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Dead Code Preservation :: Archived AS3 works from wonderfl.net

ころころボール

ころころボール
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by ProjectNya 17 Sep 2010
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/**
 * Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/fwmh
 */

////////////////////////////////////////////////////////////////////////////////
// ころころボール
////////////////////////////////////////////////////////////////////////////////

package {

    import flash.display.Sprite;
    import flash.display.Shape;
    import flash.geom.Rectangle;
    import flash.events.Event;
    import flash.events.MouseEvent;

    [SWF(backgroundColor="#FFFFFF", width="465", height="465", frameRate="30")]

    public class Main extends Sprite {
        private var ball0:Ball;
        private var ball1:Ball;
        private var ball2:Ball;
        private var ball3:Ball;
        private var ball4:Ball;
        private var ball5:Ball;
        //private var angle:Number = 0;
        private static var radian:Number = Math.PI/180;
        private var playBtn:Btn;
        private var stopBtn:Btn;

        public function Main() {
            init();
        }

        private function init():void {
            graphics.beginFill(0xEEEEEE);
            graphics.drawRect(0, 140, 465, 325);
            graphics.endFill();
            //
            ball0 = new Ball(20, 0x666666);
            addChild(ball0);
            ball0.x = 232;
            ball0.y = 140;
            ball1 = new Ball(25, 0xFF0066);
            addChild(ball1);
            ball1.x = 232;
            ball1.y = 170;
            ball2 = new Ball(30, 0xFF9900);
            addChild(ball2);
            ball2.x = 232;
            ball2.y = 206;
            ball3 = new Ball(35, 0x339900);
            addChild(ball3);
            ball3.x = 232;
            ball3.y = 248;
            ball4 = new Ball(40, 0x3366CC);
            addChild(ball4);
            ball4.x = 232;
            ball4.y = 296;
            ball5 = new Ball(45, 0xFFFFFF);
            addChild(ball5);
            ball5.x = 232;
            ball5.y = 350;
            //
            playBtn = new Btn();
            addChild(playBtn);
            playBtn.x = 192;
            playBtn.y = 440;
            playBtn.init({label: "play"});
            playBtn.addEventListener(MouseEvent.CLICK, play, false, 0, true);
            stopBtn = new Btn();
            addChild(stopBtn);
            stopBtn.x = 272;
            stopBtn.y = 440;
            stopBtn.init({label: "stop"});
            stopBtn.addEventListener(MouseEvent.CLICK, stop, false, 0, true);
            stopBtn.enabled = false;
        }
        private function play(evt:MouseEvent):void {
            playBtn.clicked = true;
            stopBtn.enabled = true;
            addEventListener(Event.ENTER_FRAME, update, false, 0, true);
        }
        private function stop(evt:MouseEvent):void {
            playBtn.clicked = false;
            stopBtn.enabled = false;
            removeEventListener(Event.ENTER_FRAME, update);
        }
        private function update(evt:Event):void {
            //angle += 2;
            ball0.angle += 2;
            ball1.angle -= 2;
            ball2.angle += 2;
            ball3.angle -= 2;
            ball4.angle += 2;
            ball5.angle -= 2;
            ball0.x = 232 + 120*Math.sin(ball0.angle*radian);
            ball1.x = 232 + 150*Math.sin(ball1.angle*radian);
            ball2.x = 232 + 180*Math.sin(ball2.angle*radian);
            ball3.x = 232 + 210*Math.sin(ball3.angle*radian);
            ball4.x = 232 + 240*Math.sin(ball4.angle*radian);
            ball5.x = 232 + 270*Math.sin(ball5.angle*radian);
        }

    }

}


//////////////////////////////////////////////////
// Ballクラス
//////////////////////////////////////////////////

import flash.display.Sprite;
import flash.display.Shape;
import flash.filters.DropShadowFilter;
import flash.filters.GlowFilter;
import flash.geom.Matrix;
import flash.display.GradientType;
import flash.display.SpreadMethod;
import flash.display.InterpolationMethod;
import flash.display.BlendMode;

class Ball extends Sprite {
    private var radius:uint;
    private var color:uint;
    private var ball0:Sprite;
    private var base:Shape;
    private var shadow:Shape;
    private var light:Shape;
    private var reflection:Shape;
    private var shade:Shape;
    private static var bColor:uint = 0xFFFFFF;
    private static var sColor:uint = 0x000000;
    public var angle:Number = 0;

    public function Ball(r:uint, c:uint) {
        radius = r;
        color = c;
        draw();
    }

    private function draw():void {
        shade = new Shape();
        addChild(shade);
        shade.y = radius;
        createShade();
        ball0 = new Sprite();
        addChild(ball0);
        base = new Shape();
        ball0.addChild(base);
        shadow = new Shape();
        ball0.addChild(shadow);
        light = new Shape();
        ball0.addChild(light);
        reflection = new Shape();
        ball0.addChild(reflection);
        createBase();
        createShadow();
        createLight();
        createReflect();
    }
    private function createBase():void {
        base.graphics.clear();
        base.graphics.beginFill(color, 0.8);
        base.graphics.drawCircle(0, 0, radius);
        base.graphics.endFill();
    }
    private function createShadow():void {
        var colors:Array = [sColor, sColor, sColor];
        var alphas:Array = [0, 0.2, 0.3];
        var ratios:Array = [0, 191, 255];
        var matrix:Matrix = new Matrix();
        matrix.createGradientBox(radius*3.2, radius*3.2, 0, -radius*2, -radius*2);
        shadow.graphics.beginGradientFill(GradientType.RADIAL, colors, alphas, ratios, matrix, SpreadMethod.PAD, InterpolationMethod.RGB, 0);
        shadow.graphics.drawCircle(0, 0, radius);
        shadow.graphics.endFill();
        shadow.blendMode = BlendMode.HARDLIGHT;
    }
    private function createLight():void {
        var colors:Array = [bColor, bColor, bColor];
        var alphas:Array = [1, 0.2, 0];
        var ratios:Array = [0, 191, 255];
        var matrix:Matrix = new Matrix();
        matrix.createGradientBox(radius*3.2, radius*3.2, 0, -radius*2, -radius*2);
        light.graphics.beginGradientFill(GradientType.RADIAL, colors, alphas, ratios, matrix, SpreadMethod.PAD, InterpolationMethod.RGB, 0);
        light.graphics.drawCircle(0, 0, radius);
        light.graphics.endFill();
        light.blendMode = BlendMode.OVERLAY;
    }
    private function createReflect():void {
        var colors:Array = [bColor, bColor];
        var alphas:Array = [0.7, 0];
        var ratios:Array = [0, 191];
        var matrix:Matrix = new Matrix();
        var w:Number = radius*1.44;
        var h:Number = radius*1.35;
        var yOffset:Number = radius*0.95;
        matrix.createGradientBox(w, h, 0.5*Math.PI, -w*0.5, -yOffset);
        reflection.graphics.beginGradientFill(GradientType.LINEAR, colors, alphas, ratios, matrix, SpreadMethod.PAD, InterpolationMethod.RGB, 0);
        reflection.graphics.drawEllipse(-w*0.5, -yOffset, w, h);
        reflection.graphics.endFill();
    }
    private function createShade():void {
        shade.graphics.beginFill(sColor, 0.6);
        shade.graphics.drawEllipse(-radius*0.75, -radius*0.1775, radius*1.5, radius*0.375);
        shade.graphics.endFill();
        var shadow:DropShadowFilter = new DropShadowFilter(0, 90, sColor, 0.5, radius*0.15, radius*0.15, 1, 3, false, false, true);
        shade.filters = [shadow];
    }

}


//////////////////////////////////////////////////
// Btnクラス
//////////////////////////////////////////////////

import flash.display.Sprite;
import flash.display.Shape;
import flash.text.TextField;
import flash.text.TextFieldType;
import flash.text.AntiAliasType;
import flash.text.TextFormat;
import flash.text.TextFormatAlign;
import flash.filters.GlowFilter;
import flash.events.MouseEvent;

class Btn extends Sprite {
    public var id:uint;
    private var shade:Shape;
    private var bottom:Shape;
    private var light:Shape;
    private var base:Shape;
    private var txt:TextField;
    private var label:String = "";
    private static var fontType:String = "_ゴシック";
    private var _width:uint = 60;
    private static var _height:uint = 20;
    private static var corner:uint = 5;
    private var type:uint = 1;
    private static var bColor:uint = 0xFFFFFF;
    private static var sColor:uint = 0x000000;
    private static var upColor:uint = 0x666666;
    private static var overColor:uint = 0x333333;
    private static var offColor:uint = 0x999999;
    private static var gColor:uint = 0x0099FF;
    private var blueGlow:GlowFilter;
    private var shadeGlow:GlowFilter;
    private var _clicked:Boolean = false;
    private var _enabled:Boolean = true;

    public function Btn() {
    }

    public function init(option:Object):void {
        if (option.id != undefined) id = option.id;
        if (option.label != undefined) label = option.label;
        if (option.width != undefined) _width = option.width;
        if (option.type != undefined) type = option.type;
        draw();
    }
    private function draw():void {
        switch (type) {
            case 1 :
                bColor = 0xFFFFFF;
                sColor = 0x000000;
                upColor = 0x666666;
                overColor = 0x333333;
                offColor = 0x999999;
                break;
            case 2 :
                bColor = 0x000000;
                sColor = 0xFFFFFF;
                upColor = 0x666666;
                overColor = 0x999999;
                offColor = 0x333333;
                break;
        }
        blueGlow = new GlowFilter(gColor, 0.6, 5, 5, 2, 3, false, true);
        shadeGlow = new GlowFilter(sColor, 0.3, 4, 4, 2, 3, false, true);
        shade = new Shape();
        bottom = new Shape();
        light = new Shape();
        base = new Shape();
        txt = new TextField();
        addChild(shade);
        addChild(bottom);
        addChild(light);
        addChild(base);
        addChild(txt);
        createBase(shade, _width, _height, corner, sColor);
        shade.filters = [shadeGlow];
        createBase(bottom, _width, _height, corner, sColor, 0.3);
        createBase(light, _width, _height, corner, gColor);
        light.filters = [blueGlow];
        createBase(base, _width, _height, corner, bColor);
        txt.x = -_width*0.5;
        txt.y = -_height*0.5;
        txt.width = _width;
        txt.height = _height - 1;
        txt.type = TextFieldType.DYNAMIC;
        txt.selectable = false;
        //txt.embedFonts = true;
        //txt.antiAliasType = AntiAliasType.ADVANCED;
        var tf:TextFormat = new TextFormat();
        tf.font = fontType;
        tf.size = 12;
        tf.align = TextFormatAlign.CENTER;
        txt.defaultTextFormat = tf;
        txt.text = label;
        enabled = true;
        mouseChildren = false;
    }
    private function rollOver(evt:MouseEvent):void {
        _over();
    }
    private function rollOut(evt:MouseEvent):void {
        _up();
    }
    private function press(evt:MouseEvent):void {
        _down();
    }
    private function release(evt:MouseEvent):void {
        _up();
    }
    private function click(evt:MouseEvent):void {
    }
    private function _up():void {
        txt.y = -_height*0.5;
        txt.textColor = upColor;
        base.y = -1;
        light.visible = false;
        light.y = -1;
    }
    private function _over():void {
        txt.y = -_height*0.5;
        txt.textColor = overColor;
        base.y = -1;
        light.visible = true;
        light.y = -1;
    }
    private function _down():void {
        txt.y = -_height*0.5 + 1;
        txt.textColor = overColor;
        base.y = 0;
        light.visible = true;
        light.y = 0;
    }
    private function _off():void {
        txt.y = -_height*0.5 + 1;
        txt.textColor = offColor;
        base.y = 0;
        light.visible = false;
        light.y = 0;
    }
    public function get clicked():Boolean {
        return _clicked;
    }
    public function set clicked(param:Boolean):void {
        _clicked = param;
        enabled = !_clicked;
        if (_clicked) {
            _down();
        } else {
            _up();
        }
    }
    public function get enabled():Boolean {
        return _enabled;
    }
    public function set enabled(param:Boolean):void {
        _enabled = param;
        buttonMode = _enabled;
        mouseEnabled = _enabled;
        useHandCursor = _enabled;
        if (_enabled) {
            _up();
            addEventListener(MouseEvent.MOUSE_OVER, rollOver, false, 0, true);
            addEventListener(MouseEvent.MOUSE_OUT, rollOut, false, 0, true);
            addEventListener(MouseEvent.MOUSE_DOWN, press, false, 0, true);
            addEventListener(MouseEvent.MOUSE_UP, release, false, 0, true);
            addEventListener(MouseEvent.CLICK, click, false, 0, true);
        } else {
            _off();
            removeEventListener(MouseEvent.MOUSE_OVER, rollOver);
            removeEventListener(MouseEvent.MOUSE_OUT, rollOut);
            removeEventListener(MouseEvent.MOUSE_DOWN, press);
            removeEventListener(MouseEvent.MOUSE_UP, release);
            removeEventListener(MouseEvent.CLICK, click);
        }
    }
    private function createBase(target:Shape, w:uint, h:uint, c:uint, color:uint, alpha:Number = 1):void {
        target.graphics.beginFill(color, alpha);
        target.graphics.drawRoundRect(-w*0.5, -h*0.5, w, h, c*2);
        target.graphics.endFill();
    }

}