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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: Circular (2)

...
@author ue
/**
 * Copyright Aquioux ( http://wonderfl.net/user/Aquioux )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/fexH
 */

// forked from _ueueueueue's Circular
package 
{
	import flash.display.*;
	import flash.events.*;
	import flash.geom.*;
	import flash.text.*;
	import flash.ui.*;
	import frocessing.color.ColorHSV;
	import net.hires.debug.Stats;
	
	[SWF(width=465,height=465,backgroundColor=0xFFFFFF,frameRate=30)]
	
	/**
	 * ...
	 * @author ue
	 */
	
	public class Main extends Sprite 
	{
		private const NUM:int = 10000;
		private const PI:Number = Math.PI;
		private const PI2:Number = Math.PI * 2;
		private const CX:int = 232;
		private const CY:int = 232;
		private const FIBO:Number = ((1 + Math.sqrt(5)) * .5);
		
		private var canvas:BitmapData;
		private var glow:BitmapData;
		private var mat:Matrix = new Matrix(.25, 0, 0, .25);
		private var particles:Vector.<Particle> = new Vector.<Particle>(NUM, true);
		private var n:Number = 0;
		private var n2:Number = 0;
		private var i:int;
		private var hsv:ColorHSV = new ColorHSV();
		
		public function Main():void 
		{
			stage.quality = StageQuality.MEDIUM;
			canvas = new BitmapData(465, 465, false, 0x0);
			addChild(new Bitmap(canvas)) as Bitmap;
			
			glow = new BitmapData(465 / 4, 465 / 4, false, 0x0);
			var bmp:Bitmap = addChild(new Bitmap(glow, PixelSnapping.NEVER, true)) as Bitmap;
			bmp.scaleX = bmp.scaleY = 4;
			bmp.blendMode = BlendMode.ADD;
			
			for (var i:int = 0; i < NUM; i++) 
			{
				var p:Particle = new Particle();
				particles[i] = p;
			}
			addEventListener(Event.ENTER_FRAME, update);
			addChild(new Stats());
		}
		
		private function update(e:Event):void 
		{
			n += .0001;
			n2 += 5;
			canvas.lock();
			canvas.fillRect(canvas.rect, 0x0);
			for (i = 0; i < NUM; i++) 
			{
				var p:Particle = particles[i] as Particle;
				var angle:Number = FIBO * i * n;
				p.x = CX + Math.cos(angle) * i * .052;
				p.y = CY + Math.sin(angle) * i * .052;
				hsv.h = angle * n2 / (PI2 + n2);
				canvas.setPixel(p.x, p.y, hsv.value);
			}
			glow.draw(canvas, mat);
			canvas.unlock();
			
		}
	}
}

import flash.display.Graphics;

class Particle
{
	public var x:Number, y:Number;
	public function Particle(){}
}