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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: Picture Book [Alternativa3D 7.6 TIPS]

/**
 * Copyright laveklint ( http://wonderfl.net/user/laveklint )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/eijl
 */

// forked from narutohyper's Picture Book [Alternativa3D 7.6 TIPS]
package {
    import alternativ7.engine3d.containers.ConflictContainer;
    import alternativ7.engine3d.controllers.SimpleObjectController;
    import alternativ7.engine3d.core.Camera3D;
    import alternativ7.engine3d.core.View;
    import flash.display.Sprite;
    import flash.display.StageAlign;
    import flash.display.StageQuality;
    import flash.display.StageScaleMode;
    import flash.events.Event;
    import flash.ui.Keyboard;
    
    [SWF(backgroundColor="#000000", frameRate="100", width="465", height="465")]
    public class Main extends Sprite {
        
        private const pageMaxNum:uint = 10
        private const pageWidth:Number = 640
        private const pageHeight:Number = 480
        //ページの間隔
        //背表紙は手抜きなので、ページ間隔を広くすると、ページ遷移で、背表紙に隙間が発生するので注意
        private const pagePitch:Number=1
        
        private var container:ConflictContainer;
        private var camera:Camera3D;
        private var cameraController:SimpleObjectController;
        
        private var bookController:SimpleObjectController;
        
        private var book:Book      
        
        public function Main() {
            stage.scaleMode = StageScaleMode.NO_SCALE;
            stage.align = StageAlign.TOP_LEFT;
            stage.quality = StageQuality.HIGH;
            
            //---------------------------------
            // Root objectの作成
            //---------------------------------
            container = new ConflictContainer();
            //---------------------------------
            //cameraの作成
            //---------------------------------
            camera = new Camera3D();
            camera.view = new View(465, 465);
            addChild(camera.view);

            camera.rotationX = -90*Math.PI/180;
            camera.rotationZ = -80*Math.PI/180;
            camera.x = 0;
            camera.y = -500;
            camera.z = 0;

            container.addChild(camera);
            
            //----------------------------------------------------
            // Camera controller
            //----------------------------------------------------
            cameraController = new SimpleObjectController(stage, camera, 200);
            cameraController.mouseSensitivity = 0
            cameraController.unbindAll()
            //カメラは固定
            
            camera.debug = true;
            addChild(camera.diagram);

            
            //----------------------------------------------------
            // 読み込み画像リスト
            //----------------------------------------------------
            var URLList:Vector.<String> = new Vector.<String>(pageMaxNum)
            for (var i:uint = 0; i < pageMaxNum; i++) {
                URLList[i]='http://marubayashi.net/archive/sample/alt3d7/picturebook/' + String('0' + i).substr( -2, 2) + '.jpg';
            }
            

            book = new Book(URLList, pageWidth, pageHeight, pagePitch);
            book.rotationX=90*Math.PI/180
            book.addEventListener(Event.COMPLETE, onMaterialsLoad)
            container.addChild(book);

            //----------------------------------------------------
            // Camera controller
            //----------------------------------------------------
            bookController = new BookController(stage, book, 200);
            bookController.mouseSensitivity = 0
            bookController.unbindAll()
            bookController.bindKey(Keyboard.LEFT, SimpleObjectController.ACTION_YAW_LEFT)
            bookController.bindKey(Keyboard.RIGHT,SimpleObjectController.ACTION_YAW_RIGHT)
            bookController.bindKey(Keyboard.DOWN, SimpleObjectController.ACTION_PITCH_DOWN)
            bookController.bindKey(Keyboard.UP,SimpleObjectController.ACTION_PITCH_UP)
            //カメラは固定
            
            onResize();
            
        }
        
        
        private function onMaterialsLoad(e:Event):void {
            stage.addEventListener(Event.RESIZE, onResize);
            addEventListener(Event.ENTER_FRAME, onEnterFrame);
            //stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
        }

        
        public function onResize(e:Event = null):void {
            camera.view.width = stage.stageWidth// - pd*2;
            camera.view.height = stage.stageHeight// - pd*2;
            camera.view.x = 0//pd;
            camera.view.y = 0//pd;
            
        }
        
        public function onEnterFrame(e:Event = null):void {
            
            bookController.update();
            cameraController.lookAtXYZ(0,0,book.z)
            cameraController.update();
            camera.render();
        }
        
        
    }
}





//-----------------------------------------------------------------
//_BookController
//-----------------------------------------------------------------

import alternativ7.engine3d.controllers.SimpleObjectController;
import alternativ7.engine3d.core.Object3D;
import flash.display.InteractiveObject;
import flash.events.KeyboardEvent;
import flash.geom.Vector3D;

class BookController extends SimpleObjectController{

    public var _target:Object3D
    private var _yawSpeed:Number= 1.5
    private var _pitchSpeed:Number = 10
    public var _pitchDown:Boolean
    public var _pitchUp:Boolean
    public var _yawLeft:Boolean
    public var _yawRight:Boolean

    public var _yawNear:Boolean=false
    public var _yawNearAngle:Number

    public var _pitchNear:Boolean=false
    public var _pitchNearAngle:Number
    
    
    public function BookController(param0:InteractiveObject, param1:Object3D, param2:Number, param3:Number = 3, param4:Number = 1) {
        _target=param1
        super(param0, param1, param2, param3, param4);
        
        param0.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
        param0.addEventListener(KeyboardEvent.KEY_UP, onKeyUp);
    }
    
    public function onKeyDown(e:KeyboardEvent):void {
        for (var key:String in keyBindings) {
            if (String(e.keyCode)==key) {
                keyBindings[key](true)
            }
        }
    }
    
    public function onKeyUp(e:KeyboardEvent = null):void {
        for (var key:String in keyBindings) {
            keyBindings[key](false)
        }
        _yawNear = false
        _pitchNear = false;
    }

    
    override public function bindKey(param0:uint, param1:String): void {
        switch (param1) {
            case ACTION_YAW_LEFT:
                keyBindings[param0]=yawLeft
            break
            case ACTION_YAW_RIGHT:
                keyBindings[param0]=yawRight
            break
            case ACTION_PITCH_DOWN:
                keyBindings[param0]=pitchDown
            break
            case ACTION_PITCH_UP:
                keyBindings[param0]=pitchUp
            break
        }
        super.bindKey(param0, param1)
    }
    

    public function pitchDown(value:Boolean):void {
        _pitchDown=value
    }
    public function pitchUp(value:Boolean):void {
        _pitchUp=value
    }
    public function yawLeft(value:Boolean,near:Boolean=false):void {
        _yawLeft = value
        if (near) {
            _yawNear = true
        }
    }
    public function yawRight(value:Boolean,near:Boolean=false):void {
        _yawRight = value
        if (near) {
            _yawNear = true
        }
    }
    
    
    override public function update(): void {
        
        if (_yawLeft) {
            _target.rotationY = (((_target.rotationY / Math.PI * 180) - _yawSpeed) % 360) *    Math.PI/180
        } else if (_yawRight) {
            _target.rotationY = (((_target.rotationY / Math.PI * 180) + _yawSpeed) % 360) *    Math.PI/180
        }
        
        if (_pitchDown) {
            _target.z = _target.z - _pitchSpeed
        }
        if (_pitchUp) {
            _target.z = _target.z + _pitchSpeed
        }

        super.update()
        updateObjectTransform()
    }
    

    
    public function set yawSpeed(value:Number):void {
        _yawSpeed = value*Math.PI/180;
    }
    
    public function set pitchSpeed(value:Number):void
    {
        _pitchSpeed = value
    }
    
}













import alternativ7.engine3d.core.Object3DContainer;
import alternativ7.engine3d.loaders.MaterialLoader;
import alternativ7.engine3d.materials.TextureMaterial;
import flash.events.Event;
import org.libspark.betweenas3.BetweenAS3;
import org.libspark.betweenas3.easing.*;
import org.libspark.betweenas3.tweens.ITween;
import org.libspark.betweenas3.tweens.ITweenGroup;

import flash.system.ApplicationDomain
import flash.system.Security;

import flash.system.LoaderContext;
/**
 *
 * 絵本クラス
 * ...
 * @author narutohyper
 */
class Book extends Object3DContainer
{
    public static const MOVE_END:String='move_end'
    
    private var _pageMaxNum:uint
    private var _materialLoader:MaterialLoader
    private var _pages:Vector.<PictureBoard>
    private var _pagePitch:Number

    private var _spine:BookSpine
    private var _nowPage:uint = 0
    private var context :LoaderContext = new LoaderContext();
    
    public function Book(URLList:Vector.<String>,pageWidth:Number,pageHeight:Number,pagePitch:Number)    {

        //読み込み終わったMaterialをUVでPlaneに割り付ける
        
        _pageMaxNum = URLList.length
        _pagePitch = pagePitch
        
        var materials:Vector.<TextureMaterial> = new Vector.<TextureMaterial>(_pageMaxNum)
        _pages=new Vector.<PictureBoard>(_pageMaxNum+1)
        
        var side:String
        for (var i:uint = 0; i <= _pageMaxNum;i++) {
            if (i == 0) {
                side = 'LEFT';
            } else if (i==_pageMaxNum) {
                side = 'RIGHT';
            } else {
                side = 'BOTH';
            }
            _pages[i] = new PictureBoard(i, pageWidth, pageHeight,side,pagePitch*(_pageMaxNum-1));
            if (i == _pageMaxNum) {
                //最後のページは、裏表紙なので、最初のmaterialを使いまわし
                _pages[i].setMaterial(materials[0]);
            } else {
                //MaterialLoderで読み込む為のMaterialリストを作成
                materials[i] = new TextureMaterial();
                materials[i].diffuseMapURL = URLList[i]
                _pages[i].setMaterial(materials[i]);
            }
            _pages[i].z = i * -_pagePitch;
            addChild(_pages[i]);
        }


        //画像をMaterialLoaderでまとめて読み込む
        Security.loadPolicyFile("http://marubayashi.net/crossdomain.xml");
        context.applicationDomain = ApplicationDomain.currentDomain;        
        
        _materialLoader = new MaterialLoader();
        _materialLoader.addEventListener(Event.COMPLETE, onMaterialsLoad);
        _materialLoader.load(materials);
        
        //背表紙の作成
        _spine=new BookSpine(_pageMaxNum,_pagePitch, pageHeight,materials[0],pageWidth)
        addChild(_spine);
        _spine.rotationY=90*Math.PI/180
    }
    

    private function onMaterialsLoad(e:Event):void {
        //MaterialのLoad処理終了
        _materialLoader.removeEventListener(Event.COMPLETE, onMaterialsLoad);
        this.dispatchEvent(e);

    }
    
    private var _tg:ITweenGroup
    private var _nextPage:uint
    
    
    //--------------------------------------------------
    //ページめくり処理
    //--------------------------------------------------
    public function rightClick(id:uint):void {
        if (_nowPage==id) {
            _nextPage=id-1
            var _t:Array=[]
            _t[0] = BetweenAS3.tween(_pages[id].rightPage, {rotationY:-Math.PI}, null, 1)
            _t[1] = BetweenAS3.tween(_pages[id - 1].leftPage, { rotationY:0 }, null, 1)
            //次のページが一番上に来るように移動
            var i:uint
            for (i = 0; i <= _pageMaxNum; i++) {
                _t.push(BetweenAS3.tween(_pages[i], {z:Math.abs(_nextPage-i)*-_pagePitch}, null, 1))
            }
            
            //背表紙の調整
            for (i = 0; i < _pageMaxNum; i++) {
                if (i>=_nextPage) {
                    _t.push(BetweenAS3.tween(_spine.spines[i], { x:(Math.abs(_nextPage-i)+1) * _pagePitch }, null, 1))
                    _t.push(BetweenAS3.tween(_spine.spines[i], { rotationY:0 }, null, 1))
                } else {
                    _t.push(BetweenAS3.tween(_spine.spines[i], { x:(Math.abs(_nextPage-i)-1) * _pagePitch }, null, 1))
                }
            }
            _tg = BetweenAS3.parallelTweens(_t);
            _tg.play();
            _nowPage=_nextPage
        }
        
    }

    public function leftClick(id:uint):void {
        if (_nowPage==id) {
            _nextPage=id+1
            
            var _t:Array=[]
            _t[0] = BetweenAS3.tween(_pages[id].leftPage, {rotationY:Math.PI}, null, 1)
            _t[1] = BetweenAS3.tween(_pages[id + 1].rightPage, { rotationY:0 }, null, 1)
            //次のページが一番上に来るように移動
            var i:uint
            var t1:ITween
            for (i = 0; i <= _pageMaxNum; i++) {
                _t.push(BetweenAS3.tween(_pages[i], {z:Math.abs(_nextPage-i)*-_pagePitch}, null, 1))
            }
            
            //背表紙の調整
            for (i = 0; i < _pageMaxNum; i++) {
                if (i<_nextPage) {
                    _t.push(BetweenAS3.tween(_spine.spines[i], { x:(Math.abs(_nextPage-i)-1) * _pagePitch }, null, 1))
                    _t.push(BetweenAS3.tween(_spine.spines[i], { rotationY:Math.PI }, null, 1))
                } else {
                    _t.push(BetweenAS3.tween(_spine.spines[i], { x:(Math.abs(_nextPage-i)+1) * _pagePitch }, null, 1))
                }
            }

            
            _tg = BetweenAS3.parallelTweens(_t);
            _tg.play();
            _nowPage=_nextPage
        }
        
    }
    
    public function moveEnd(e:Event):void {
        this.dispatchEvent(new Event(MOVE_END))
    }
    
    
}




import alternativ7.engine3d.core.Object3DContainer;
import alternativ7.engine3d.core.Vertex;
import alternativ7.engine3d.materials.TextureMaterial;
import alternativ7.engine3d.primitives.Plane;

/**
 * 背表紙
 * ちょっと手抜き
 *
 * ...
 * @author narutohyper
 */
class BookSpine extends Object3DContainer
{
    private var _spines:Vector.<Plane>
    
    public function BookSpine(pageMaxNum:uint,w:Number,h:Number,material:TextureMaterial,maxWidth:Number)
    {
        _spines = new Vector.<Plane>(pageMaxNum)
        
        var pitch:Number = w / maxWidth
        var su:Number=0.5-(pageMaxNum*w)/maxWidth/2
        var eu:Number = su + pitch

        for (var i:uint = 0; i < pageMaxNum; i++ ) {
            _spines[i] = new Plane(w, h, 1, 1, false, false, false,null , material);
            addChild(_spines[i]);
            _spines[i].x = i * w+w
            
            //中心点を、右端にずらす
            _spines[i].faces[0].vertices[0].x -= w /2;
            _spines[i].faces[0].vertices[1].x -= w /2;
            _spines[i].faces[0].vertices[2].x -= w /2;
            _spines[i].faces[0].vertices[3].x -= w / 2;
            
            _spines[i].faces[0].vertices[0].u = su;
            _spines[i].faces[0].vertices[0].v = 1;
            _spines[i].faces[0].vertices[1].u = eu;
            _spines[i].faces[0].vertices[1].v = 1;
            _spines[i].faces[0].vertices[2].u = eu;
            _spines[i].faces[0].vertices[2].v = 0;
            _spines[i].faces[0].vertices[3].u = su;
            _spines[i].faces[0].vertices[3].v = 0;
            
            su += pitch
            eu += pitch
        }
    }
    
    public function get spines():Vector.<Plane> {
        return _spines;
    }
    
}



import alternativ7.engine3d.core.MouseEvent3D;
import alternativ7.engine3d.core.Object3DContainer;
import alternativ7.engine3d.materials.TextureMaterial;
import alternativ7.engine3d.primitives.Plane;


/**
 * ポップアップパーツや絵本ページの元になるクラス
 * 一枚のTextureMaterialを2枚のPlaneにUVで割り当てる
 * ...
 * @author narutohyper
 */
class PictureBoard extends Object3DContainer    {
    private var _rightPage:Object3DContainer
    private var _leftPage:Object3DContainer
    
    private var _rightPlane:Plane
    private var _leftPlane:Plane
    private var _id:uint;
    private var _side:String
    private var _pagePitchMax:Number

    public function PictureBoard(id:uint, w:Number, h:Number, side:String = null,pagePitchMax:Number=0) {
        _id = id;
        _side = side;
        
        if (side!='LEFT') {
            _rightPlane = new Plane(w / 2, h, 1, 1,false);
            _rightPage = new Object3DContainer
            _rightPage.addChild(_rightPlane)
            _rightPlane.x=w/4
            _rightPage.addEventListener(MouseEvent3D.CLICK, onRightClick);
            addChild(_rightPage)
            
            _rightPage.rotationY=-180*Math.PI/180
            
        }
        if (side!='RIGHT') {
            _leftPlane = new Plane(w / 2, h, 1, 1,false);
            _leftPage = new Object3DContainer
            _leftPage.addChild(_leftPlane);
            _leftPlane.x=-w/4
            _leftPage.addEventListener(MouseEvent3D.CLICK, onLeftClick);
            addChild(_leftPage)
        }
        trace(pagePitchMax)
        _pagePitchMax =    pagePitchMax/w/2
        
    }
    
    public function setMaterial(material:TextureMaterial):void {
        //UVを直接弄る
        var _su:Number=0.5
        if (_leftPlane) {
            
            if (_side == 'LEFT') {
                //表紙は背表紙分を間引く
                _su-=_pagePitchMax
            }
            _leftPlane.setMaterialToAllFaces(material)
            _leftPlane.faces[0].vertices[0].u=0
            _leftPlane.faces[0].vertices[0].v=1
            _leftPlane.faces[0].vertices[1].u=_su
            _leftPlane.faces[0].vertices[1].v=1
            _leftPlane.faces[0].vertices[2].u=_su
            _leftPlane.faces[0].vertices[2].v=0
            _leftPlane.faces[0].vertices[3].u=0
            _leftPlane.faces[0].vertices[3].v = 0
        }
        
        if (_rightPlane) {
            if (_side == 'RIGHT') {
                //表紙は背表紙分を間引く
                _su+=_pagePitchMax
                
            }
            _rightPlane.setMaterialToAllFaces(material)
            _rightPlane.faces[0].vertices[0].u=_su
            _rightPlane.faces[0].vertices[0].v=1
            _rightPlane.faces[0].vertices[1].u=1
            _rightPlane.faces[0].vertices[1].v=1
            _rightPlane.faces[0].vertices[2].u=1
            _rightPlane.faces[0].vertices[2].v=0
            _rightPlane.faces[0].vertices[3].u=_su
            _rightPlane.faces[0].vertices[3].v=0
        }
    }
    
    
    private function onRightClick(e:MouseEvent3D):void {
        Book(parent).rightClick(_id)
    }

    private function onLeftClick(e:MouseEvent3D):void {
        Book(parent).leftClick(_id)
    }
    
    
    
    public function get rightPage():Object3DContainer {
        return _rightPage;
    }
    
    public function get leftPage():Object3DContainer {
        return _leftPage;
    }

    
    
}