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/**
* Copyright shohei909 ( http://wonderfl.net/user/shohei909 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/gBjt
*/
package {
import flash.system.LoaderContext;
import flash.events.Event;
import flash.net.URLRequest;
import flash.display.Loader;
import flash.display.Sprite;
[SWF(frameRate="60")]
public class FlashTest extends Sprite {
private var loader:Loader = new Loader();
private var scroll:ScrollBitmap;
function FlashTest() {
loader.load( new URLRequest("http://assets.wonderfl.net/images/related_images/6/63/635d/635d81aa6aee53fd6dc42404398e20421aad6567" ), new LoaderContext(true));
loader.contentLoaderInfo.addEventListener( "complete", onLoad );
}
private function onLoad(e:Event):void {
loader.contentLoaderInfo.removeEventListener( "complete", onLoad );
addChild( scroll = new ScrollBitmap( loader, 465, 465, loader.width, loader.height ) )
addEventListener( "mouseMove", mouseMove );
mouseMove();
}
private function mouseMove( e:Event = null ):void{
scroll.dx = (mouseX - 233) * 0.03;
scroll.dy = (mouseY - 233) * 0.03;
}
}
}
import flash.display.Graphics;
import flash.events.Event;
import flash.geom.Point;
import flash.geom.Matrix;
import flash.display.IBitmapDrawable;
import flash.display.BitmapData;
import flash.display.Sprite;
class ScrollBitmap extends Sprite{
public var dx:Number = 2, dy:Number = 2;
public var h:Number, w:Number;
public var dh:Number, dw:Number;
public var scrollX:Number = 0;
public var scrollY:Number = 0;
private var bitmap:BitmapData;
function ScrollBitmap( drawable:IBitmapDrawable, w:int, h:int, dw:int, dh:int ){
this.dh = dh; this.dw = dw; this.h = h; this.w = w;
bitmap = new BitmapData( dw, dh, false, 0 );
bitmap.draw( drawable )
addEventListener( "exitFrame", onFrame );
}
public function onFrame( e:Event ):void{
scrollX += dx; scrollY += dy;
if( scrollX > 0 ){ scrollX -= dw }
if( scrollX < -dw ){ scrollX += dw }
if( scrollY > 0 ){ scrollY -= dh }
if( scrollY < -dh ){ scrollY += dh }
var g:Graphics = graphics;
g.clear();
g.beginBitmapFill( bitmap, new Matrix( 1, 0, 0, 1, scrollX, scrollY ), true, false );
g.drawRect(0,0,w,h);
}
}