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Dead Code Preservation :: Archived AS3 works from wonderfl.net

Space Pirate Transmission

Yarrr!!!...
/**
 * Copyright FLASHMAFIA ( http://wonderfl.net/user/FLASHMAFIA )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/f4H9
 */

package {
    import flash.display.Sprite;
    import flash.display.StageAlign;
    import flash.display.StageScaleMode;
    import flash.filters.GlowFilter;

    [SWF(width='465', height='465', backgroundColor='0x808080', frameRate='32')]
    public class WFLPirateHoloTest extends Sprite {
        public function WFLPirateHoloTest() {
            mouseEnabled = mouseChildren = tabEnabled = tabChildren = false;

            addChild(new Background());

            var emission : Emission = new Emission(0xFFFFAA, stage);
            addChild(emission);
            emission.filters = [new GlowFilter(0xFF8040)];
            addChild(new HoloFx(emission));

            stage.align = StageAlign.TOP_LEFT;
            stage.scaleMode = StageScaleMode.NO_SCALE;
        }
    }
}
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.BlendMode;
import flash.display.DisplayObject;
import flash.display.GradientType;
import flash.display.Graphics;
import flash.display.PixelSnapping;
import flash.display.Shape;
import flash.display.Sprite;
import flash.display.Stage;
import flash.events.Event;
import flash.filters.BitmapFilterQuality;
import flash.filters.BlurFilter;
import flash.geom.Matrix;
import flash.geom.Point;
import flash.geom.Rectangle;

internal class HoloFx extends Bitmap {
    /* */
    private var BMD_WIDTH : int = 256;
    private var BMD_HEIGHT : int = 256;
    /* */
    private var _emission : DisplayObject;
    private var _sourceBmd : BitmapData;
    private var _matrix : Matrix;
    private var _sourceRect : Rectangle;
    private var _destPoint : Point;
    private var _zero : Point;
    private var _theta : Number;
    private var _scanLine : int;

    public function HoloFx(emission : DisplayObject) {
        _emission = emission;

        _sourceRect = new Rectangle(0, 0, 0, 1);
        _destPoint = new Point();
        _zero = new Point();
        _theta = 0.0;
        _scanLine = 0;

        _sourceBmd = new BitmapData(BMD_WIDTH, BMD_HEIGHT, false, 0x0);
        bitmapData = _sourceBmd.clone();

        _matrix = new Matrix();

        super(bitmapData, PixelSnapping.AUTO, true);

        blendMode = BlendMode.ADD;

        stage ? onStage(null) : addEventListener(Event.ADDED_TO_STAGE, onStage, false, 0, true);
    }

    private function onStage(e : Event) : void {
        stage.addEventListener(Event.RESIZE, resize);
        resize(null);

        addEventListener(Event.ENTER_FRAME, update);
    }

    private function update(e : Event) : void {
        _sourceBmd.fillRect(_sourceBmd.rect, 0x0);
        _sourceBmd.draw(_emission, _matrix);

        bitmapData.lock();

        _scanLine = ++_scanLine & 127;

        var offset : Number;
        var n : uint = BMD_HEIGHT;
        while (n-- != 0) {
            _theta = (_theta + (Math.PI / (64 + _scanLine))) % (Math.PI * 2);
            offset = Math.tan(_theta * n / BMD_HEIGHT);
            offset = offset < -(BMD_WIDTH >> 1) ? -(BMD_WIDTH >> 1) : offset > (BMD_WIDTH >> 1) ? BMD_WIDTH >> 1 : offset;

            _sourceRect.x = offset;
            _sourceRect.width = BMD_WIDTH - offset;
            _sourceRect.y = n;

            _destPoint.y = n;

            bitmapData.copyPixels(_sourceBmd, _sourceRect, _destPoint);
        }

        bitmapData.unlock();
    }

    private function resize(e : Event) : void {
        var sw : Number = stage.stageWidth;
        var sh : Number = stage.stageHeight;

        _matrix = new Matrix();
        _matrix.scale(BMD_WIDTH / sw, BMD_HEIGHT / sh);

        scaleX = sw / BMD_WIDTH;
        scaleY = sh / BMD_HEIGHT;
    }
}
internal class Emission extends Sprite {
    private var _shape : Shape;
    private var _stage : Stage;
    private var _theta : Number;
    private var _color : uint;
    private var _radius : Number;
    private var _cx : int;
    private var _cy : int;

    public function Emission(color : uint, stage : Stage) {
        addChild(_shape = new Shape());
        _shape.filters = [new BlurFilter(0.0, 128.0, BitmapFilterQuality.MEDIUM)];

        _stage = stage;

        _color = color;
        _theta = 0.0;

        addEventListener(Event.ENTER_FRAME, update);
    }

    private function update(e : Event) : void {
        _cx = _stage.stageWidth >> 1;
        _cy = _stage.stageHeight >> 1;

        _radius = Math.sqrt(((_cx * _cx) + (_cy * _cy)) >> 2);

        _theta += Math.PI / 222;

        draw(graphics, _radius / 12, _theta);
        draw(_shape.graphics, _radius / 10, _theta);
    }

    private function draw(g : Graphics, thickness : Number, theta : Number) : void {
        g.clear();
        g.lineStyle(thickness, _color, 0.28);

        /* head */
        g.drawCircle(_cx, _cy, _radius / 2);

        /* bones */
        var ampX : Number = _radius * Math.cos(theta);
        var ampY : Number = _radius * Math.sin(theta);
        g.moveTo(_cx + ampX, _cy + ampY);
        g.lineTo(_cx - ampX, _cy - ampY);
        g.moveTo(_cx + ampX, _cy - ampY);
        g.lineTo(_cx - ampX, _cy + ampY);
    }
}
internal final class Background extends Shape {
    private const _colors : Array = [0x999999, 0x000000];
    private const _alphas : Array = [1.0, 1.0];
    private const _ratios : Array = [0, 255];
    private var _matrix : Matrix;

    public function Background() {
        _matrix = new Matrix();

        stage ? onStage(null) : addEventListener(Event.ADDED_TO_STAGE, onStage, false, 0, true);
    }

    private function onStage(e : Event) : void {
        if (e) removeEventListener(e.type, onStage);

        stage.addEventListener(Event.RESIZE, onResize);
        onResize(null);
    }

    public function onResize(e : Event) : void {
        var sw : Number = stage.stageWidth;
        var sh : Number = stage.stageHeight;

        _matrix.createGradientBox(sw, sh, Math.PI);
        graphics.clear();
        graphics.beginGradientFill(GradientType.RADIAL, _colors, _alphas, _ratios, _matrix);
        graphics.drawRect(0, 0, sw, sh);
        graphics.endFill();
    }
}