WORLD 1-2
おなじみ
スーパー○リオ WORLD:1-2 のブルブルきのこ
ただ、それだけですw
http://blog.quq.jp/
http://twitter.com/quqjp
あとで 上のコイン、?ボック をキラキラアニメするようにする
音が付いたら最高なんだけどなぁ。。。
/**
* Copyright quqjp ( http://wonderfl.net/user/quqjp )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/fkRQ
*/
package
{
/*
* おなじみ
*
* スーパー○リオ WORLD:1-2 のブルブルきのこ
*
* ただ、それだけですw
*
* http://blog.quq.jp/
* http://twitter.com/quqjp
*
* あとで 上のコイン、?ボック をキラキラアニメするようにする
* 音が付いたら最高なんだけどなぁ。。。
*/
import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.StageQuality;
import flash.events.Event;
import flash.geom.Matrix;
import caurina.transitions.Tweener;
import flash.display.StageScaleMode;
[SWF(width = "512", height = "448", backgroundColor = "0xCCCCCC", frameRate = "20")]
public class FlashTest extends Sprite
{
private var canvasBitmapData:BitmapData;
private var canvasBitmap:Bitmap;
private var layerlist:Array = [];
public function FlashTest() {
this.stage.scaleMode = StageScaleMode.NO_SCALE;
this.stage.quality = StageQuality.LOW;
build();
}
public function build():void {
canvasBitmapData = new BitmapData(256, 224, false, 0x000000);
canvasBitmap = new Bitmap(canvasBitmapData);
canvasBitmap.scaleX = canvasBitmap.scaleY = 2;
this.addChild(canvasBitmap);
var YUKA:MyTilingBitmap = new MyTilingBitmap(XX.yuka.w, XX.yuka.h, XX.yuka.cl, XX.yuka.map, new Matrix(1, 0, 0, 1, 0, 200), 16, 2);
var ASSET0:MyBitmap = new MyBitmap(XX.asset0.w, XX.asset0.h, XX.asset0.cl, XX.asset0.map, new Matrix(1, 0, 0, 1, 24, 8));
var COIN:MyBitmap = new MyBitmap(XX.coin_f0.w, XX.coin_f0.h, XX.coin_f0.cl, XX.coin_f0.map, new Matrix(1, 0, 0, 1, 90, 16));
var QRYBO:MyBitmap = new MyBitmap(XX.tn_f0.w, XX.tn_f0.h, XX.tn_f0.cl, XX.tn_f0.map, new Matrix(1, 0, 0, 1, 90, 185));
var BLOCKA:MyBitmap = new MyBitmap(XX.block.w, XX.block.h, XX.block.cl, XX.block.map, new Matrix(1, 0, 0, 1, 181, 184));
var BLOCKB:MyTilingBitmap = new MyTilingBitmap(XX.block.w, XX.block.h, XX.block.cl, XX.block.map, new Matrix(1, 0, 0, 1, 213, 168), 1, 2);
var BLOCKC:MyTilingBitmap = new MyTilingBitmap(XX.block.w, XX.block.h, XX.block.cl, XX.block.map, new Matrix(1, 0, 0, 1, 245, 152), 1, 3);
var BLOCK2:MyTilingBitmap = new MyTilingBitmap(XX.block2.w, XX.block2.h, XX.block2.cl, XX.block2.map, new Matrix(1, 0, 0, 1, 16, 24), 15, 1);
var BLOCK3:MyTilingBitmap = new MyTilingBitmap(XX.hb_f0.w, XX.hb_f0.h, XX.hb_f0.cl, XX.hb_f0.map, new Matrix(1, 0, 0, 1, 69, 144), 4, 1);
var BLOCK4:MyBitmap = new MyBitmap(XX.empblock.w, XX.empblock.h, XX.empblock.cl, XX.empblock.map, new Matrix(1, 0, 0, 1, 53, 144));
var BLOCK5:MyBitmap = new MyBitmap(XX.empblock.w, XX.empblock.h, XX.empblock.cl, XX.empblock.map, new Matrix(1, 0, 0, 1, 117, 144));
var BLOCK6:MyBitmap = new MyBitmap(XX.hb_f0.w, XX.hb_f0.h, XX.hb_f0.cl, XX.hb_f0.map, new Matrix(1, 0, 0, 1, 133, 144));
var KINOKO:MyBuru2Bitmap = new MyBuru2Bitmap(XX.kinoko.w, XX.kinoko.h, XX.kinoko.cl, XX.kinoko.map, new Matrix(1, 0, 0, 1, 196, 185));
var MERIO:MyBitmap = new MyBitmap(XX.merio.w, XX.merio.h, XX.merio.cl, XX.merio.map, new Matrix(1, 0, 0, 1, 101, 128));
layerlist = [];
layerlist.push(YUKA);
layerlist.push(ASSET0);
layerlist.push(COIN);
layerlist.push(QRYBO);
layerlist.push(BLOCKA);
layerlist.push(BLOCKB);
layerlist.push(BLOCKC);
layerlist.push(BLOCK2);
layerlist.push(BLOCK3);
layerlist.push(BLOCK4);
layerlist.push(BLOCK5);
layerlist.push(BLOCK6);
layerlist.push(KINOKO);
layerlist.push(MERIO);
startRender()
}
public function startRender():void {
this.addEventListener(Event.ENTER_FRAME, render);
}
public function stopRender():void {
}
public function render(e:Event):void {
canvasBitmapData.fillRect(canvasBitmapData.rect, 0x000000);
var li:Array = layerlist;
var l:uint = li.length;
for (var i:uint = 0; i < l; i++) {
li[i].render();
canvasBitmapData.draw(li[i],li[i].matrix)
}
}
}
}
import flash.display.Bitmap;
import flash.display.BitmapData;
import adobe.utils.CustomActions;
import flash.display.Graphics;
import flash.display.Sprite;
import flash.events.Event;
import flash.geom.Matrix;
//基本Bitmap
class MyBitmap extends Bitmap
{
public var sizew:uint;
public var sizeh:uint;
public var colorlist:Array;
public var map:Array;
public var matrix:Matrix;
public function MyBitmap(sizew:uint, sizeh:uint, colorlist:Array, map:Array, matrix:Matrix) {
this.sizew = sizew;
this.sizeh = sizeh;
this.colorlist = colorlist;
this.map = map;
this.matrix = matrix;
makeBitmapData();
this.build();
}
public function makeBitmapData():void {
this.bitmapData = new BitmapData(this.sizew, this.sizeh, true, 0x00000000);
}
public function build():void {
this.bitmapData.unlock();
var cli:Array = this.colorlist;
var li:Array = this.map;
var l:uint = li.length;
for (var i:uint = 0; i < l; i++) {
var x:uint = i - (Math.floor(i / sizew) * sizew);
var y:uint = Math.floor(i / sizew);
if (li[i] != 0) this.bitmapData.setPixel32(x, y, cli[li[i]]);
}
this.bitmapData.lock();
}
public function render():void {
}
}
//ぶるるBitmap
class MyBuru2Bitmap extends MyBitmap
{
public function MyBuru2Bitmap(sizew:uint, sizeh:uint, colorlist:Array, map:Array , matrix:Matrix) {
super(sizew, sizeh, colorlist, map, matrix);
}
private var flg:Boolean = false;
public override function render():void {
flg ? this.matrix.tx -= 2 : this.matrix.tx += 2;
flg = !flg;
}
}
//タイリングBitmap
class MyTilingBitmap extends MyBitmap
{
private var tilewc:uint;
private var tilehc:uint;
public function MyTilingBitmap(sizew:uint, sizeh:uint, colorlist:Array, map:Array , matrix:Matrix, tilewc:uint = 1, tilehc:uint = 1) {
this.tilewc = tilewc;
this.tilehc = tilehc;
super(sizew, sizeh, colorlist, map, matrix);
}
public override function makeBitmapData():void {
this.bitmapData = new BitmapData(this.sizew * tilewc, this.sizeh * tilehc, true, 0x00000000);
}
public override function build():void{
super.build();
if(tilewc>1){
var ma:Matrix = new Matrix();
ma.translate(this.sizew,0)
this.bitmapData.draw(this, ma) //?
}
if(tilehc>1){
ma = new Matrix();
ma.translate(0,this.sizeh)
this.bitmapData.draw(this, ma) //?
}
}
}
//アニメBitmap
//未完成
/*class MyAnimBitmap extends Bitmap
{
public var sizew:uint;
public var sizeh:uint;
public var matrix:Matrix;
private var framlist:Array;
private var frmcnt:uint = 0;
private var frmcntmax:uint = 0;
public function MyAnimBitmap(sizew:uint, sizeh:uint, matrix:Matrix) {
this.sizew = sizew;
this.sizeh = sizeh;
this.matrix = matrix;
framlist = [];
makeBitmapData();
this.build();
}
public function makeBitmapData() {
this.bitmapData = new BitmapData(this.sizew, this.sizeh, true, 0x00000000);
}
public function addFrame(param:MyBitmap) {
framlist.push(param);
frmcntmax = framlist.length;
}
public function build() {
this.bitmapData.unlock();
this.bitmapData.lock();
}
public function render() {
}
}*/
//data
class XX
{
static public var kinoko:Object = {
w:16,
h:16,
map:[0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,2,2,0,0,0,0,0,0,0,0,0,1,1,1,1,2,2,2,2,0,0,0,0,0,0,0,1,1,1,1,1,2,2,2,2,2,0,0,0,0,0,1,1,1,1,1,1,1,2,2,2,1,1,0,0,0,1,1,2,2,2,1,1,1,1,1,1,1,1,1,0,0,1,2,2,2,2,2,1,1,1,1,1,1,1,1,0,1,1,2,2,2,2,2,1,1,1,1,1,2,2,1,1,1,1,2,2,2,2,2,1,1,1,1,1,2,2,2,1,1,1,1,2,2,2,1,1,1,1,1,1,1,2,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,2,2,2,3,3,3,3,3,3,2,2,2,1,0,0,0,0,0,3,3,3,3,3,3,3,3,0,0,0,0,0,0,0,0,3,3,3,3,3,3,1,3,0,0,0,0,0,0,0,0,3,3,3,3,3,3,1,3,0,0,0,0,0,0,0,0,0,3,3,3,3,1,3,0,0,0,0,0],
cl:[0xFFff0000, 0xFFffa000, 0xFFe05000, 0xFFffffff]
};
static public var merio:Object = {
w:16,
h:16,
map:[0,0,0,0,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,2,2,2,3,3,2,3,0,0,0,0,0,0,0,0,2,3,2,3,3,3,2,3,3,3,0,0,0,0,0,0,2,3,2,2,3,3,3,2,3,3,3,0,0,0,0,0,2,2,3,3,3,3,2,2,2,2,0,0,0,0,0,0,0,0,3,3,3,3,3,3,3,0,0,0,0,0,0,0,0,2,2,1,2,2,2,0,0,0,0,0,0,0,0,0,2,2,2,1,2,2,1,2,2,2,0,0,0,0,0,2,2,2,2,1,1,1,1,2,2,2,2,0,0,0,0,3,3,2,1,3,1,1,3,1,2,3,3,0,0,0,0,3,3,3,1,1,1,1,1,1,3,3,3,0,0,0,0,3,3,1,1,1,1,1,1,1,1,3,3,0,0,0,0,0,0,1,1,1,0,0,1,1,1,0,0,0,0,0,0,0,2,2,2,0,0,0,0,2,2,2,0,0,0,0,0,2,2,2,2,0,0,0,0,2,2,2,2,0,0,0],
cl:[0xFFff0000, 0xFFe05000, 0xFF888800, 0xFFffa000]
};
static public var coin_f0:Object = {
w:5,
h:8,
map:[0,1,1,2,0,1,1,1,1,2,1,1,1,1,2,1,1,1,1,2,1,1,1,1,2,1,1,1,1,2,2,1,1,2,3,0,2,2,3,0],
cl:[0xFFff0000, 0xFFffa000, 0xFF0, 0xFFc07000]
};
static public var coin_f1:Object = {
w:5,
h:8,
map:[0,1,1,2,0,1,1,1,1,2,1,1,1,1,2,1,1,1,1,2,1,1,1,1,2,1,1,1,1,2,2,1,1,2,1,0,2,2,1,0],
cl:[0xFFff0000, 0xFFc07000, 0xFF0]
};
static public var coin_f2:Object = {
w:5,
h:8,
map:[0,1,1,2,0,1,1,1,1,2,1,1,1,1,2,1,1,1,1,2,1,1,1,1,2,1,1,1,1,2,2,1,1,2,3,0,2,2,3,0],
cl:[0xFFff0000,0xFF784000,0xFF0,0xFFc07000]
};
static public var block:Object = {
w:16,
h:16,
map:[1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,2,1,2,2,2,2,2,2,2,2,2,2,2,2,3,3,2,2,1,2,2,2,2,2,2,2,2,2,2,3,3,3,2,2,2,1,2,2,2,2,2,2,2,2,3,3,3,3,2,2,2,2,1,1,1,1,1,1,1,1,3,3,3,3,2,2,2,2,1,1,1,1,1,1,1,1,3,3,3,3,2,2,2,2,1,1,1,1,1,1,1,1,3,3,3,3,2,2,2,2,1,1,1,1,1,1,1,1,3,3,3,3,2,2,2,2,1,1,1,1,1,1,1,1,3,3,3,3,2,2,2,2,1,1,1,1,1,1,1,1,3,3,3,3,2,2,2,2,1,1,1,1,1,1,1,1,3,3,3,3,2,2,2,2,1,1,1,1,1,1,1,1,3,3,3,3,2,2,2,3,3,3,3,3,3,3,3,3,1,3,3,3,2,2,3,3,3,3,3,3,3,3,3,3,3,1,3,3,2,3,3,3,3,3,3,3,3,3,3,3,3,3,1,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,1],
cl:[0xFFff0000, 0xFF4090c0, 0xFFa0fff0, 0xFF000000]
};
static public var block2:Object = {
w:16,
h:15,
map:[1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,2,1,1,1,1],
cl:[0xFFff0000,0xFF4090c0,0xFF000000]
};
static public var empblock:Object = {
w:16,
h:16,
map:[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,2,1,2,2,2,2,2,2,2,2,2,2,1,2,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,1,2,1,2,2,2,2,2,2,2,2,2,2,1,2,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0],
cl:[0xFFff0000, 0xFF4090c0, 0xFFc07000]
};
static public var yuka:Object = {
w:16,
h:16,
map:[1,2,2,2,2,1,1,2,2,2,2,2,2,2,2,3,2,1,1,1,1,3,2,1,1,1,1,1,1,1,1,3,2,1,1,1,1,3,2,1,1,1,1,1,1,1,1,3,2,1,1,1,1,3,2,1,1,1,1,1,1,1,1,3,2,3,1,1,1,3,2,1,1,1,1,1,1,1,1,3,1,3,3,3,3,1,2,1,1,1,1,1,1,1,1,3,2,2,2,2,2,3,2,1,1,1,1,1,1,1,1,3,2,1,1,1,1,3,2,1,1,1,1,1,1,1,1,3,2,1,1,1,1,3,2,1,1,1,1,1,1,1,1,3,2,1,1,1,1,3,2,1,1,1,1,1,1,1,1,3,1,1,1,1,1,3,3,3,1,1,1,1,1,1,3,2,1,1,1,1,1,3,2,2,3,3,1,1,1,1,3,2,1,1,1,1,1,3,2,1,2,2,3,3,3,3,2,1,1,1,1,1,1,3,2,1,1,1,2,2,2,3,2,1,1,1,1,1,3,3,2,1,1,1,1,1,1,3,2,1,3,3,3,3,3,1,1,3,3,3,3,3,3,1,2,3],
cl:[0xFFff0000, 0xFF4090c0, 0xFFa0fff0, 0xFF000000]
};
static public var asset0:Object = {
w:207,
h:15,
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static public var tn_f1:Object = {
w:33,
h:16,
map:[0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,1,2,2,1,1,1,1,1,1,2,2,1,0,0,0,0,1,2,2,1,1,1,1,1,1,2,2,1,0,0,0,0,1,1,1,3,2,1,1,1,1,2,3,1,1,1,0,0,1,1,1,3,2,1,1,1,1,2,3,1,1,1,0,0,0,1,1,1,3,2,2,2,2,2,2,3,1,1,1,0,0,1,1,1,3,2,2,2,2,2,2,3,1,1,1,0,0,1,1,1,1,3,2,3,1,1,3,2,3,1,1,1,1,1,1,1,1,3,2,3,1,1,3,2,3,1,1,1,1,0,1,1,1,1,3,3,3,1,1,3,3,3,1,1,1,1,1,1,1,1,3,3,3,1,1,3,3,3,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,1,1,1,1,3,3,3,3,3,3,1,1,1,1,0,0,1,1,1,1,3,3,3,3,3,3,1,1,1,1,0,0,0,0,0,0,3,3,3,3,3,3,3,3,0,0,0,0,0,0,0,0,3,3,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,3,3,3,3,3,3,3,3,2,2,0,0,0,0,0,0,3,3,3,3,3,3,3,3,2,2,0,0,0,0,0,0,2,2,3,3,3,3,3,2,2,2,2,2,0,0,0,0,2,2,3,3,3,3,3,2,2,2,2,2,0,0,0,0,0,2,2,2,3,3,3,2,2,2,2,2,2,0,0,0,0,2,2,2,3,3,3,2,2,2,2,2,2,0,0,0,0,0,0,2,2,2,3,3,2,2,2,2,2,0,0,0,0,0,0,2,2,2,3,3,2,2,2,2,2,0,0,0],
cl:[0xFFff0000,0xFF4090c0,0xFF305080,0xFFa0fff0]
};
static public var hb_f0:Object = {
w:16,
h:16,
map:[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,1,2,3,2,2,2,2,2,2,2,2,2,2,3,2,3,1,2,2,2,2,1,1,1,1,1,2,2,2,2,2,3,1,2,2,2,1,1,3,3,3,1,1,2,2,2,2,3,1,2,2,2,1,1,3,2,2,1,1,3,2,2,2,3,1,2,2,2,1,1,3,2,2,1,1,3,2,2,2,3,1,2,2,2,2,3,3,2,1,1,1,3,2,2,2,3,1,2,2,2,2,2,2,1,1,3,3,3,2,2,2,3,1,2,2,2,2,2,2,1,1,3,2,2,2,2,2,3,1,2,2,2,2,2,2,2,3,3,2,2,2,2,2,3,1,2,2,2,2,2,2,1,1,2,2,2,2,2,2,3,1,2,2,2,2,2,2,1,1,3,2,2,2,2,2,3,1,2,3,2,2,2,2,2,3,3,2,2,2,3,2,3,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3],
cl:[0xFFff0000, 0xFFc07000, 0xFFffa000, 0xFF4090c0]
};
static public var hb:Object = {
w:16,
h:16,
map:[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,2,1,1,1,1,1,1,1,1,1,1,2,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,2,2,2,1,1,1,1,1,1,2,1,1,1,1,1,1,2,1,1,1,1,2,1,1,1,2,1,1,1,1,1,1,2,1,1,1,1,2,1,1,1,2,1,1,1,1,1,2,2,1,1,1,1,2,1,1,1,2,1,1,1,1,1,1,1,1,1,2,2,2,1,1,1,2,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,2,1,1,1,1,1,1,1,1,2,2,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,2,1,1,1,1,1,2,1,1,2,1,1,1,1,1,2,2,1,1,1,2,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2],
cl:[0xFFff0000,0xFFc07000,0xFF4090c0]
};
static public var hb_f2:Object = {
w:16,
h:16,
map:[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,1,2,3,2,2,2,2,2,2,2,2,2,2,3,2,3,1,2,2,2,2,1,1,1,1,1,2,2,2,2,2,3,1,2,2,2,1,1,3,3,3,1,1,2,2,2,2,3,1,2,2,2,1,1,3,2,2,1,1,3,2,2,2,3,1,2,2,2,1,1,3,2,2,1,1,3,2,2,2,3,1,2,2,2,2,3,3,2,1,1,1,3,2,2,2,3,1,2,2,2,2,2,2,1,1,3,3,3,2,2,2,3,1,2,2,2,2,2,2,1,1,3,2,2,2,2,2,3,1,2,2,2,2,2,2,2,3,3,2,2,2,2,2,3,1,2,2,2,2,2,2,1,1,2,2,2,2,2,2,3,1,2,2,2,2,2,2,1,1,3,2,2,2,2,2,3,1,2,3,2,2,2,2,2,3,3,2,2,2,3,2,3,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3],
cl:[0xFFff0000, 0xFFc07000, 0xFF784000, 0xFF4090c0]
};
}