Random Shapes - Glyph Maker
Click shapes to turn them red.
/**
* Copyright itsDcTurner ( http://wonderfl.net/user/itsDcTurner )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/eiZX
*/
// forked from itsDcTurner's forked from: Random Caverns (with depth)
// forked from itsDcTurner's Random Caverns
// forked from itsDcTurner's Pattern Experiment 1
package
{
import flash.display.Sprite;
import flash.events.Event;
import flash.geom.Point;
import gs.OverwriteManager;
[SWF(backgroundColor="#000000", frameRate=60)]
public class Main extends Sprite
{
private const patternBank:Array = [new<int>[1,1,1,0,0,0,1,1,1], new<int>[1,0,1,1,0,1,1,0,1], new<int>[1,1,1,1,0,1,0,0,0], new<int>[0,0,0,1,0,1,1,1,1], new<int>[1,0,1,0,0,0,1,0,1], new<int>[1,1,1,0,0,1,0,0,1], new<int>[1,1,1,1,0,0,1,0,0], new<int>[1,1,1,0,0,1,1,1,1]];
private var cellWidth:Number;
private var blockColour:uint;
private var halfStage:Number;
private const rotateRangeX:Number = 40;
private const rotateRangeY:Number = 40;
private const cameraSpeed:int = 10;
private var container:Sprite;
public function Main():void
{
if (stage) init();
else addEventListener(Event.ADDED_TO_STAGE, init);
}
private function init(e:Event = null):void
{
removeEventListener(Event.ADDED_TO_STAGE, init);
OverwriteManager.init(OverwriteManager.AUTO);
halfStage = stage.stageWidth *.5;
container = new Sprite();
addChild(container);
container.x += halfStage;
container.y += halfStage;
container.z = 20;
draw(12, 0xeeeeee, 50, true);
addEventListener(Event.ENTER_FRAME, render);
}
private function render(e:Event):void{
var destX:Number = -rotateRangeX + (mouseX / halfStage)*(rotateRangeX);
container.rotationY += (destX - container.rotationY)/cameraSpeed;
var destY:Number = -rotateRangeY + (mouseY / halfStage)*(rotateRangeY);
container.rotationX += (destY - container.rotationX)/cameraSpeed;
}
private function draw($gridSize:int, $col:uint, $z:Number, $isFrontRow:Boolean = false):void
{
blockColour = $col;
cellWidth = stage.stageWidth / $gridSize;
var loc:Point = new Point(0, 0);
var count:int = 0;
for (var i:int = 0; i < $gridSize; i ++)
{
for (var j:int = 0; j < $gridSize; j ++)
{
loc.x = ((i * cellWidth) + cellWidth *.5)-halfStage;
loc.y = ((j * cellWidth) + cellWidth *.5)-halfStage;
addPattern(loc, count, $z, $isFrontRow);
count++;
}
}
}
private function addPattern($loc:Point, $index:int, $z:Number, $isFrontRow:Boolean = false):Pattern {
var p:Pattern = new Pattern(cellWidth, patternBank[int(Math.random() * patternBank.length)], blockColour, $index, $isFrontRow);
p.x = $loc.x;
p.y = $loc.y;
p.z = $z;
container.addChild(p);
return p;
}
}
}
import flash.events.MouseEvent;
import flash.display.Sprite;
import flash.geom.Point;
import gs.TweenMax;
import gs.easing.*;
class Pattern extends Sprite {
private const minTime:Number = .35;
private const maxTime:Number = 2;
private const activeColour :uint = 0xdd0000;
private const highlightColour :uint = 0xbbffbb;
private var inactiveColour :uint;
private var isActive:Boolean = false;
public var v :Vector.<int>;
public var size :Number;
public var gridSize :int;
public var col :uint;
private var cellSize:Number;
private var halfSize:Number;
function Pattern($size:Number, $pat:Vector.<int>, $col:uint, index:int, $isFrontRow:Boolean = false):void {
if ($isFrontRow)setupButton();
v = $pat;
trace(v);
inactiveColour = $col
size = $size;
gridSize = Math.sqrt(v.length);
drawPattern();
TweenMax.delayedCall(Math.random()*30, rotate);
alpha=0;
TweenMax.to(this, Math.random()*15, {alpha:100, ease:Bounce.easeOut, delay:index*.01});
}
private function setupButton():void{
buttonMode = true;
addEventListener(MouseEvent.CLICK, clickHandler);
addEventListener(MouseEvent.MOUSE_OVER, overHandler);
addEventListener(MouseEvent.MOUSE_OUT, outHandler);
}
private function clickHandler(e:MouseEvent):void{
isActive = (isActive) ? false : true; // toggle active on click
TweenMax.to(this, .5, {tint:getTargetColour()});
}
private function overHandler(e:MouseEvent):void{
TweenMax.to(this, .3, {tint:highlightColour, scaleX:.8, scaleY:.8, ease:Expo.easeOut});
}
private function outHandler(e:MouseEvent):void{
var targetColour:uint = getTargetColour();
TweenMax.to(this, 2, {tint:targetColour, scaleX:1, scaleY:1, ease:Expo.easeOut});
}
private function getTargetColour():uint{
return (isActive) ? activeColour : inactiveColour;
}
private function rotate():void
{
var rotAmount:int = int((Math.random() * 6)-3) * 90;
var time:Number = randomBetween(minTime, maxTime);
TweenMax.to(this, time, { rotation:rotAmount, ease:Bounce.easeOut } );
TweenMax.delayedCall(Math.random()*25, rotate);
}
private function randomBetween($min:Number, $max:Number):Number {
return minTime + Math.random() * ($max - $min);
}
private function drawPattern():void
{
var count:int = 0;
var loc:Point = new Point(0, 0);
graphics.beginFill(inactiveColour);
cellSize = size / gridSize;
halfSize = size * .5;
for (var i:int = 0; i < gridSize; i++)
{
for (var j:int = 0; j < gridSize; j++)
{
if (v[count]) {
loc.x = (i * cellSize);
loc.y = (j*cellSize);
addSquare(loc);
}
count++;
}
}
graphics.beginFill(0x00ff00,0);
graphics.drawRect(-halfSize, -halfSize, size, size);
graphics.endFill();
}
private function addSquare($loc:Point):void {
graphics.beginFill(inactiveColour);
graphics.drawRect($loc.x-halfSize, $loc.y-halfSize, cellSize, cellSize);
graphics.endFill();
}
}