forked from: sample 8
/**
* Copyright albatrus_jp ( http://wonderfl.net/user/albatrus_jp )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/fq0g
*/
// forked from soundkitchen's sample 8
package
{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.text.TextField;
import flash.text.TextFieldAutoSize;
import flash.text.TextFormat;
import caurina.transitions.Tweener;
import caurina.transitions.properties.CurveModifiers;
import frocessing.color.ColorHSV;
[SWF(width=465, height=465, frameRate=30, backgroundColor=0xFFFFFF)]
public class Sample extends Sprite
{
private var _isMouseDown:Boolean = false;
private var _hsv:ColorHSV;
private var _txt:TextField;
public function Sample()
{
// CurveModifiers を有効化
CurveModifiers.init();
// ColorHSV を色相 0 で作成
_hsv = new ColorHSV(0, 1, 1, 1);
_txt = new TextField();
_txt.defaultTextFormat = new TextFormat("Verdana", 48);
_txt.autoSize = TextFieldAutoSize.LEFT;
stage.addEventListener(Event.ENTER_FRAME, enterFrameHandler);
stage.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownHandler);
stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
}
private function enterFrameHandler(evt:Event):void
{
// 色を更新
_hsv.h = ++_hsv.h % 360;
// マウスダウンされていなければ処理しない
if (!_isMouseDown) return;
// 新しい文字と色を指定
_txt.text = String.fromCharCode(getCharCode());
_txt.textColor = _hsv.value;
// 文字をビットマップ化
var bmd:BitmapData = new BitmapData(_txt.width, _txt.height, true, 0);
bmd.draw(_txt);
var bm:Bitmap = new Bitmap(bmd, "auto", true);
bm.x -= bm.width / 2;
bm.y -= bm.height / 2;
// Sprite でくるむ
var sp:Sprite = new Sprite();
sp.addChild(bm);
sp.x = mouseX;
sp.y = mouseY;
addChild(sp);
var endX:Number = Math.random() * stage.stageWidth;
var ctlX:Number = mouseX + (endX - mouseX) / 2;
Tweener.addTween(sp, {
x: endX,
y: stage.stageHeight,
rotation: Math.random() * 360,
alpha: 0,
_bezier: [{x: ctlX, y: 0}],
time: 1,
transition: "linear",
onComplete: onTweenComplete,
onCompleteParams: [sp]
});
}
private function getCharCode():int
{
var ret:int = 0;
// ランダムで振り分け
// @see http://ja.wikipedia.org/wiki/ASCII
switch (int(Math.random() * 3))
{
case 0:
// 0-9
ret = int(48 + Math.random() * 10);
break;
case 1:
// A-Z
ret = int(65 + Math.random() * 26);
break;
case 2:
// a-z
ret = int(97 + Math.random() * 26);
break;
default:
ret = 48;
}
return ret;
}
private function onTweenComplete(sp:Sprite):void
{
removeChild(sp);
}
private function mouseDownHandler(evt:MouseEvent):void
{
_isMouseDown = true;
}
private function mouseUpHandler(evt:MouseEvent):void
{
_isMouseDown = false;
}
}
}