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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: 99 puzzle

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by vasylbo 04 May 2011
// forked from ngs's 99 puzzle
package {
  import flash.display.Sprite;
  import flash.net.URLRequest;
  import flash.events.Event;
  import flash.display.BitmapData;
  import flash.display.Loader;
  import flash.geom.Matrix;
  import flash.system.LoaderContext;
  public class NinetyNinePuzzle extends Sprite {
    public var puzzle:SlidingBlockPuzzle;
    private var loader:Loader;
    public static const IMGURL:String = "http://farm4.static.flickr.com/3605/3464779547_ee90cb1066.jpg";
    public static const W:uint = 465, H:uint = 465;
    public function NinetyNinePuzzle() {
      addEventListener(Event.ADDED_TO_STAGE,init);
    }
    private function init(e:Event):void {
      loader = new Loader();
      var context:LoaderContext = new LoaderContext(true);
      loader.contentLoaderInfo.addEventListener(Event.COMPLETE,onImageLoaded);
      loader.load(new URLRequest(IMGURL),context);
    }
    private function onImageLoaded(e:Event):void {
      var source:BitmapData = new BitmapData(W,H,false);
      var sx:Number = W / loader.width;
      var sy:Number = H / loader.height;
      if (sx > sy)
        source.draw(loader, new Matrix(sx, 0, 0, sx, 0, (H - loader.height * sx) / 2), null, null, null, true);
      else
        source.draw(loader, new Matrix(sy, 0, 0, sy, (W - loader.width * sy) / 2, 0), null, null, null, true);
      puzzle = new SlidingBlockPuzzle(source,3,3,1);
      Block.border = 0;
      addChild(puzzle);
    }
  }
}

import flash.display.Sprite;
import flash.display.BitmapData;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.geom.Matrix;
import caurina.transitions.Tweener;
class SlidingBlockPuzzle extends Sprite {
  public var board:Array,difficult:uint;
  private var _skip:uint,_src:BitmapData,dummy:Sprite,_cols:uint,_rows:uint;
  public function SlidingBlockPuzzle(src:BitmapData,cols:uint,rows:uint,skip:uint) {
    _cols = cols; _rows = rows; _skip = skip; _src = src;
    dummy = new Sprite();
    dummy.graphics.beginFill(0,0);
    dummy.graphics.drawRect(0,0,src.width,src.height);
    dummy.graphics.endFill();
    addChild(dummy);
    addEventListener(Event.ADDED_TO_STAGE,init);
  }
  public function get skip():uint { return _skip; }
  public function get cols():uint { return _cols; }
  public function get rows():uint { return _rows; }
  public function get src():BitmapData { return _src; }
  private function init(e:Event=null):void {
    board = [];
    width = src.width;
    height = src.height;
    var k:uint,i:uint,j:uint=cols-1;
    for(k=1;k<=cols*rows;++k) {
      var p:Block = new Block(k,this);
      addChild(p);
      board.push(p);
    }
    addChild(dummy);
    difficult = difficult || cols*(rows+1)*2;
    for(k=0;k<difficult;k++) {
      i = ~~(Math.random()*cols);
      shift(i,j);
      j = ~~(Math.random()*rows);
      shift(i,j);
    }
    addEventListener(MouseEvent.CLICK, function(e:MouseEvent):void {
      shift(e.localX/(src.width/cols), e.localY/(src.height/rows));
      repaint();
    });
    repaint(true);
    removeEventListener(Event.ADDED_TO_STAGE,init);

  }
  private function shift(x:uint,y:uint):void {
    if (x>=0&&x<cols&&y>=0&&y<rows) {
      for (var i:int=0;i<rows;++i) {
        var p:Block = board[y*rows+i];
        if (p.skip) {
          for (; i>x; --i)
            board[y*rows+i] = board[y*rows+i-1];
          for (; i<x; ++i)
            board[y*rows+i] = board[y*rows+i+1];
          board[y*rows+x] = p;
          return;
        }
      }
      for (var j:int = 0; j<cols; ++j) {
        p = board[j*cols+x];
        if (p.skip) {
          for (; j>y; --j)
            board[j*cols+x] = board[(j-1)*cols+x];
          for (; j<y; ++j)
          board[j*cols+x] = board[(j+1)*cols+x];
          board[y*cols+x] = p;
          return;
        }
      }
    }
  }
  private function checkComplete(e:Event=null):void {
    for(var i:uint=1;i<=board.length;++i) {
      var p:Block = board[i-1];
      if(p.value!=i) return;
    }
    dispatchEvent(new Event(Event.COMPLETE));
  }
  private function repaint(notween:Boolean=false):void {
    for (var j:int=0;j<rows;++j) {
      for (var i:int=0;i<cols;++i) {
        var p:Block = board[j*cols+i];
        var tgx:uint = uint(i*src.width/cols);
        var tgy:uint = uint(j*src.height/rows);
        if(notween) {
          p.x = tgx; p.y = tgy;
        } else
          Tweener.addTween(p, {x:tgx, y:tgy, time:0.1, transition:"easeOutQuad",onComplete:!(j+i)?checkComplete:null});
      }
    }
  }
}

import flash.display.Sprite;
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.geom.Rectangle;
import flash.geom.Point;
class Block extends Sprite {
  public var value:uint;
  public var skip:Boolean;
  public static var border:uint = 1;
  public static var embossBitmapData:BitmapData = null;
  public function Block(value:uint,puzzle:SlidingBlockPuzzle) {
    this.value = value;
    this.skip = puzzle.skip == value;
    var src:BitmapData = puzzle.src;
    if(skip) return;
    var w:uint = ~~(src.width/puzzle.cols);
    var h:uint = ~~(src.height/puzzle.rows);
    var bitmap:BitmapData = new BitmapData(w-border*2, h-border*2, false);
    var rect:Rectangle = new Rectangle((value-1)%puzzle.cols*w+border, Math.floor((value-1)/puzzle.rows)*h+border, w-border*2, h-border*2);
    bitmap.copyPixels(src, rect, new Point());
    var bmp:Bitmap = new Bitmap(bitmap);
    bmp.x = border; bmp.y = border;
    addChild(bmp);
    if(embossBitmapData) {
      addChild(new Bitmap(embossBitmapData));
    }
  }
}