANCED;
}
public function _init() :void
{
x = _x;
y = _y;
text = _content;
textFormat = new TextFormat(_font);
setTextFormat(textFormat);
}
public function addedToStage($e:Event) :void
{
removeEventListener(Event.ADDED_TO_STAGE, addedToStage);
_init();
}
public function get font() :String
{ return _font }
public function get nWidth() :Number
{ return width }
public function set font($:String) :void
{ _font = $; _init() }
public function set content($:String) :void
{ _content = $; _init() }
}