虹色幾何学模様
blog : http://tirirenge.undo.jp/?p=1726
*
* こちらを参考にして虹色のグラデーションできました!thx!
* http://wonderfl.kayac.com/code/2039da32bb0346bf7bd7723e75492995841be82a
// forked from ahchang's forked from: forked from: forked from: とりあえずCircleを描いてみた
// forked from ahchang's forked from: forked from: とりあえずCircleを描いてみた
// forked from soundkitchen's forked from: とりあえずCircleを描いてみた
// forked from ahchang's とりあえずCircleを描いてみた
/**
* blog : http://tirirenge.undo.jp/?p=1726
*
* こちらを参考にして虹色のグラデーションできました!thx!
* http://wonderfl.kayac.com/code/2039da32bb0346bf7bd7723e75492995841be82a
**/
package
{
import flash.display.Sprite;
import frocessing.color.ColorHSV;
import flash.display.Graphics;
import flash.display.Shape;
[SWF(width=465, height=465, frameRate=30, backgroundColor=0x000000)]
public class CircleBasic extends Sprite
{
public static const NUM_CIRCLES:uint = 100;
private var radius:Number;
private var posX:Number;
private var posY:Number;
private var nAngle:Number;
private var cAngle:Number;
private var cx:Number, cy:Number;
private var hsv:ColorHSV;
public function CircleBasic()
{
init();
}
private function init():void
{
this.radius = 150;
posX = stage.stageWidth /2;
posY = stage.stageHeight /2;
this.x = posX;
this.y = posY;
nAngle = Math.PI * 2 / NUM_CIRCLES;
cAngle = 0;
for (var i:uint=0; i<150; i++)
{
cx = Math.cos(cAngle) * radius/2;
cy = Math.sin(cAngle) * radius/2;
hsv = new ColorHSV(0, 1, 1, 1);
hsv.h = cAngle / Math.PI * 180;
graphics.drawCircle(cx, cy, radius);
cAngle += nAngle;
graphics.lineStyle(1, hsv.value, hsv.a);
}
}
}
}