Bomb (1)
/**
* Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/fL1o
*/
////////////////////////////////////////////////////////////////////////////////
// Bomb (1)
////////////////////////////////////////////////////////////////////////////////
package {
import flash.display.Sprite;
import flash.display.Shape;
import flash.geom.Rectangle;
import flash.events.MouseEvent;
[SWF(backgroundColor="#EEEEEE", width="465", height="465", frameRate="30")]
public class Main extends Sprite {
private var bomb:Bomb;
private static var radius:uint = 120;
public function Main() {
init();
}
private function init():void {
bomb = new Bomb(radius);
addChild(bomb);
bomb.x = 232;
bomb.y = 272;
bomb.buttonMode = true;
bomb.addEventListener(MouseEvent.MOUSE_OVER, rollOver, false, 0, true);
bomb.addEventListener(MouseEvent.MOUSE_OUT, rollOut, false, 0, true);
}
private function rollOver(evt:MouseEvent):void {
bomb.start();
}
private function rollOut(evt:MouseEvent):void {
bomb.stop();
}
}
}
//////////////////////////////////////////////////
// Bombクラス
//////////////////////////////////////////////////
import flash.display.Sprite;
import flash.display.Shape;
import flash.events.Event;
import flash.filters.DropShadowFilter;
import flash.filters.GlowFilter;
import flash.geom.Matrix;
import flash.display.GradientType;
import flash.display.SpreadMethod;
import flash.display.InterpolationMethod;
import flash.display.BlendMode;
class Bomb extends Sprite {
private var radius:uint;
private var color:uint = 0x000000;
private var bomb:Sprite;
private var string:Shape;
private var fire:Shape;
private var base:Shape;
private var shadow:Shape;
private var light:Shape;
private var reflection:Shape;
private var shade:Shape;
private static var bColor:uint = 0xFFFFFF;
private static var sColor:uint = 0x000000;
private static var fColor:uint = 0xFF0000;
private var sx:Number = 0;
private var sy:Number = 0;
private var fx:Number = 0;
private var fy:Number = 0;
public function Bomb(r:uint) {
radius = r;
draw();
mouseChildren = false;
}
private function draw():void {
sx = radius*Math.cos(-100*Math.PI/180);
sy = radius*Math.sin(-100*Math.PI/180);
fx = sx-radius*0.3;
fy = sy-radius*0.5;
//
shade = new Shape();
addChild(shade);
shade.y = radius;
bomb = new Sprite();
addChild(bomb);
string = new Shape();
bomb.addChild(string);
fire = new Shape();
bomb.addChild(fire);
base = new Shape();
bomb.addChild(base);
shadow = new Shape();
bomb.addChild(shadow);
light = new Shape();
bomb.addChild(light);
reflection = new Shape();
bomb.addChild(reflection);
createBase();
createShade();
createShadow();
createLight();
createReflect();
createString();
createFire();
fire.visible = false;
}
public function start():void {
fire.visible = true;
addEventListener(Event.ENTER_FRAME, update, false, 0, true);
}
public function stop():void {
fire.visible = false;
removeEventListener(Event.ENTER_FRAME, update);
}
private function update(evt:Event):void {
fire.x = fx + (Math.random()-0.5)*2;
fire.y = fy + (Math.random()-0.5)*2;
}
private function createBase():void {
base.graphics.clear();
base.graphics.beginFill(color, 0.8);
base.graphics.drawCircle(0, 0, radius);
base.graphics.endFill();
}
private function createString():void {
string.graphics.lineStyle(10, color, 0.8);
string.graphics.moveTo(sx, sy);
string.graphics.curveTo(sx-radius*0.2, sy-radius*0.1, sx-radius*0.1, sy-radius*0.25);
string.graphics.curveTo(sx, sy-radius*0.4, fx, fy);
}
private function createFire():void {
var colors:Array = [fColor, fColor, fColor];
var alphas:Array = [1, 1, 0];
var ratios:Array = [0, 63, 255];
var matrix:Matrix = new Matrix();
matrix.createGradientBox(radius*0.32, radius*0.32, 0, -radius*0.16, -radius*0.16);
fire.graphics.beginGradientFill(GradientType.RADIAL, colors, alphas, ratios, matrix, SpreadMethod.PAD, InterpolationMethod.RGB, 0);
fire.graphics.drawCircle(0, 0, radius*0.16);
fire.graphics.endFill();
fire.x = fx;
fire.y = fy;
}
private function createShadow():void {
var colors:Array = [sColor, sColor, sColor];
var alphas:Array = [0, 0.2, 0.3];
var ratios:Array = [0, 191, 255];
var matrix:Matrix = new Matrix();
matrix.createGradientBox(radius*3.2, radius*3.2, 0, -radius*2, -radius*2);
shadow.graphics.beginGradientFill(GradientType.RADIAL, colors, alphas, ratios, matrix, SpreadMethod.PAD, InterpolationMethod.RGB, 0);
shadow.graphics.drawCircle(0, 0, radius);
shadow.graphics.endFill();
shadow.blendMode = BlendMode.HARDLIGHT;
}
private function createLight():void {
var colors:Array = [bColor, bColor, bColor];
var alphas:Array = [1, 0.2, 0];
var ratios:Array = [0, 191, 255];
var matrix:Matrix = new Matrix();
matrix.createGradientBox(radius*3.2, radius*3.2, 0, -radius*2, -radius*2);
light.graphics.beginGradientFill(GradientType.RADIAL, colors, alphas, ratios, matrix, SpreadMethod.PAD, InterpolationMethod.RGB, 0);
light.graphics.drawCircle(0, 0, radius);
light.graphics.endFill();
light.blendMode = BlendMode.OVERLAY;
}
private function createReflect():void {
var colors:Array = [bColor, bColor];
var alphas:Array = [0.7, 0];
var ratios:Array = [0, 191];
var matrix:Matrix = new Matrix();
var w:Number = radius*1.44;
var h:Number = radius*1.35;
var yOffset:Number = radius*0.95;
matrix.createGradientBox(w, h, 0.5*Math.PI, -w*0.5, -yOffset);
reflection.graphics.beginGradientFill(GradientType.LINEAR, colors, alphas, ratios, matrix, SpreadMethod.PAD, InterpolationMethod.RGB, 0);
reflection.graphics.drawEllipse(-w*0.5, -yOffset, w, h);
reflection.graphics.endFill();
}
private function createShade():void {
shade.graphics.beginFill(sColor, 0.6);
shade.graphics.drawEllipse(-radius*0.75, -radius*0.1775, radius*1.5, radius*0.375);
shade.graphics.endFill();
var shadow:DropShadowFilter = new DropShadowFilter(0, 90, sColor, 0.5, radius*0.15, radius*0.15, 1, 3, false, false, true);
shade.filters = [shadow];
}
}