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forked from: MouseFollower

MouseFollower.as
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by hacker_ypxvj66h 08 Apr 2009
// forked from kadal's MouseFollower
// forked from kadal's Follower
// forked from kadal's Plasma
/* MouseFollower.as */
package {
	import flash.display.Sprite;
	import flash.display.Graphics;
	import flash.display.DisplayObject;
        import flash.display.BlendMode;
	import flash.events.MouseEvent;
	import flash.events.Event;
	import flash.filters.BlurFilter;
        import flash.text.TextField;
        import flash.text.TextFieldAutoSize;
        import flash.text.TextFormat;
        import flash.text.TextFormatAlign;

        [SWF(backgroundColor="#000000", frameRate=30)]
      
	public class MouseFollower extends Sprite {
                private const SW:Number = stage.stageWidth;
                private const SH:Number = stage.stageHeight;
                private var drawArea:Sprite = new Sprite();
                private var headerP:Sprite = new Sprite();
		private var p:Walker = new Walker();

		public function MouseFollower() {
                        addChild(drawArea);
                        p.myX = SW/2;
                        p.myY = SH/2
                        p.mySpeed = 8;
                        p.myRad = 0;
                        p.myWeight = 2;
                        p.myColor = 0xFFFFFF;

                        headerP.graphics.beginFill(0xFFFFFF, 1);
                        headerP.graphics.moveTo(0,-17);
                        headerP.graphics.lineTo(6,0);
                        headerP.graphics.lineTo(-6,0);
                        headerP.graphics.lineTo(0,-17);
                        headerP.graphics.endFill();
                        addChild(headerP);
                        headerP.x = SW/2;
                        headerP.y = SH/2;

                        var myTextFormat:TextFormat = new TextFormat();
                        myTextFormat.font = "_ゴシック";
                        myTextFormat.size = 11;
                        myTextFormat.color = 0xFFFFFF;
                        myTextFormat.align = TextFormatAlign.CENTER;
                        var myTextField:TextField = new TextField();
                        myTextField.defaultTextFormat = myTextFormat;
                        myTextField.autoSize = TextFieldAutoSize.CENTER;
                        myTextField.text = "CLICK ME";
                        addChild(myTextField); 
                        myTextField.x = SW/2 - myTextField.width/2;
                        myTextField.y = SH/2
                        
                        buttonMode = true;
			addEventListener(MouseEvent.CLICK, myWalk);
		}

		private function myWalk(evt:MouseEvent):void {
    			removeEventListener(MouseEvent.CLICK, myWalk);

                        p.graphics.lineStyle(p.myWeight, p.myColor, 1)
                        p.graphics.moveTo(p.myX, p.myY);
             
			drawArea.addChild(p);
			p.addEventListener(Event.ENTER_FRAME, xMove);
    			addEventListener(MouseEvent.CLICK, myStop);
		}

		private function xMove(evt:Event):void{
			var p:Object = evt.target;

                        p.myRad = Math.atan2(mouseY - p.myY, mouseX - p.myX);

                        p.vX = p.mySpeed * Math.cos(p.myRad);
                        p.vY = p.mySpeed * Math.sin(p.myRad);
                        p.myX += p.vX;
                        p.myY += p.vY;
                        p.graphics.lineStyle(p.myWeight, p.myColor, 1)
                        p.graphics.lineTo(p.myX, p.myY);

                        x = -p.myX + SW/2;
                        y = -p.myY + SH/2;
                        headerP.x = p.myX;
                        headerP.y = p.myY;
                        headerP.rotation = (p.myRad*360)/(2*Math.PI) + 90;
		}
                private function myStop(evt:MouseEvent):void{
                    p.removeEventListener(Event.ENTER_FRAME, xMove);
 		    removeEventListener(MouseEvent.CLICK, myStop);
                    addEventListener(MouseEvent.CLICK, myWalk);
                }
	}
}

import flash.display.Sprite;
class Walker extends Sprite {
    public var myX:Number;
    public var myY:Number;
    public var vX:Number;
    public var vY:Number;
    public var mySpeed:Number;
    public var myRad:Number;
    public var myWeight:Number;
    public var myWidth:Number;
    public var myColor:Number;
    public function Walker(){
    }
}