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Dead Code Preservation :: Archived AS3 works from wonderfl.net

forked from: forked from: forked from: Let's rendezvous

クリックしたら集まるよ
// forked from hacker_fusq5ml1's forked from: forked from: Let's rendezvous
// forked from satomin02's forked from: Let's rendezvous
// forked from Kay's Let's rendezvous
/*
 * クリックしたら集まるよ
 */
package {
	import flash.display.Sprite;
	import flash.display.Shape;
	import flash.display.BitmapData;
	import flash.geom.Point;
	import flash.geom.Matrix;
	import flash.geom.Matrix3D;
	import flash.geom.Vector3D;
	import flash.geom.Utils3D;
	import flash.text.TextField;
	import flash.text.TextFieldAutoSize;
	import flash.text.TextFormat;
	import flash.events.Event;
	import flash.events.MouseEvent;
	[SWF(width="400", height="400", backgroundColor="0xffddff")]
	public class Take03 extends Sprite {
		private const SW:Number = stage.stageWidth;
		private const SH:Number = stage.stageHeight;
		private var world:Sprite = new Sprite();
		private var worldMatrix:Matrix3D = new Matrix3D();
		private var dotP:Vector.<Vector3D> = new Vector.<Vector3D>();
		private const dotRadius:Number = 2.5;
		private var rendezvousRatio:Number = 1;
		private var rendezvousPlace:Vector3D;
		private var rendezvousFlag:Boolean = false;
		public function Take03():void {
			world = new Sprite;
			world.x = SW/2;
			world.y = SH/2;
			addChild(world);
			// 到達位置を決める
			var textformat:TextFormat = new TextFormat();
			textformat.bold = true;
			textformat.font = "Arial Black";
			textformat.size = 80;
			var textfield:TextField = new TextField();
			textfield.defaultTextFormat = textformat;  
			textfield.autoSize = "left"; 
			textfield.text = "wonderfl";
			var bitmapdata:BitmapData = new BitmapData(textfield.width,textfield.height,true,0x000000);
			var matrix:Matrix = new Matrix();
			bitmapdata.draw(textfield,matrix);
			for (var nY:uint = 0; nY <= bitmapdata.height; nY+=(dotRadius*2)) {
				for (var nX:uint = 0; nX<= bitmapdata.width; nX+=(dotRadius*2)) {
					if (bitmapdata.hitTest(new Point(0,0), 0x00, new Point(nX, nY))) {
						var pos:Vector3D = new Vector3D(nX-bitmapdata.width/2, nY-bitmapdata.height/2, 0);
						dotP.push(pos);
						var dot:Dot = new Dot();
						dot.x = dot.home.x = Math.random()*SW-SW/2;
						dot.y = dot.home.y = Math.random()*SH-SH/2;
						dot.z = dot.home.z = Math.random()*SW-SW/2;
						world.addChild(dot);
					}
				}
			}
			addEventListener(Event.ENTER_FRAME, sRotate);
			stage.addEventListener(MouseEvent.CLICK, xRendezvous);
		}
		private function sRotate(e:Event):void {
			if (rendezvousFlag == true) {
				// 集合
				if (rendezvousRatio <= 0) {
					rendezvousRatio = 0;
					rendezvousFlag = false;
				}
				rendezvousRatio-=0.02;
			} else if (rendezvousRatio < 1) {
				// 解散
				rendezvousRatio+=0.02;
			}
			worldMatrix.appendRotation(0.2, Vector3D.X_AXIS);
			worldMatrix.appendRotation(0.4, Vector3D.Z_AXIS);
			for (var i:uint=0; i < world.numChildren; i++) {
				var dot:Object = world.getChildAt(i);
				var vec:Vector3D = Utils3D.projectVector(worldMatrix, dot.home);
				if (rendezvousRatio < 1) {
					if (rendezvousFlag == true) {
						// この部分が非常にいけてない
						dot.x = (rendezvousPlace.x+dotP[i].x)*(1-rendezvousRatio) + (dot.x*rendezvousRatio);
						dot.y = (rendezvousPlace.y+dotP[i].y)*(1-rendezvousRatio) + (dot.y*rendezvousRatio);
						dot.z = (rendezvousPlace.z+dotP[i].z)*(1-rendezvousRatio) + (dot.z*rendezvousRatio);
					} else {
						dot.x = 2+vec.x - (vec.x - dot.x)*(1-rendezvousRatio);
						dot.y = vec.y - (vec.y - dot.y)*(1-rendezvousRatio);
						dot.z = vec.z - (vec.z - dot.z)*(1-rendezvousRatio);
					}
				} else {
					dot.x = vec.x;
					dot.y = vec.y;
					dot.z = vec.z;
				}
			}
		}
		private function xRendezvous(e:MouseEvent):void {
			if (rendezvousFlag == false) {
				rendezvousRatio = 1;
				rendezvousFlag = true;
				rendezvousPlace = new Vector3D(mouseX-SW/2,mouseY-SH/2,Math.abs(mouseX-SW/2)*1.5);
			}
		}
	}
}
import flash.display.Shape;
import flash.geom.Vector3D;
import flash.geom.Matrix3D;
class Dot extends Shape {
	public var home:Vector3D = new Vector3D(1,1,1);
	public function Dot():void {
		graphics.beginFill(0xff0000);
		graphics.drawCircle(0,0,2);
		graphics.endFill();
	}
}