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SoundMixer.computeSpectrumとByteArray (5)

//////////////////////////////////////////////////////////////////////////////
SoundMixer.computeSpectrumとByteArray (5)
//////////////////////////////////////////////////////////////////////////////
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by ProjectNya 07 Jul 2010
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/**
 * Copyright ProjectNya ( http://wonderfl.net/user/ProjectNya )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/edPl
 */

////////////////////////////////////////////////////////////////////////////////
// SoundMixer.computeSpectrumとByteArray (5)
////////////////////////////////////////////////////////////////////////////////

package {

    import flash.display.Sprite;
    import flash.display.Shape;
    import flash.events.Event;
    import flash.media.Sound;
    import flash.media.SoundChannel;
    import flash.media.SoundLoaderContext;
    import flash.media.SoundMixer;
    import flash.utils.ByteArray;
    import flash.net.URLRequest;
    import frocessing.color.ColorHSV;

    [SWF(backgroundColor="#000000", width="465", height="465", frameRate="30")]

    public class Main extends Sprite {
        private var sound:Sound;
        private var channel:SoundChannel;
        private static var soundPath:String = "http://www.takasumi-nagai.com/soundfiles/sound001.mp3";
        private var byteArray:ByteArray;
        private var canvas:Shape;
        private static var channels:uint = 256;
        private var color:ColorHSV;
        private static var factors:uint = 32;
        private static var directions:Array = [-1, 1];
        private static var colors:Array = [200, 120];

        public function Main() {
            Wonderfl.capture_delay(10);
            init();
        }

        private function init():void {
            graphics.beginFill(0x000000);
            graphics.drawRect(0, 0, 465, 465);
            graphics.endFill();
            canvas = new Shape();
            addChild(canvas);
            canvas.x = 232;
            canvas.y = 425;
            //
            sound = new Sound();
            sound.addEventListener(Event.COMPLETE, complete, false, 0, true);
            sound.load(new URLRequest(soundPath), new SoundLoaderContext(10, true));
            byteArray = new ByteArray();
            color = new ColorHSV(0);
        }
        private function complete(evt:Event):void {
            evt.target.removeEventListener(Event.COMPLETE, complete);
            start();
        }
        private function start():void {
            channel = sound.play(0, 5);
            addEventListener(Event.ENTER_FRAME, update, false, 0, true);
        }
        private function update(evt:Event):void {
            SoundMixer.computeSpectrum(byteArray, true, factors);
            canvas.graphics.clear();
            for (var c:uint = 0; c < 2; c++) {
                var direction:int = directions[c];
                color.h = colors[c];
                for (var n:uint = 0; n < channels; n++) {
                    var p:Number = byteArray.readFloat();
                    color.s = 1 - 0.6*n/256;
                    color.v = p*1.5;
                    canvas.graphics.lineStyle(0, color.value);
                    canvas.graphics.moveTo(0, -n*1.5);
                    canvas.graphics.lineTo(p*200*direction, -n*1.5);
                }
            }
        }

    }

}