弾のクラス化
弾を動かす
/**
* Copyright aaaaaz025 ( http://wonderfl.net/user/aaaaaz025 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/evo4
*/
package
{
import flash.display.AVM1Movie;
import flash.display.Sprite;
import flash.events.Event;
public class Main extends Sprite
{
private var bullet1:Bullet;
private var bullet2:Bullet;
public function Main()
{
bullet1 = new Bullet(100, 10, 0, 0);
addChild(bullet1);
bullet2 = new Bullet(200, 10, 50, 50);
addChild(bullet2);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function onEnterFrame(event:Event):void //弾を動かす
{
bullet1.move();
bullet2.move();
}
}
}
import flash.display.Sprite;
class Bullet extends Sprite //こっちで定義してpublic class Main extends Spriteで読み込む
{
public function Bullet(color:int, radius:int, x:int, y:int)
{
graphics.beginFill(color);
graphics.drawCircle(0, 0, radius);
graphics.endFill();
this.x = x;
this.y = y;
}
public function move():void
{
this.x += 3;
this.y += 2;
}
}