forked from: Slot Machine Rendering f.f.: 朝青龍ゲーム
クリックとキーでそろう。
ブラー追加。
リールが独立している。
/**
* Copyright dannnn ( http://wonderfl.net/user/dannnn )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/fONr
*/
/**
* Copyright dannnn ( http://wonderfl.net/user/dannnn )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/h44X
*/
// forked from dannnn's forked from: forked from: forked from: 朝青龍ゲーム
// forked from takaHanada's forked from: forked from: 朝青龍ゲーム
// forked from takaHanada's forked from: 朝青龍ゲーム
// forked from o8que's 朝青龍ゲーム
// リール回転+モーションブラー
/* -------------------------------------------------------------------
* いきおいで作ってしまった。反省はしていない。
*
* [inspired by]
* 昼青龍「朝青龍がやられたようだな・・・」:アルファルファモザイク
* http://alfalfalfa.com/archives/384861.html
* 簡単にそろうようにした@貴花田
* -------------------------------------------------------------------
* [遊び方]
* 真ん中のボタンをクリックして朝青龍を完成させてください。
* (完成しても何も起きませんが、気持ちいいと思います)
* -------------------------------------------------------------------
* [いじりどころ]
* SLOT_TEXTの中身を変えるだけで自分だけのスロットマシーンを作れます。
* -------------------------------------------------------------------
*/
package {
import flash.events.KeyboardEvent;
import com.bit101.components.PushButton;
import flash.display.Sprite;
import flash.events.Event;
public class MorningBlueDragon extends Sprite {
public static const SLOT_NUM:int = 9;
public static const SLOT_LEFT0:int = 0;
public static const SLOT_LEFT1:int = 3;
public static const SLOT_LEFT2:int = 6;
public static const SLOT_MIDDLE0:int = 1;
public static const SLOT_MIDDLE1:int = 4;
public static const SLOT_MIDDLE2:int = 7;
public static const SLOT_RIGHT0:int = 2;
public static const SLOT_RIGHT1:int = 5;
public static const SLOT_RIGHT2:int = 8;
public static const SLOT_SIZE:int = 140;
private static const SLOT_TEXT:Array =
[["replay", "cherry", "bell", "watermelon", "bar", "b7", "r7"],
["replay", "cherry", "bell", "watermelon", "bar", "b7", "r7"],
["replay", "cherry", "bell", "watermelon", "bar", "b7", "r7"],
["replay", "cherry", "bell", "watermelon", "bar", "b7", "r7"],
["replay", "cherry", "bell", "watermelon", "bar", "b7", "r7"],
["replay", "cherry", "bell", "watermelon", "bar", "b7", "r7"],
["replay", "cherry", "bell", "watermelon", "bar", "b7", "r7"],
["replay", "cherry", "bell", "watermelon", "bar", "b7", "r7"],
["replay", "cherry", "bell", "watermelon", "bar", "b7", "r7"]];
private var _slots:Array;
private var _stopped:int;
public function MorningBlueDragon() {
_slots = [];
for (var i:int = 0; i < SLOT_NUM; i++) {
var slot:Slot = new Slot((i % 3) * SLOT_SIZE + 10, Math.floor(i / 3) * SLOT_SIZE + 10);
slot.setTextList(SLOT_TEXT[i]);
_slots.push(slot);
addChild(slot);
}
new PushButton(this, SLOT_SIZE + 30, SLOT_SIZE*3 + 20, "click!", clickButton);
addEventListener(KeyboardEvent.KEY_DOWN, stop);
addEventListener(Event.ENTER_FRAME, update);
}
private function clickButton(e:Event):void {
var i:int;
for (i = 0; i < SLOT_NUM; i++) {
if (_slots[i].roll) {
_slots[i].roll = false;
break;
}
}
if (i == SLOT_NUM) {
for (var j:int = 0; j < SLOT_NUM; j++) {
_slots[j].roll = true;
}
}
}
private function stop(event:KeyboardEvent):void
{
if (event.keyCode == 81) // 'q'
{
_slots[SLOT_LEFT0].roll = false;
trace("leftq");
}
if(event.keyCode == 65) // 'a'
{
_slots[SLOT_LEFT1].roll = false;
trace("lefta");
}
if(event.keyCode == 90) // 'z'
{
_slots[SLOT_LEFT2].roll = false;
trace("leftz");
}
if(event.keyCode == 87) // 'w'
{
_slots[SLOT_MIDDLE0].roll = false;
trace("middlew");
}
if(event.keyCode == 83) // 's'
{
_slots[SLOT_MIDDLE1].roll = false;
trace("middles");
}
if(event.keyCode == 88) // 'x'
{
_slots[SLOT_MIDDLE2].roll = false;
trace("middlex");
}
if(event.keyCode == 69) // 'e'
{
_slots[SLOT_RIGHT0].roll = false;
trace("righte");
}
if(event.keyCode == 68) // 'd'
{
_slots[SLOT_RIGHT1].roll = false;
trace("rightd");
}
if(event.keyCode == 67) // 'c'
{
_slots[SLOT_RIGHT2].roll = false;
trace("rightc");
}
if (event.keyCode == 82) //'r'
{
if (_slots[SLOT_LEFT0].roll || _slots[SLOT_MIDDLE0].roll || _slots[SLOT_RIGHT0].roll) {
_slots[SLOT_LEFT0].roll = false;
_slots[SLOT_MIDDLE0].roll = false;
_slots[SLOT_RIGHT0].roll = false;
}
trace("rowr");
}
if (event.keyCode == 82) //'r'
{
if (_slots[SLOT_LEFT0].roll || _slots[SLOT_MIDDLE0].roll || _slots[SLOT_RIGHT0].roll) {
_slots[SLOT_LEFT0].roll = false;
_slots[SLOT_MIDDLE0].roll = false;
_slots[SLOT_RIGHT0].roll = false;
}
trace("rowr");
}
if (event.keyCode == 70) //'f'
{
if (_slots[SLOT_LEFT1].roll || _slots[SLOT_MIDDLE1].roll || _slots[SLOT_RIGHT1].roll) {
_slots[SLOT_LEFT1].roll = false;
_slots[SLOT_MIDDLE1].roll = false;
_slots[SLOT_RIGHT1].roll = false;
}
trace("rowf");
}
if (event.keyCode == 86) //'v'
{
if (_slots[SLOT_LEFT2].roll || _slots[SLOT_MIDDLE2].roll || _slots[SLOT_RIGHT2].roll) {
_slots[SLOT_LEFT2].roll = false;
_slots[SLOT_MIDDLE2].roll = false;
_slots[SLOT_RIGHT2].roll = false;
}
trace("rowv");
}
if (event.keyCode == 37 /*|| event.keyCode == 65*/)//left or 'a'
{
if (_slots[SLOT_LEFT0].roll || _slots[SLOT_LEFT1].roll || _slots[SLOT_LEFT2].roll) {
_slots[SLOT_LEFT0].roll = false;
_slots[SLOT_LEFT1].roll = false;
_slots[SLOT_LEFT2].roll = false;
}
trace("left");
}
if (event.keyCode == 40 /*|| event.keyCode == 83*/)//down or 's'
{
if (_slots[SLOT_MIDDLE0].roll||_slots[SLOT_MIDDLE1].roll||_slots[SLOT_MIDDLE2].roll) {
_slots[SLOT_MIDDLE0].roll = false;
_slots[SLOT_MIDDLE1].roll = false;
_slots[SLOT_MIDDLE2].roll = false;
}
trace("middle");
}
if (event.keyCode == 39 /*|| event.keyCode == 68*/)//right or 'd'
{
if (_slots[SLOT_RIGHT0].roll||_slots[SLOT_RIGHT1].roll||_slots[SLOT_RIGHT2].roll) {
_slots[SLOT_RIGHT0].roll = false;
_slots[SLOT_RIGHT1].roll = false;
_slots[SLOT_RIGHT2].roll = false;
}
trace("right");
}
}
private function update(e:Event):void {
/*for (var i:int = 0; i < SLOT_NUM; i++) {
if (_slots[i].roll) {
_slots[i].setTextList(SLOT_TEXT[i][Math.floor(SLOT_TEXT[i].length * Math.random())]);
}*/
_stopped = 0;
for (var i:int=0; i<SLOT_NUM; i++) _stopped += _slots[i].update();
}
}
}
import flash.display.*;
import flash.filters.*;
import flash.events.*;
import flash.geom.*;
import flash.text.*;
class Slot extends Sprite {
public var roll:Boolean;
private var _list:Vector.<BitmapData> = new Vector.<BitmapData>();
private var _screen:BitmapData;
private var _index:Number, _vel:Number;
private var _pt:Point = new Point(0, 0);
private var _blur:BlurFilter = new BlurFilter(1, 16);
public function Slot(posx:int, posy:int) {
var size:int = MorningBlueDragon.SLOT_SIZE;
x = posx;
y = posy;
buttonMode = true;
graphics.lineStyle(2, 0x808080);
graphics.drawRect(0,0,size,size);
addChild(new Bitmap(_screen = new BitmapData(size, size, false, 0xffffff)));
addEventListener("click", function(e:Event) : void { roll = false; } );
_index = 0;
_vel = 0;
roll = false;
}
public function setTextList(texts:Array):void {
var tf:TextField = new TextField();
tf.defaultTextFormat = new TextFormat(null, _screen.width);
tf.width = tf.height = _screen.width;
_list.length = texts.length;
for (var i:int=0; i<texts.length; i++) {
tf.text = texts[i];
_list[i] = new BitmapData(_screen.width, _screen.height, true, 0);
_list[i].draw(tf, null, new ColorTransform(1,1,1,0.4,(i==0)?255:0));
}
}
public function update() : int {
var i0:int, i1:int, i:int;
_screen.fillRect(_screen.rect, 0xffffff);
for (i=0; i<6; i++) {
i0 = int(_index);
i1 = (i0+1) % _list.length;
_pt.y = (_index - i0) * _screen.height;
_screen.copyPixels(_list[i0], _screen.rect, _pt);
_pt.y -= _screen.height;
_screen.copyPixels(_list[i1], _screen.rect, _pt);
_index += _vel;
if (_index >= _list.length) _index -= _list.length;
_vel += (roll) ? 0.001 : -0.01;
if (_vel > 0.05) _vel = 0.05;
else if (_vel < 0) {
_vel = 0;
_index = int(_index+0.5) % _list.length;
}
}
if (_vel > 0.03) _screen.applyFilter(_screen, _screen.rect, _screen.rect.topLeft, _blur);
return (roll) ? 0 : 1;
}
}