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Dead Code Preservation :: Archived AS3 works from wonderfl.net

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by phi16 01 Aug 2011
/**
 * Copyright phi16 ( http://wonderfl.net/user/phi16 )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/eslY
 */

// forked from phi16's Template
package {
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.events.MouseEvent;
    public class Tp extends Sprite {
        public var spr:Sprite=new Sprite();
        public var ra:Number=0;
        public var ba:Array=new Array();
        public var p:Block=new Block();
        public function Tp(){
            this.addChild(spr);
            this.addEventListener(Event.ENTER_FRAME,frame);
            this.addEventListener(MouseEvent.MOUSE_MOVE,moved);
        }
        public function frame(e:Event):void{
            spr.graphics.clear();
            spr.graphics.beginFill(0x000000);
            spr.graphics.drawRect(0,0,465,465);
            spr.graphics.endFill();
            for(var i:int=0;i<ba.length;i++){
                ba[i].t+=0.5;
                ba[i].draw(spr);
            }
            while(ba[0].t>40)ba.shift();
            ra++;
        }
        public function moved(e:MouseEvent):void{
            if(ra%2 || (ba.length && ba[ba.length-1].p==ra))return;
            var r:int=ba.length;
            ba[r]=new Block();
            ba[r].x=mouseX;
            ba[r].y=mouseY;
            ba[r].w=10+Math.random()*90;
            ba[r].h=10+Math.random()*90;
            ba[r].t=0;
            ba[r].p=ra;
            var colr:int,colg:int,colb:int;
            colr=(Math.sin(ra*Math.PI/180)+1)*255/2;
            colg=(Math.sin((ra+120)*Math.PI/180)+1)*255/2;
            colb=(Math.sin((ra-120)*Math.PI/180)+1)*255/2;
            ba[r].c=colr*256*256+colg*256+colb;
        }
    }
}
import flash.display.Sprite;

class Block{
    public var x:Number,y:Number,w:Number,h:Number;
    public var t:Number,c:uint,p:Number;
    public function draw(spr:Sprite):void{
        spr.graphics.beginFill(c,1-t/40);
        var f:Number=-Math.cos(t*40*Math.PI/180)/(t+1);
        spr.graphics.drawRect(x-w/2-f*w/2,y-h/2-f*h/2,w+f*w,h+f*h);
        spr.graphics.endFill();
    }
}