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Dead Code Preservation :: Archived AS3 works from wonderfl.net

flash on 2011-8-30

@author Simo Endre
@wonderfl page http://wonderfl.net/user/esimov/codes

Click on stage to spawn attractive or repulsive balls.
For multiple indentic color balls the algoritm is not implemented correctly at the moment.

CONSTANTS
Particle attributes
Stage and Bitmap variables
count the spawn circles
Control variables
Boolean variables
Style.setStyle(Style.DARK);
assets.wonderfl.net/images/related_images/8/83/8305/8305445b4e41f37856f0c9d0751937e30e21c496m"), new LoaderContext(true));
_count = 0;
_count = 0;
circle.vel_x *= friction;
circle.vel_y *= friction;
event.target.loader.removeEventListener(Event.COMPLETE, onLoadImage);
sampling every third pixel on x axis
sampling every third pixel on y axis
Velocity and acceleration values of particles
Initial particle positions
Color attributes
Get Adobe Flash player
by Extra 29 Aug 2011
/**
 * Copyright Extra ( http://wonderfl.net/user/Extra )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/eqVc
 */

/**
@author Simo Endre
@wonderfl page http://wonderfl.net/user/esimov/codes

Click on stage to spawn attractive or repulsive balls.
For multiple indentic color balls the algoritm is not implemented correctly at the moment.

*/

package
{
    import flash.display.Sprite;
    import flash.display.Bitmap;
    import flash.display.StageAlign;
    import flash.display.StageScaleMode;
    import flash.display.StageQuality;
    import flash.display.BitmapData;
    import flash.filters.BlurFilter;
    import flash.filters.BitmapFilterQuality;
    import flash.events.Event;
    import flash.events.MouseEvent;
    import flash.display.Shape;
    import flash.display.Loader;
    import flash.net.URLRequest;
    import flash.events.IOErrorEvent;
    import flash.display.LoaderInfo;
    import flash.display.DisplayObject;
    import flash.geom.Rectangle;
    import flash.geom.Point;
    import flash.geom.ColorTransform;
    import flash.text.TextField;
    import flash.text.TextFormat;
    import flash.net.FileReference;
    import flash.net.FileFilter;
    import flash.system.LoaderContext;
    import flash.system.Security;
    
    import com.bit101.components.RotarySelector;
    import com.bit101.components.Style;
    import com.bit101.components.Panel;
    import com.bit101.components.PushButton;
    import net.hires.debug.Stats;
    
    [SWF (backgroundColor = 0x00, width = '465', height = '465')]

    public class ParticleFusion extends Sprite
    {
        // CONSTANTS
        private static const SPRING:Number = 0.01;
        private static const BOUNCE:Number = 0.998;
        private static const REPEL:Number = -0.38;
        private static const DAMP:Number = 0.97;
        private static const K:Number = 18;
        
        private const OFFSET_X:Number = 50;
        private const OFFSET_Y:Number = 45;
        private const WIDTH:Number = stage.stageWidth;
        private const HEIGHT:Number = stage.stageHeight;
        
        // Particle attributes
        private var _maxDistSQ:Number = Math.pow(1000 / Math.sqrt(2), 2);
        private var _minDistForce:Number = 2000;
        private var _lastMouseX:Number;
        private var _lastMouseY:Number;
        private var _dx:Number;
        private var _dy:Number;
        private var _vdx:Number;
        private var _vdy:Number;
        private var _firstParticle:Particle;
        
        // Stage and Bitmap variables
        private var _stat:Stats;
        private var _stage:Sprite = new Sprite();
        private var _bmpData:BitmapData = new BitmapData(WIDTH, HEIGHT, true, 0x00000000);
        private var _bmp:Bitmap = new Bitmap(_bmpData);
        private var _blur:BlurFilter = new BlurFilter(3,3);
        private var _circle:Circle;
        private var _redCircles:Object = new Object();
        private var _greenCircles:Object = new Object();
        private var _blueCircles:Object = new Object();
        private var _numCircles:Number = 10;
        private var _count:Number = 0; // count the spawn circles
        private var _particles:TextField;
        private var _file:FileReference;
        
        // Control variables
        private var _panel:Panel;
        private var _springs:RotarySelector;
        private var _sinks:RotarySelector;
        private var _manual:RotarySelector;
        private var _loadFile:PushButton;
        
        //Boolean variables
        private var _springsOn:Boolean = false;
        private var _sinksOn:Boolean = false;
        private var _manualOn:Boolean = false;
        private var _mouseDown:Boolean = false;
        
        
        public function ParticleFusion():void
        {
            if (stage) { initStage(null) }
            else
            {
                addEventListener(Event.ADDED_TO_STAGE, initStage);
                throw new Error("Stage not active");    
            }
        }
        
        private function initStage(event:Event):void
        {
            Wonderfl.capture_delay (10);
            removeEventListener(Event.ADDED_TO_STAGE, initStage);
            
            stage.align = StageAlign.TOP_LEFT;
            stage.scaleMode = StageScaleMode.NO_SCALE;
            stage.quality = StageQuality.MEDIUM;
            stage.frameRate = 30;
            
            _blur.quality = BitmapFilterQuality.LOW;
            addChild(_stage);
            addChild(_stat = new Stats());
            var tf:TextFormat = new TextFormat("Verdana", 10);
            _particles = new TextField();
            _particles.defaultTextFormat = tf;
            _particles.background = true;
            _particles.backgroundColor = 0x333333;
            _particles.autoSize = "right";
            _particles.textColor = 0xffffff;
            _particles.x = WIDTH - _particles.textWidth - 5;
            _particles.text = "";
            addChild(_particles);
            _stage.addChild(_bmp);
            
            //Style.setStyle(Style.DARK);
            _panel = new Panel(_stage, 0, HEIGHT - OFFSET_Y);
            _panel.width = WIDTH;
            
            var offset_x:Number = OFFSET_X / 2 ;
            _springs = new RotarySelector(_panel, offset_x, 5, "Springs", changeSpringSelection);
            _springs.height = 20;
            _springs.numChoices = 2;
            _springs.labelMode = RotarySelector.NUMERIC;
            offset_x = _springs.x + _springs.width + OFFSET_X;
            
            _sinks = new RotarySelector(_panel, offset_x, 5, "Sinks Auto", changeSinkSelection);
            _sinks.height = 20;
            _sinks.numChoices = 2;
            _sinks.labelMode = RotarySelector.NUMERIC;
            offset_x = _sinks.x + _sinks.width + OFFSET_X;
            
            _manual = new RotarySelector(_panel, offset_x, 5, "Sinks Manual", changeManualSelection);
            offset_x = _manual.x + _manual.width + OFFSET_X;
            
            _manual.height = 20;
            _manual.numChoices = 2;
            _manual.labelMode = RotarySelector.NUMERIC;
            _loadFile = new PushButton(_panel, offset_x, 5, "Load Image", loadImage);
            
            _springs.enabled = false;
            _sinks.enabled = false;
            _manual.enabled = false;
            
            Security.allowDomain("wonderfl.net");
            var loader:Loader = new Loader();
            loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadImage);
            loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, IOErrorListener);
            loader.load(new URLRequest("http://assets.wonderfl.net/images/related_images/8/83/8305/8305445b4e41f37856f0c9d0751937e30e21c496m"), new LoaderContext(true));
            
            addEventListener(Event.ENTER_FRAME, startEvent);
        }
        
        private function changeManualSelection (e:Event):void
        {
            _manualOn = !_manualOn;
        }
        
        private function changeSinkSelection (e:Event):void
        {
            _sinksOn = !_sinksOn;
        }

        private function changeSpringSelection (e:Event):void
        {
            _springsOn = !_springsOn;
        }

        private function loadImage(event:Event):void
        {
            _file = new FileReference();
            _file.browse([new FileFilter("Image Files", "*.jpg; *.jpeg; *.png; *.bmp; *.tiff", null),
                         new FileFilter("All Images", "*.*")]);
            _file.addEventListener(Event.SELECT, fileLoadSelect);
        }
        
        private function fileLoadSelect(event:Event):void
        {
            _file.load();
            _file.addEventListener(Event.COMPLETE, fileLoadComplete);
        }
        
        private function fileLoadComplete(event:Event):void
        {
            var loader:Loader = new Loader();
            loader.loadBytes(_file.data);
            loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadImage);
        }
        
        private function onMouseDown (event:MouseEvent):void
        {
            if (!_manualOn)
            {
                var rect:Rectangle = _panel.getBounds(this);
                if (mouseY < rect.top)
                {
                    if (_count <= _numCircles)
                    {
                        var randomColor:Number = Math.abs(Math.round(Math.random() * 10 - 2) + Math.round(Math.random() * 10 - 4));
                        var dir_x:Number = Math.random() * 8.5 - 2.5;
                        var dir_y:Number = Math.random() * 8.5 - 2.5;
                        
                        if (randomColor >= 0 && randomColor <= 4)
                        {
                            var red:Circle = new Circle(6, 3, 0xff1111);
                            red.x = mouseX;
                            red.y = mouseY;
                            
                            _redCircles["red"+ _count++] = {x:mouseX, y:mouseY, ref:red, radius:red.radius, lastX: Number, lastY:Number,
                                                            vel_x:Math.cos(dir_x) * 8.5, vel_y:Math.sin(dir_y) * 8.5}
                            red.mouseEnabled = false;
                            _stage.addChild(red);
                        }
                        
                        else if (randomColor > 4 && randomColor <= 7)
                        {
                            //_count = 0;
                            var green:Circle = new Circle(6, 3, 0x009933);
                            green.x = mouseX;
                            green.y = mouseY;
                            
                            _greenCircles["green"+ _count++] = {x:mouseX, y:mouseY, ref:green, radius:green.radius, lastX: Number, lastY:Number,
                                                                vel_x:Math.cos(dir_x) * 8.5, vel_y:Math.sin(dir_y) * 8.5 }
                            green.mouseEnabled = false;
                            _stage.addChild(green);
                        }
                        
                        else if (randomColor > 7)
                        {
                            //_count = 0;
                            var blue:Circle = new Circle(6, 3, 0xff);
                            blue.x = mouseX;
                            blue.y = mouseY;
                            
                            _greenCircles["blue"+ _count++] = {x:mouseX, y:mouseY, ref:blue, radius:blue.radius,lastX: Number, lastY:Number,
                                                                vel_x:Math.cos(dir_x) * 8.5, vel_y:Math.sin(dir_y) * 8.5 }
                            blue.mouseEnabled = false;
                            _stage.addChild(blue);
                        }
                        _count++;
                    }
                }
            }

            addEventListener(MouseEvent.MOUSE_UP, onMouseUp);
        }
        
        private function startEvent(event:Event):void
        {
            stage.addEventListener(MouseEvent.MOUSE_DOWN, onMouseDown);
            moveCircles(_redCircles);
            moveCircles(_greenCircles);
            moveCircles(_blueCircles);
            
            if (!_springsOn) {
                computeParticleMovement(_redCircles);
                computeParticleMovement(_greenCircles);
                computeParticleMovement(_blueCircles);
            }
        }
        
        private function onDown(event:MouseEvent):void
        {
            if (_manualOn)
            {
                var c:Circle = (event.currentTarget) as Circle;
                var rect:Rectangle = new Rectangle(0, 0, WIDTH, HEIGHT-OFFSET_Y - c.radius);
                _lastMouseX = c.x;
                _lastMouseY = c.y;
                
                c.addEventListener(MouseEvent.MOUSE_UP, onUp);
                c.startDrag(false, rect);
                event.stopPropagation();                
            }
        }
        
        private function onUp(event:MouseEvent):void
        {
            stage.removeEventListener(MouseEvent.MOUSE_UP, onUp);
            Circle(event.currentTarget).stopDrag();
            Circle(event.currentTarget).x = mouseX;
            Circle(event.currentTarget).y = mouseY; 
            Circle(event.currentTarget).removeEventListener(MouseEvent.MOUSE_DOWN, onDown);
        }
        
        private function computeParticleMovement(obj:Object):void
        {
            var p:Particle = _firstParticle;
            var color:uint;
            
            if (obj != null)
            {
                for each (var circle:Object in obj)
                {
                    while (p) 
                    {
                        p.vel.x = DAMP * p.vel.x;
                        p.vel.y = DAMP * p.vel.y;
                        p.acc.x = 0;
                        p.acc.y = 0;
                        
                        if (obj == _redCircles)
                        color = (p.red - REPEL*(p.green + p.blue))
                        else if (obj == _greenCircles)
                        color = (p.green - REPEL*(p.red + p.blue))
                        else if (obj == _blueCircles)
                        color = (p.blue - REPEL*(p.red + p.green));
                        _dx = circle.ref.x - p.x;
                        _dy = circle.ref.y - p.y;
                        var dist:Number = _dx * _dx + _dy * _dy;
                        if (dist < _maxDistSQ)
                        {
                            var d:Number = Math.pow(dist, 1.6);
                            if (d < _minDistForce)
                            d = _minDistForce;
                            var factor:Number = -color * K*(1/d);
                            p.acc.x += _dx * factor;
                            p.acc.y += _dy * factor;
                        }
                        
                        if (_sinksOn){
                            p.acc.x += 0.01*(p.initX - p.x);
                            p.acc.y += 0.01*(p.initY - p.y);
                        }
                
                        p.vel = p.vel.add(p.acc);
                        p.x += p.vel.x;
                        p.y += p.vel.y;
                        if (p.x < 0) {
                            p.x = 0;
                            p.vel.x = -p.vel.x * BOUNCE;
                        }
                        if (p.y < 0) {
                            p.y = 0;
                            p.vel.y = -p.vel.y * BOUNCE;
                        }
                        if (p.x > WIDTH) {
                            p.x = WIDTH;
                            p.vel.x = -p.vel.x * BOUNCE;
                        }
                        if (p.x > HEIGHT) {
                            p.x = HEIGHT;
                            p.vel.y = -p.vel.y * BOUNCE;
                        }
                        p = p.next;
                    }
                }
            }
            
            _bmpData.lock();
            _bmpData.applyFilter(_bmpData, _bmpData.rect, new Point(), _blur);
            _bmpData.colorTransform(_bmpData.rect, new ColorTransform(0.98,0.98,0.98, 0.98));
            
            p = _firstParticle;
            while (p)
            {
                _bmpData.setPixel32(p.x, p.y, p.color);
                p = p.next;
            }
            
            _bmpData.unlock();
        }
        
        private function moveCircles(obj:Object):void
        {
            if (!_manualOn)
            {
                var friction:Number = 0.99;
                for each(var circle:Object in obj)
                {
                    //circle.vel_x *= friction;
                    //circle.vel_y *= friction;
                    circle.x += circle.vel_x;
                    circle.y += circle.vel_y;
                    
                    if (circle.x +  circle.radius > WIDTH)
                    {
                        circle.vel_x *= -1;
                        circle.x -= 1;
                    } else if (circle.x - circle.radius < 0)
                    {
                        circle.vel_x *= -1;
                        circle.x += 1;
                    } else if (circle.y + circle.radius > HEIGHT - OFFSET_Y) 
                    {
                        circle.vel_y *= -1;
                        circle.y -= 1;
                    } else if (circle.y - circle.radius < 0)
                    {
                        circle.vel_y *= -1;
                        circle.y += 1;
                    }
                    circle.ref.x = circle.x;
                    circle.ref.y = circle.y;
                }
            } else if ((_redCircles != null || _greenCircles != null || _blueCircles != null) && _manualOn)
            {
                for each (circle in obj)
                {
                    Sprite(circle.ref).buttonMode = true;
                    Sprite(circle.ref).mouseEnabled = true;
                    Sprite(circle.ref).addEventListener(MouseEvent.MOUSE_DOWN, onDown);
                }
            }
        }
        
        
        private function onMouseUp(event:MouseEvent):void
        {
            _mouseDown = !_mouseDown;
        }
        
        
        private function onLoadImage(event:Event):void
        {
            //event.target.loader.removeEventListener(Event.COMPLETE, onLoadImage);
            var pic:Bitmap;
            var info:LoaderInfo = event.target as LoaderInfo;
            var display:DisplayObject = info.content as DisplayObject;
            pic = info.content as Bitmap;
            createParticles(pic);
            drawFirstFrame();
            clearLoader(event.target as LoaderInfo);
            
            _springs.enabled = true;
            _sinks.enabled = true;
            _manual.enabled = true;
        }
        
        private function clearLoader(event:LoaderInfo):void
        {
            event.removeEventListener(Event.COMPLETE, onLoadImage);
            event.removeEventListener(IOErrorEvent.IO_ERROR, IOErrorListener);
        }
        
        private function IOErrorListener(event:IOErrorEvent):void
        {
            try {
                throw new Error("Loading failed")
            } catch (e:Error)
            {
                trace(e.toString());
            }
            clearLoader(event.target as LoaderInfo);
        }
                
        
        private function createParticles(image:Bitmap):void
        {
            var color:uint;
            var numParticles:Number = 0;
            var prevParticle:Particle;
            var count:Number = 0;
            
            for (var i:int = 0; i <= image.width - 1; i = i+3) //sampling every third pixel on x axis
            {
                for (var j:int = 0; j <= image.height - 1; j = j+3) // //sampling every third pixel on y axis
                {
                    color = image.bitmapData.getPixel32(i, j);
                    var pixel:Particle = new Particle(color);
                    pixel.x = (WIDTH - image.width)/2 + i;
                    pixel.y = (HEIGHT - image.height - OFFSET_Y)/2 + j;
                    
                    pixel.initX = pixel.x;
                    pixel.initY = pixel.y;
                    pixel.vel.x = 0;
                    pixel.vel.y = 0;
                    
                    numParticles++;
                    
                    if (numParticles == 1)
                    {
                        _firstParticle = pixel;
                    } 
                    else {
                        pixel.next = _firstParticle;
                        _firstParticle = pixel;
                    }
                    count++;
                }
            }
            _particles.text = count + "  particles";
        }
        
        private function drawFirstFrame():void
        {
            var p:Particle = _firstParticle;
            do
            {
                _bmpData.setPixel32(p.x, p.y, p.color);
                p = p.next;
            } while (p != null)
        }
    }
}


import flash.geom.Point;

internal class Particle extends Point
{
    // Velocity and acceleration values of particles
    public var vel:Point = new Point();
    public var acc:Point = new Point();
    
    // Initial particle positions
    public var initX:Number;
    public var initY:Number;
    
    // Color attributes
    public var red:uint;
    public var green:uint;
    public var blue:uint;
    public var color:uint;
    public var alpha:uint;
    public var next:Particle;
    
    public final function Particle(color:uint = 0xffffffff):void
    {
        this.color = color;
        alpha    = (color >> 32) & 0xff;
        red      = (color >> 16) & 0xff;
        green    = (color >> 08) & 0xff;
        blue     = (color >> 00) & 0xff;
    }
}



import flash.display.Graphics;
import flash.display.Sprite;
import flash.display.Shape;
import flash.geom.Point;
import flash.filters.BlurFilter;
import flash.geom.Matrix;

internal class Circle extends Sprite
{
    private var _radius:Number;
    private var _color:uint;
    private var _thickness:Number;
    private var _matrix:Matrix;
    
    public var vx:Number;
    public var vy:Number;
    
    public final function Circle(radius:Number = 10, thickness:Number = 4, color:uint = 0x00)
    {
        this._color = color;
        this._radius = radius;
        this._thickness = thickness;
        
        _matrix = new Matrix();
        _matrix.createGradientBox(2*_radius, 2*_radius, 0);
        var circle:Sprite = new Sprite();
        circle.cacheAsBitmap = true;
        var g:Graphics = circle.graphics;
        g.beginGradientFill("radial", [0xCB0000, 0xE28A09], [1, 1], [120, 129], _matrix, "reflect", "rgb", -0.9);
        g.lineStyle(_thickness, _color, .8, true, "none");
        g.drawCircle(0, 0, _radius);
        g.endFill();
        circle.filters = [new BlurFilter(4, 4)];
        addChild(circle);
    }
    
    public function get color():uint
    {
        return this._color;
    }
    
    public function get radius():Number
    {
        return _radius;
    }
}
    import flash.display.Sprite;
    import flash.text.*;

    public class whynot extends Sprite
    {
        private var display_txt:TextField;

        public function whynot()
        {
            display_txt = new TextField();
            display_txt.text = "a text";
            addChild(display_txt);    
        }
    }
}