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Dead Code Preservation :: Archived AS3 works from wonderfl.net

flash on 2011-12-27

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by fcaraballo 08 Jan 2012
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/**
 * Copyright fcaraballo ( http://wonderfl.net/user/fcaraballo )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/g4S5
 */

package {
    import flash.events.KeyboardEvent;
    import flash.text.Font;
    import flash.ui.Keyboard;
    import flash.events.Event;
    import flash.text.TextField;
    import flash.display.Sprite;
    
    public class FlashTest extends Sprite 
    {
         private var sup:TextField;
         private var guy:Sprite;
         private var keyArray:Array;
         
         public function FlashTest() 
         {
            // write as3 code here..
            guy = new Sprite();
            guy = drawGuy();
            sup = new TextField();

            sup.text = "sup";
            sup.x = 100;
            sup.y = 300;
            
            //keyarray
            keyArray = new Array();
            var x:Number = 0;
            for(x=0; x<222;x++)
               keyArray.push(false);
            

            
            
            //this.addChild(guy);
            //this.addChild(sup);
            
            stage.addEventListener(KeyboardEvent.KEY_DOWN, getKeysDown);
            stage.addEventListener(KeyboardEvent.KEY_UP, getKeysUp);
            
            stage.addEventListener(Event.ENTER_FRAME,updateKeys);
           // stage.addEventListener(Event.ENTER_FRAME, drawGuy);
            this.addChild(guy);
            this.addChild(sup);
         }
            
         private function getKeysDown(event:KeyboardEvent):void
         {
             keyArray[event.keyCode] = true;
         }

         private function getKeysUp(event:KeyboardEvent):void
         {
              keyArray[event.keyCode] = false;
         }
            
         private function isKeyDown(x):Boolean
         {
             return keyArray[x];
         }

            
         private function updateKeys(event:Event):void
         {
                  
                if (isKeyDown(Keyboard.LEFT))
                {
                    sup.x-=3;
                    guy.x-=5;
                   // break;
                }
                if (isKeyDown(Keyboard.RIGHT))
                {
                    sup.x+=3;
                    guy.x+=5;
                    //break;
                }
                if (isKeyDown(Keyboard.UP))
                {
                    sup.y-=3;
                    //break;
                }
                if (isKeyDown(Keyboard.DOWN))
                {
                    sup.y+=3;
                    //break;
                }
         }

        private function drawGuy():Sprite
        {
            var s:Sprite = new Sprite();
            graphics.clear();
            s.graphics.beginFill(0xD291FA);
            s.graphics.drawCircle(100, 100, 50);
            s.graphics.endFill();
            return s;
        }

      
    }


}