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/**
* Copyright tepe ( http://wonderfl.net/user/tepe )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/g449
*/
// forked from tepe's forked from: forked from: forked from: キーボード表示
// forked from tepe's forked from: forked from: キーボード表示
// forked from tepe's forked from: キーボード表示
// forked from tepe's キーボード表示
package {
import flash.display.*;
import flash.events.*;
import flash.text.*;
import flash.net.*;
import flash.ui.*;
import flash.utils.getTimer;
import flash.system.*;
public class FlashTest extends Sprite {
private var kb:KeyBoardBtn = new KeyBoardBtn();
private var txt:TextField = new TextField();
private var base:Sprite = new Sprite();
public function FlashTest(){
base.y = 300;
addChild(base);
addChild(kb);
//txt.text = Keyboard.physicalKeyboardType;
kb.x = 10; kb.y = 20;
kb.scaleX = kb.scaleY = 1.2;
//kb._charset1 = "ё1234567890-= йцукенгшщзхъфывапролджэ\ячсмитьбю. ";
//kb._charset2 = "Ё!\"№;%:?*()_+ ЙЦУКЕНГШЩЗХЪФЫВАПРОЛДЖЭ/ЯЧСМИТЬБЮ, ";
addChild(txt);
txt.y=200;
//stage.addEventListener(MouseEvent.CLICK,onClick);
//stage.addEventListener(KeyboardEvent.KEY_DOWN,onKey);
}
private function onClick(e:MouseEvent):void{
txt.text = kb.text;
txt.scrollH = txt.maxScrollH;
}
private function onKey(e:KeyboardEvent):void{
txt.text = kb.text;
if(Capabilities.hasIME){
IME.enabled = false;
}
txt.scrollH = txt.maxScrollH;
}
}
}
//USキーボードのレイアウト
//キーレイアウト
//出力文字
//キーコード
/////////////////////////////////////////////////////////
// キーボード表示
/////////////////////////////////////////////////////////
import flash.system.*;
import flash.events.*;
import flash.ui.*;
class KeyBoardBtn extends Sprite{
private var btn:Btn;
private var _caps:Boolean = false;
private var _ctrl:Boolean = false;
private var _shift:Boolean = false;
private var keyList:Array = new Array();
private var keyLength:int;//キーの数
private var _color1:uint = 0x0000ff;
private var _color2:uint = 0xffffff;//キーボードベースカラー
public var _charset1:String = " 1234567890-^¥qwertyuiop@[asdfghjkl;:]zxcvbnm,./\\";
public var _charset2:String = " !\"#$%&'() =~|QWERTYUIOP`{ASDFGHJKL+*}ZXCVBNM<>?_";
private var _text:String = new String();
public function KeyBoardBtn():void{
addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event=null):void{
//var keyName:String;
var i:int;
graphics.beginFill(_color2);
graphics.drawRoundRect(-5,-5,384,130,5);
// BackSpace
btn = new Btn();
btn.name = "8";
btn.x = 350; btn.y = 0;
btn.text = "Bs";
addChild(btn);
keyList.push(btn);
btn.addEventListener(MouseEvent.MOUSE_DOWN,function():void{
_text = _text.substr(0,_text.length-1);
});
// Tab
btn = new Btn(30);
btn.name = "9";
btn.x = 0; btn.y = 25;
btn.text = "Tab";
addChild(btn);
keyList.push(btn);
btn.addEventListener(MouseEvent.MOUSE_DOWN,function():void{
_text += "\t";
});
// Enter
btn = new Btn(30,45,true);
btn.name = "13";
btn.x = 340; btn.y = 25;
btn.text = "Enter";
addChild(btn);
keyList.push(btn);
btn.addEventListener(MouseEvent.MOUSE_DOWN,function():void{
_text += "\r";
});
// Caps Lock
btn = new Btn(40);
btn.name = "240";
btn.x = 0; btn.y = 50;
//btn.text = "Caps";
addChild(btn);
keyList.push(btn);
// Shift (左)
btn = new Btn(54);
btn.name = "16";
btn.x = 0; btn.y = 75;
btn.text = "Shift";
addChild(btn);
keyList.push(btn);
btn.addEventListener(MouseEvent.MOUSE_DOWN,function():void{
if(_shift==false){
shift = true;
getKey("16").setLight(true);
}
else{
shift = false;
getKey("shift").setLight(false);
getKey("16").setLight(false);
}
});
// Shift (右)
btn = new Btn(35);
btn.name = "shift";
btn.x = 335; btn.y = 75;
btn.text = "Shift";
addChild(btn);
keyList.push(btn);
btn.addEventListener(MouseEvent.MOUSE_DOWN,function():void{
if(_shift==false){
shift = true;
getKey("shift").setLight(true);
}
else{
shift = false;
getKey("shift").setLight(false);
getKey("16").setLight(false);
}
});
// Ctrl (左)
btn = new Btn(30);
btn.name = "17";
btn.x =0; btn.y = 100;
btn.text = "Ctrl";
addChild(btn);
keyList.push(btn);
btn.addEventListener(MouseEvent.MOUSE_DOWN,function():void{
if(_ctrl==false){
_ctrl = true;
getKey("17").setLight(true);
}
else{
_ctrl = false;
getKey("ctrl").setLight(false);
getKey("17").setLight(false);
}
});
// Ctrl (右)
btn = new Btn(30);
btn.name = "ctrl";
btn.x =340; btn.y =100;
btn.text = "Ctrl";
addChild(btn);
keyList.push(btn);
btn.addEventListener(MouseEvent.MOUSE_DOWN,function():void{
if(_ctrl==false){
_ctrl = true;
getKey("ctrl").setLight(true);
}
else{
_ctrl = false;
getKey("ctrl").setLight(false);
getKey("17").setLight(false);
}
});
// space
btn = new Btn(120);
btn.name = "32";
btn.x =110; btn.y =100;
addChild(btn);
keyList.push(btn);
btn.addEventListener(MouseEvent.MOUSE_DOWN,function():void{
_text += " ";
});
// 半角/全角
btn = new Btn();
btn.name = "244";
btn.x = 0; btn.y = 0;
addChild(btn);
keyList.push(btn);
var key:Array = new Array();
key.push("49"); key.push("50"); key.push("51"); key.push("52"); key.push("53");
key.push("54"); key.push("55"); key.push("56"); key.push("57"); key.push("48");
key.push("189"); key.push("222"); key.push("220");
for(i=0;i<13;i++){
btn = new Btn();
btn.name = key[i];
btn.x = i*25+25; btn.y = 0;
addChild(btn);
keyList.push(btn);
btn.addEventListener(MouseEvent.MOUSE_DOWN,onKeyDown);
}
key = new Array();
key.push("81"); key.push("87"); key.push("69"); key.push("82"); key.push("84");
key.push("89"); key.push("85"); key.push("73"); key.push("79"); key.push("80");
key.push("192"); key.push("219");
for(i=0;i<12;i++){
btn = new Btn();
btn.name = key[i];
btn.x = i*25+37; btn.y = 25;
addChild(btn);
keyList.push(btn);
btn.addEventListener(MouseEvent.MOUSE_DOWN,onKeyDown);
}
key = new Array();
key.push("65"); key.push("83"); key.push("68"); key.push("70"); key.push("71");
key.push("72"); key.push("74"); key.push("75"); key.push("76"); key.push("187");
key.push("186"); key.push("221");
for(i=0;i<12;i++){
btn = new Btn();
btn.name = key[i];
btn.x = i*25+45; btn.y = 50;
addChild(btn);
keyList.push(btn);
btn.addEventListener(MouseEvent.MOUSE_DOWN,onKeyDown);
}
key = new Array();
key.push("90"); key.push("88"); key.push("67"); key.push("86"); key.push("66");
key.push("78"); key.push("77"); key.push("188"); key.push("190"); key.push("191");
key.push("226");
for(i=0;i<11;i++){
btn = new Btn();
btn.name = key[i];
btn.x = i*25+60; btn.y = 75;
addChild(btn);
keyList.push(btn);
btn.addEventListener(MouseEvent.MOUSE_DOWN,onKeyDown);
}
shift = false;
keyLength = keyList.length;
stage.addEventListener(KeyboardEvent.KEY_DOWN,onKey);
stage.addEventListener(KeyboardEvent.KEY_UP,offKey);
stage.stageFocusRect = false;
color = 0x0000ff;
getKey("70").setMarker();
getKey("74").setMarker();
}// init
private function onKey(e:KeyboardEvent):void{
var name:String = e.keyCode.toString();
if(0 < e.keyLocation){
if(e.shiftKey==true)shift=true;
//if(e.ctrlKey==true)ctrl=true;
}
if(1 < e.keyLocation){
if(e.keyCode==16)getKey("shift")._down();
if(e.keyCode==17)getKey("ctrl")._down();
}
if(e.keyLocation == 0){
if(e.shiftKey==true){
shift=true;
getKey("shift")._down();
}
if(e.ctrlKey==true){
//ctrl=true;
getKey("ctrl")._down();
}
getKey(name)._down();
if(33<=e.charCode && e.charCode<=126 && getKey(name).text!=" ")_text += getKey(name).text;
//スペース
if(e.keyCode == 32)_text += " ";
//バックスペース
if(e.keyCode == 8 && 0<_text.length)_text = _text.substring(0,_text.length-1);
//エンター
if(e.keyCode == 13)_text += "\n";
//半角/全角
if(e.keyCode == 244)_text += getKey(name).text;
//タブ
if(e.keyCode == 9)_text += "\t";
}
}
public function set color(col:uint):void{
_color1 = col;
for(var i:int=0;i<keyLength;i++){
var key:Object = getKey2(i);
key.setColor(_color1);
}
}
public function offKey(e:KeyboardEvent):void{
var name:String = e.keyCode.toString();
getKey(name)._up();
if(name == "16")getKey("shift")._up();
if(name == "17")getKey("ctrl")._up();
//if(name == "13")kb.getBtn("enter")._up();
if(e.shiftKey==false)shift=false;
}
private function set shift(b:Boolean):void{
var char:String;
_shift = b;
if(_shift==true)char = _charset2;
else char = _charset1;
for(var i:int=11-2;i<=59-2;i++){
var key:Object = getKey2(i);
key.text = char.charAt(i-11+2);
}
}
public function get length():int{
return keyLength;
}
public function getKey2(keyNum:int):Object{
return keyList[keyNum];
}
public function getKey(name:String):Object{
//return this.btn.getChildByName(name);
return this.getChildByName(name);
}
private function onKeyDown(e:MouseEvent):void{
_text += e.currentTarget.text;
}
public function get text():String{
return _text;
}
public function set text(str:String):void{
_text = str;
}
private var selectKeys:Array = new Array();
public function selectKey(n:int,color:uint=0x00ff00):void{
var key:Object = this.getChildAt(n);
key.setColor(color);
key.setLight(true);
selectKeys.push(key);
}
public function resetKey():void{
for(var i:int=0;i<selectKeys.length;i++){
var key:Object = selectKeys[i];
key.setLight(false);
}
while(0<selectKeys.length)selectKeys.pop();
}
}
//////////////////////////////////////////////////
// Btnクラス
//////////////////////////////////////////////////
import flash.display.*;
import flash.text.*;
import flash.filters.GlowFilter;
import flash.events.MouseEvent;
class Btn extends Sprite {
public var id:uint;
private var shade:Shape;
private var bottom:Shape;
private var light:Shape;
private var base:Shape;
private var base2:Sprite;
private var txt:TextField;
private var label:String = "";
private var _width:uint = 60;
private var _height:uint = 20;
private static var corner:uint = 3;
private var type:uint = 1;
private static var bColor:uint = 0xFFFFFF;
private static var sColor:uint = 0x000000;
private static var upColor:uint = 0xcccccc;
private static var overColor:uint = 0x333333;
private static var offColor:uint = 0xdddddd;
private var gColor:uint = 0x00ff00;
private var glow:GlowFilter;
private var shadeGlow:GlowFilter;
private var _clicked:Boolean = false;
private var _enabled:Boolean = true;
public var lightOn:Boolean = false;
private var onSelected:Boolean = false;
private var _isEnter:Boolean;
//private var isEnterKey:Boolean = false;
public function Btn(width:Number=20,height:Number=20,isEnter:Boolean=false) {
_isEnter = isEnter;
_width = width;
_height = height;
draw();
}
//ホームポジションのマーカー
public function setMarker(b:Boolean=true):void{
base.graphics.clear();
createBase(base, _width, _height, corner, bColor);//本体
if(b){
base.graphics.lineStyle(1,offColor);
base.graphics.moveTo(_width*0.5-_width*0.2,_height*0.7);
base.graphics.lineTo(_width*0.5+_width*0.2,_height*0.7);
}
}
private function draw():void {
glow = new GlowFilter(gColor, 0.6, 5, 5, 2, 3, false, true);
shadeGlow = new GlowFilter(sColor, 0.3, 4, 4, 2, 3, false, true);
shade = new Shape();
bottom = new Shape();
light = new Shape();
base = new Shape();
base2 = new Sprite();
txt = new TextField();
addChild(shade);
addChild(bottom);
addChild(base2);
base2.addChild(light);
base2.addChild(base);
base2.addChild(txt);
createBase(shade, _width, _height, corner, sColor);//影
shade.filters = [shadeGlow];
createBase(bottom, _width, _height, corner, sColor, 0.3);
createBase(light, _width, _height, corner, gColor);
light.filters = [glow];
createBase(base, _width, _height, corner, bColor);//本体
txt.type = TextFieldType.DYNAMIC;
txt.selectable = false;
txt.antiAliasType = AntiAliasType.ADVANCED;
txt.text = label;
//txt.border = true;
enabled = true;
mouseChildren = false;
txt.width = _width;
txt.height = _height - 1;
txt.scaleX = 0.9;
txt.scaleY = txt.scaleX;
txt.y = -3;
base2.graphics.clear();
//base2.graphics.lineStyle(0,0);
//base2.graphics.beginFill(0,0);
base2.graphics.drawRect(0,0,base.width,base.height);
base2.graphics.endFill();
}
public function setColor(c:uint):void{
gColor = c;
glow = new GlowFilter(gColor, 0.6, 5, 5, 2, 3, false, true);
light.filters = [glow];
}
public function get text():String{
return txt.text;
}
public function set text(str:String):void{
txt.text = str;
}
public function setLight(s:Boolean):void{
lightOn = s;
light.visible = s;
if(s)txt.textColor = overColor;
else txt.textColor = upColor;
}
public function get select():Boolean{
return lightOn;
}
//イベント
private function rollOver(evt:MouseEvent):void {
_over();
}
private function rollOut(evt:MouseEvent):void {
_up();
}
private function press(evt:MouseEvent):void {
_down();
}
private function release(evt:MouseEvent):void {
_up();
}
private function click(evt:MouseEvent):void {
}
public function _up():void {
if(this.lightOn ==false)txt.textColor = upColor;//テキストカラー
//base.y = -1;
if(this.lightOn ==false)light.visible = false;//ライト
//light.y = -1;
base2.y = -1;
}
private function _over():void {
txt.textColor = overColor;
//base.y = -1;
light.visible = true;
//light.y = -1;
base2.y = -1;
}
public function _down():void {
txt.textColor = overColor;
//base.y = 0;
light.visible = true;
//light.y = 0;
base2.y = 0;
}
private function _off():void {
if(this.lightOn ==false)txt.textColor = offColor;
//base.y = 0;
if(this.lightOn ==false)light.visible = false;
//light.y = 0;
base2.y = 0;
}
public function get clicked():Boolean {
return _clicked;
}
public function set clicked(param:Boolean):void {
_clicked = param;
enabled = !_clicked;
if (_clicked) {
_down();
} else {
_up();
}
}
public function get enabled():Boolean {
return _enabled;
}
public function set enabled(param:Boolean):void {
_enabled = param;
buttonMode = _enabled;
mouseEnabled = _enabled;
useHandCursor = _enabled;
if (_enabled) {
_up();
addEventListener(MouseEvent.MOUSE_OVER, rollOver, false, 0, true);
addEventListener(MouseEvent.MOUSE_OUT, rollOut, false, 0, true);
addEventListener(MouseEvent.MOUSE_DOWN, press, false, 0, true);
addEventListener(MouseEvent.MOUSE_UP, release, false, 0, true);
addEventListener(MouseEvent.CLICK, click, false, 0, true);
} else {
_off();
removeEventListener(MouseEvent.MOUSE_OVER, rollOver);
removeEventListener(MouseEvent.MOUSE_OUT, rollOut);
removeEventListener(MouseEvent.MOUSE_DOWN, press);
removeEventListener(MouseEvent.MOUSE_UP, release);
removeEventListener(MouseEvent.CLICK, click);
}
}
private function createBase(target:Shape, w:uint, h:uint, c:uint, color:uint, alpha:Number = 1):void {
target.graphics.beginFill(color, alpha);
if(_isEnter){//Enter描画用
target.graphics.drawRect(0,0, w, h*0.45);
target.graphics.drawRect(w*0.2,h*0.45, w*0.8, h*0.55);
target.graphics.endFill();
return;
}
target.graphics.drawRect(0,0, w, h);
target.graphics.endFill();
}
}