flash on 2011-6-10
/**
* Copyright yama3 ( http://wonderfl.net/user/yama3 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/eUJr
*/
package {
import flash.filters.BevelFilter;
import flash.display.Graphics;
import flash.display.Sprite;
import flash.display.Stage;
import flash.display.StageAlign;
import flash.display.StageScaleMode;
import flash.events.Event;
[SWF(frameRate='60')]
public class FlashTest extends Sprite {
protected var joints:Vector.<Joint> = new Vector.<Joint>();
protected var biyon:Vector.<Joint> = new Vector.<Joint>();
protected var fric:Number = 0.01;
protected var spring:Number = 0.995;
protected var range:int = 10;
protected static const LENGTH:int = 150;
public function FlashTest() {
if(this.stage) this.init();
else this.addEventListener(Event.ADDED_TO_STAGE, this.init);
}
protected function init(event:Event = null):void
{
this.stage.align = StageAlign.TOP_LEFT;
this.stage.scaleMode = StageScaleMode.NO_SCALE;
this.create();
this.filters = [new BevelFilter(4, 45, 0xDDDDDD, 1, 0x999999, 1, 20, 20, 5)];
this.addEventListener(Event.ENTER_FRAME, this.enterFrameHandler);
}
protected function create():void
{
for(var i:int=0; i<LENGTH; i++)
{
var j:Joint = new Joint();
var b:Joint = new Joint();
j.y = i*2;
this.joints.push(j);
this.biyon.push(b);
}
}
private function enterFrameHandler(event:Event):void
{
this.graphics.clear();
this.calc();
this.move();
this.moveBiyon();
this.drawBiyon();
}
private function calc():void
{
var l:int = this.joints.length;
for(var i:int=0; i<l; i++)
{
if(i == 0)
{
this.joints[0].x = this.stage.mouseX;
this.joints[0].y = this.stage.mouseY;
continue;
}
var b:int = this.range;
var a:int = this.range;
var now:Joint = this.joints[i];
for(var j:int=i-b; j<i+a+1; j++)
{
if(j >= 0 && l > j && j != i)
{
var t:Joint = this.joints[j];
var angle:Number = Math.atan2(now.y-t.y, now.x-t.x);
now.sx -= Math.cos(angle) * 0.1;
now.sy -= Math.sin(angle) * 0.1;
}
}
}
}
private function move():void
{
var l:int = this.joints.length;
for(var i:int=0; i<l; i++)
{
var now:Joint = this.joints[i];
if(i!=0)now.sy += 1;
now.x += now.sx * this.fric;
now.y += now.sy * this.fric;
if(i == 0 ) continue;
var b:Joint = this.joints[i-1];
var angle:Number = Math.atan2(b.y - now.y, b.x - now.x);
now.x = b.x - Math.cos(angle) * 3;
now.y = b.y - Math.sin(angle) * 3;
now.sx *= this.spring;
now.sy *= this.spring;
}
}
private function moveBiyon():void
{
var l:int = this.joints.length;
for(var i:int = 0; i < l; i++)
{
var j:Joint = this.joints[i];
var b:Joint = this.biyon[i];
b.sx *= 0.8;
b.sy *= 0.8;
b.sx += (j.x - b.x) * 0.2;
b.sy += (j.y - b.y) * 0.2;
b.x += b.sx;
b.y += b.sy;
}
}
private function draw():void
{
var g:Graphics = this.graphics;
var l:int = this.joints.length;
for(var i:int=0; i<l; i++)
{
g.beginFill(0);
g.drawCircle(this.joints[i].x, this.joints[i].y, 1);
g.endFill();
}
}
private function drawBiyon():void
{
var g:Graphics = this.graphics;
var l:int = this.biyon.length;
for(var i:int=0; i<l; i++)
{
g.beginFill(0);
g.drawCircle(this.biyon[i].x, this.biyon[i].y, Math.min(Math.abs(this.biyon[i].sx) + Math.abs(this.biyon[i].sy) + 0.5, 60));
g.endFill();
}
}
}
}
class Joint
{
public var x:Number = 0;
public var y:Number = 0;
public var sx:Number = 0;
public var sy:Number = 0;
}