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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: Fluid on the Video

Fluid on the Video
* 
* @author http://alumican.net
* 
* 動画はこちらからお借りしています
* http://www.nicovideo.jp/watch/sm3605606
/**
 * Copyright hacker_agx8xojl ( http://wonderfl.net/user/hacker_agx8xojl )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/fups
 */

// forked from alumican_net's Fluid on the Video
/**
 * Fluid on the Video
 * 
 * @author http://alumican.net
 * 
 * 動画はこちらからお借りしています
 * http://www.nicovideo.jp/watch/sm3605606
 */
package
{
	import flash.display.Bitmap;
	import flash.display.BitmapData;
	import flash.display.BlendMode;
	import flash.display.Graphics;
	import flash.display.Sprite;
	import flash.events.Event;
	import flash.events.MouseEvent;
	import flash.events.NetStatusEvent;
	import flash.filters.BlurFilter;
	import flash.filters.ColorMatrixFilter;
	import flash.filters.DisplacementMapFilter;
	import flash.geom.ColorTransform;
	import flash.geom.Matrix;
	import flash.geom.Point;
	import flash.geom.Rectangle;
	import flash.media.SoundTransform;
	import flash.media.Video;
	import flash.net.NetConnection;
	import flash.net.NetStream;
	import flash.text.TextField;
	import flash.text.TextFieldAutoSize;
	import flash.text.TextFormat;
	import net.hires.debug.Stats;
	
	public class FlashTest extends Sprite
	{
		//CLASS CONSTANTS
		private const MAP_WIDTH:Number        = 465;
		private const MAP_HEIGHT:Number       = 465;
		private const MAP_GRID_SIZE:Number    = 20;
		private const MAP_FLOW_SIZE:Number    = 2;
		private const MAP_INTENSITY:Number    = 0.25;
		private const MAP_SCALE:Number        = 150;
		private const MAP_USE_DECAY:Boolean   = true;
		private const MAP_BLUR_INTENSITY:uint = 32;
		private const MAP_BLUR_QUALITY:uint   = 2;
		
		private const ZERO_POINT:Point = new Point(0,0);
		
		//VARIABLES
		private var _container:Sprite;
		
		private var _canvas:BitmapData;
		private var _canvasTone:ColorMatrixFilter;
		
		private var _fluidMap:FluidMap;
		private var _fluidBmp:Bitmap;
		
		private var _mapBmd:BitmapData;
		private var _mapFilter:DisplacementMapFilter;
		
		private var _oldX:Number = 0;
		private var _oldY:Number = 0;
		private var _isMouseMove:Boolean = false;
		
		private var _ns:NetStream;
		private var _nc:NetConnection;
		private var _video:Video;
		private var _videoMatrix:Matrix;
		
		private var _background:Sprite;
		
		private var _stats:Stats;
		private var _usage:TextField;
		
		//CONSTRUCTOR
		public function FlashTest():void
		{
			Wonderfl.disable_capture();
			addEventListener(Event.ADDED_TO_STAGE, _initialize);
		}
		
		//METHODS
		private function _initialize(e:Event):void
		{
			removeEventListener(Event.ADDED_TO_STAGE, _initialize);
			
			_background = new Sprite();
			addChild(_background);
			
			_container = new Sprite();
			addChild(_container);
			
			_canvas = new BitmapData(MAP_WIDTH, MAP_HEIGHT, false, 0xffffff);
			_container.addChild(new Bitmap(_canvas));
			
			_fluidMap = new FluidMap(MAP_WIDTH, MAP_HEIGHT, MAP_GRID_SIZE, MAP_FLOW_SIZE, MAP_INTENSITY, MAP_USE_DECAY, MAP_SCALE, MAP_BLUR_INTENSITY, MAP_BLUR_QUALITY);
			
			_mapFilter = _fluidMap.mapFilter;
			
			_canvasTone = new ColorMatrixFilter([
				1, 0, 0, 0, 5,
				0, 1, 0, 0, 5,
				0, 0, 1, 0, 5,
				0, 0, 0, 0, 0
			]);
			
			_stats = new Stats( {
				bg:0xffffff,
				fps:0x333333,
				ms:0x333333,
				mem:0x333333,
				memmax:0x333333
			});
			_stats.blendMode = BlendMode.DARKEN;
			addChild(_stats);
			
			_usage = new TextField();
			_usage.defaultTextFormat = new TextFormat("MS Gothic", 11, 0x0);
			_usage.text = "Move mouse on movie";
			_usage.autoSize = TextFieldAutoSize.RIGHT;
			_usage.selectable = false;
			_usage.blendMode = BlendMode.INVERT;
			_usage.visible = false;
			_container.addChild(_usage);
			
			stage.addEventListener(Event.RESIZE, _resizeHandler);
			
			_resizeHandler();
			
			_loadVideo("http://lab.alumican.net/wonderfl/liquid_video_input.flv");
		}
		
		private function _loadVideo(url:String):void
		{
			_nc = new NetConnection();
			_nc.connect(null);
			
			_ns = new NetStream(_nc);
			_ns.addEventListener(NetStatusEvent.NET_STATUS, _videoNetStatusHandler);
			_ns.client = {
				onMetaData:function(param:Object):void
				{
				}
			};
                        _ns.checkPolicyFile = true;
			_ns.play(url);
			
			_video = new Video();
			_video.width  = 300;
			_video.height = 220;
			_video.attachNetStream(_ns);
		}
		
		private function _videoNetStatusHandler(e:NetStatusEvent):void 
		{
                    if(e.info.code == "NetStream.Buffer.Full")
                    {
			_videoMatrix = new Matrix();
			_videoMatrix.scale(_video.width / 320, _video.height / 240);
			
			_videoMatrix.tx = uint( (MAP_WIDTH  - _video.width ) / 2 );
			_videoMatrix.ty = uint( (MAP_HEIGHT - _video.height) / 2 );
			
			_usage.x = _videoMatrix.tx + _video.width - _usage.textWidth;
			_usage.y = _videoMatrix.ty - 20;
			_usage.visible = true;
			
			var st:SoundTransform = _ns.soundTransform;
			st.volume = 0.3;
			_ns.soundTransform = st;
			
			addEventListener(Event.ENTER_FRAME, _update);
			stage.addEventListener(MouseEvent.MOUSE_MOVE, _mouseMoveHandler);
		    }
		}
		
		private function _drawCanvas():void
		{
			_canvas.lock();
			_canvas.applyFilter(_canvas, _canvas.rect, ZERO_POINT, _canvasTone);
			_canvas.draw(_video, _videoMatrix);
			_canvas.applyFilter(_canvas, _canvas.rect, ZERO_POINT, _mapFilter);
			
			_canvas.unlock();
		}
		
		private function _refillBackground():void
		{
			var sw:int = stage.stageWidth;
			var sh:int = stage.stageHeight;
			
			var g:Graphics = _background.graphics;
			g.clear();
			g.beginFill(0xffffff);
			g.moveTo(0 , 0 );
			g.lineTo(sw, 0 );
			g.lineTo(sw, sh);
			g.lineTo(0 , sh);
			g.lineTo(0 , 0 );
			g.endFill();
		}
		
		private function _update(e:Event):void
		{
			if (_isMouseMove)
			{
				var speedX:Number = _container.mouseX - _oldX;
				var speedY:Number = _container.mouseY - _oldY;
				
				_fluidMap.addOrientedForce(_container.mouseX, _container.mouseY, speedX, speedY);
				
				_isMouseMove = false;
			}
			
			_fluidMap.updateMap();
			
			_drawCanvas();
			
			_oldX = _container.mouseX;
			_oldY = _container.mouseY;
		}
		
		private function _mouseMoveHandler(e:MouseEvent):void
		{
			_isMouseMove = true;
		}
		
		private function _resizeHandler(e:Event = null):void
		{
			_refillBackground();
			
			_container.x = uint((stage.stageWidth  - MAP_WIDTH ) / 2);
			_container.y = uint((stage.stageHeight - MAP_HEIGHT) / 2);
			
			_stats.x = 2;
			_stats.y = stage.stageHeight - 45;
		}
	}
}

import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.BitmapDataChannel;
import flash.filters.BlurFilter;
import flash.filters.DisplacementMapFilter;
import flash.filters.DisplacementMapFilterMode;
import flash.geom.Point;
import flash.geom.Rectangle;

internal class FluidMap
{
	//CLASS CONSTANTS
	private static const ZERO_POINT:Point = new Point(0, 0);
	
	//VARIABLES
	private var _cells:Array;
	private var _cellCount:uint;
	
	private var _allCells:Array;
	private var _allCellCount:uint;
	
	private var _width:uint;
	private var _height:uint;
	
	private var _widthCount:uint;
	private var _heightCount:uint;
	
	private var _gridSize:uint;
	private var _flowSize:Number;
	private var _intensity:Number;
	private var _useDecay:Boolean;
	
	private var _mapBmd:BitmapData;
	private var _mapFilter:DisplacementMapFilter;
	private var _mapScale:Number;
	private var _mapBlurIntensity:uint;
	private var _mapBlurQuality:uint;
	private var _blurFilter:BlurFilter;
	
	private var _calculator:FluidCalculator;
	
	private var _colorAdjust:Number;
	private var _distMin2:Number;
	private var _flowSize2:Number;
	
	public function get mapFilter():DisplacementMapFilter { return _mapFilter; }
	
	//CONSTRUCTOR
	public function FluidMap(
		width:uint,
		height:uint,
		gridSize:uint         = 10,
		flowSize:Number       = 2,
		intensity:Number      = 0.25,
		useDecay:Boolean      = true,
		mapScale:Number       = 100,
		mapBlurIntensity:uint = 32,
		mapBlurQuality:uint   = 2
	):void
	{
		_width            = width;
		_height           = height;
		_gridSize         = gridSize;
		_flowSize         = flowSize;
		_useDecay         = useDecay;
		_intensity        = intensity;
		_mapScale         = mapScale;
		_mapBlurIntensity = mapBlurIntensity;
		_mapBlurQuality   = mapBlurQuality;
		
		_widthCount  = uint( Math.ceil(width  / gridSize) );
		_heightCount = uint( Math.ceil(height / gridSize) );
		
		_allCellCount = _widthCount * _heightCount;
		_allCells = new Array(_allCellCount);
		var p:uint = 0;
		
                var i:uint;
                var j:uint;
                var data:FluidMapData;
                
		var cells2d:Array = new Array(_widthCount);
		for (i = 0; i < _widthCount; ++i)
		{
			cells2d[i] = new Array(_heightCount);
			for (j = 0; j < _heightCount; ++j)
			{
				data = new FluidMapData(i, j);
				cells2d[i][j] = data;
				_allCells[p] = data;
				
				++p;
			}
		}
		
		_cells = new Array();
		
		var w:uint = _widthCount  - 1;
		var h:uint = _heightCount - 1;
		var pi:uint = 0;
		var pj:uint = 0;
		for (i = 1; i < w; ++i)
		{
			for (j = 1; j < h; ++j)
			{
				data = cells2d[i][j] as FluidMapData;
				
				data.n00 = cells2d[i - 1][j - 1] as FluidMapData;
				data.n10 = cells2d[i    ][j - 1] as FluidMapData;
				data.n20 = cells2d[i + 1][j - 1] as FluidMapData;
				
				data.n01 = cells2d[i - 1][j    ] as FluidMapData;
				data.n21 = cells2d[i + 1][j    ] as FluidMapData;
				
				data.n02 = cells2d[i - 1][j + 1] as FluidMapData;
				data.n12 = cells2d[i    ][j + 1] as FluidMapData;
				data.n22 = cells2d[i + 1][j + 1] as FluidMapData;
				
				if (pi != 0)
				{
					data.prev = cells2d[pi][pj] as FluidMapData;
					data.prev.next = data;
				}
				
				_cells.push(data);
				
				pi = i;
				pj = j;
			}
		}
		_cellCount = _cells.length;
		
		_mapBmd = new BitmapData(_width, _height, false, 0x008080);
		
		_mapFilter = new DisplacementMapFilter();
		_mapFilter.mapBitmap  = _mapBmd;
		_mapFilter.mapPoint   = ZERO_POINT;
		_mapFilter.componentX = BitmapDataChannel.GREEN;
		_mapFilter.componentY = BitmapDataChannel.BLUE;
		_mapFilter.mode       = DisplacementMapFilterMode.CLAMP;
		_mapFilter.scaleX     = _mapScale;
		_mapFilter.scaleY     = _mapScale;
		
		_blurFilter = new BlurFilter(_mapBlurIntensity, _mapBlurIntensity, _mapBlurQuality);
		
		_colorAdjust = -128 * _intensity;
		_distMin2    = 4 * _gridSize * _gridSize;
		_flowSize2   = _flowSize * _flowSize;
		
		_calculator = new FluidCalculator();
	}
	
	//METHODS
	public function addOrientedForce(x:uint, y:uint, forceX:Number = 0, forceY:Number = 0):void
	{
		var s:uint = _gridSize;
		var n:uint = _cellCount;
		var cell:FluidMapData = _cells[0] as FluidMapData;
		
		for (var i:uint = 0; i < n; ++i)
		{
			_calcOrientedForce(cell, x / s, y / s, forceX, forceY);
			cell = cell.next;
		}
	}
	
	public function updateMap():BitmapData
	{
		var s:uint            = _gridSize;
		var n:uint            = _cellCount;
		var cell:FluidMapData = _cells[0] as FluidMapData;
		var map:BitmapData    = _mapBmd;
		
		_decay();
		_updatePressure();
		_updateVelocity();
		
		map.lock();
		map.fillRect(map.rect, 0x008080);
		for (var i:uint = 0; i < n; ++i)
		{
			map.fillRect(
				new Rectangle(cell.x * s, cell.y * s, s, s),
				_calcMapColor(cell)
			);
			cell = cell.next;
		}
		map.applyFilter(map, map.rect, ZERO_POINT, _blurFilter);
		map.unlock();
		
		return map;
	}
	
	private function _decay():void
	{
		if (_useDecay)
		{	
			var n:uint = _allCellCount;
			var cell:FluidMapData = _allCells[0] as FluidMapData;
			
			for (var i:uint = 0; i < n; ++i)
			{
				_calcDecay(_allCells[i]);
				//cell = cell.next;
			}
		}
	}
	
	private function _updatePressure():void
	{
		var n:uint = _cellCount;
		var cell:FluidMapData = _cells[0] as FluidMapData;
		
		for (var i:uint = 0; i < n; ++i)
		{
			_calcPressure(cell);
			cell = cell.next;
		}
	}
	
	private function _updateVelocity():void
	{
		var n:uint = _cellCount;
		var cell:FluidMapData = _cells[0] as FluidMapData;
		
		for (var i:uint = 0; i < n; ++i)
		{
			_calcVelocity(cell);
			cell = cell.next;
		}
	}
	
	private function _calcDecay(data:FluidMapData):void
	{
		var r:Number = data.colorX;
		var b:Number = data.colorY;
		
		if (r != 128) data.colorX += (r < 128) ? 1 : -1;
		if (b != 128) data.colorY += (b < 128) ? 1 : -1;
	}
	
	private function _calcPressure(data:FluidMapData):void
	{ 
		data.pressure += _calculator.calcPressure(data);
		data.pressure *= 0.7;
	}
	
	private function _calcVelocity(data:FluidMapData):void
	{
		data.vx += _calculator.calcVelocityX(data);
		data.vy += _calculator.calcVelocityY(data);
		data.vx *= 0.7;
		data.vy *= 0.7;
	}
	
	private function _calcOrientedForce(data:FluidMapData, x:uint, y:uint, forceX:Number = 0, forceY:Number = 0):void
	{
		var dx:int       = data.x - x;
		var dy:int       = data.y - y;
		var dist2:Number = dx * dx + dy * dy;
		
		if (dist2 < _flowSize2)
		{
			var f:Number = (dist2 < _distMin2) ? 1.0 : (_flowSize / Math.sqrt(dist2));
			
			data.vx += forceX * f;
			data.vy += forceY * f;
		}
	}
	
	private function _calcMapColor(data:FluidMapData):uint
	{
		var vx:Number = data.vx;
		var vy:Number = data.vy;
		var g:int  = data.colorX;
		var b:int  = data.colorY;
		
		g = Math.round( _colorAdjust * vx + g );
		b = Math.round( _colorAdjust * vy + b );
		
		g = (g < 0) ? 0 : (g > 255) ? 255 : g;
		b = (b < 0) ? 0 : (b > 255) ? 255 : b;
		
		data.colorX = g;
		data.colorY = b;
		
		return data.color = g << 8 | b;
	}
}

internal class FluidCalculator
{
	//CONSTRUCTOR
	public function FluidCalculator():void
	{
	}
	
	//METHODS
	public function calcVelocityX(data:FluidMapData):Number
	{
		return (  data.n00.pressure * 0.5
				+ data.n01.pressure
				+ data.n02.pressure * 0.5
				
				- data.n20.pressure * 0.5
				- data.n21.pressure
				- data.n22.pressure * 0.5
				
				) * 0.25;
	}
	
	public function calcVelocityY(data:FluidMapData):Number
	{
		return (  data.n00.pressure * 0.5
				+ data.n10.pressure
				+ data.n20.pressure * 0.5
				
				- data.n02.pressure * 0.5
				- data.n12.pressure
				- data.n22.pressure * 0.5
				
				) * 0.25;
	}
	
	public function calcPressure(data:FluidMapData):Number
	{
		return (  data.n00.vx * 0.5
				+ data.n01.vx
				+ data.n02.vx * 0.5
				- data.n20.vx * 0.5
				- data.n21.vx
				- data.n22.vx * 0.5
				
				+ data.n00.vy * 0.5
				+ data.n10.vy
				+ data.n20.vy * 0.5
				- data.n02.vy * 0.5
				- data.n12.vy
				- data.n22.vy * 0.5
				
				) * 0.20;
	}
}

internal class FluidMapData
{
	//VARIABLES
	public function get x():uint { return _x; }
	public function set x(value:uint):void { _x = value; }
	private var _x:uint;
	
	public function get y():uint { return _y; }
	public function set y(value:uint):void { _y = value; }
	private var _y:uint;
	
	public function get vx():Number { return _vx; }
	public function set vx(value:Number):void { _vx = value; }
	private var _vx:Number;
	
	public function get vy():Number { return _vy; }
	public function set vy(value:Number):void { _vy = value; }
	private var _vy:Number;
	
	public function get pressure():Number { return _pressure; }
	public function set pressure(value:Number):void { _pressure = value; }
	private var _pressure:Number;
	
	public function get color():uint { return _color; }
	public function set color(value:uint):void { _color = value; }
	private var _color:uint;
	
	public function get colorX():uint { return _colorX; }
	public function set colorX(value:uint):void { _colorX = value; }
	private var _colorX:uint;
	
	public function get colorY():uint { return _colorY; }
	public function set colorY(value:uint):void { _colorY = value; }
	private var _colorY:uint;
	
	public function get next():FluidMapData { return _next; }
	public function set next(value:FluidMapData):void { _next = value; }
	private var _next:FluidMapData;
	
	public function get prev():FluidMapData { return _prev; }
	public function set prev(value:FluidMapData):void { _prev = value; }
	private var _prev:FluidMapData;
	
	private var _n00:FluidMapData;
	private var _n01:FluidMapData;
	private var _n02:FluidMapData;
	private var _n10:FluidMapData;
	private var _n12:FluidMapData;
	private var _n20:FluidMapData;
	private var _n21:FluidMapData;
	private var _n22:FluidMapData;
	
	public function get n00():FluidMapData { return _n00; }
	public function get n01():FluidMapData { return _n01; }
	public function get n02():FluidMapData { return _n02; }
	public function get n10():FluidMapData { return _n10; }
	public function get n12():FluidMapData { return _n12; }
	public function get n20():FluidMapData { return _n20; }
	public function get n21():FluidMapData { return _n21; }
	public function get n22():FluidMapData { return _n22; }
	
	public function set n00(value:FluidMapData):void { _n00 = value; }
	public function set n01(value:FluidMapData):void { _n01 = value; }
	public function set n02(value:FluidMapData):void { _n02 = value; }
	public function set n10(value:FluidMapData):void { _n10 = value; }
	public function set n12(value:FluidMapData):void { _n12 = value; }
	public function set n20(value:FluidMapData):void { _n20 = value; }
	public function set n21(value:FluidMapData):void { _n21 = value; }
	public function set n22(value:FluidMapData):void { _n22 = value; }
	
	//CONSTRUCTOR
	public function FluidMapData(x:uint, y:uint):void
	{
		_x        = x;
		_y        = y;
		_vx       = 0;
		_vy       = 0;
		_pressure = 0;
		_color    = 0x008080;
		_colorX   = 128;
		_colorY   = 128;
	}
}