In case Flash no longer exists; a copy of this site is included in the Flashpoint archive's "ultimate" collection.

Dead Code Preservation :: Archived AS3 works from wonderfl.net

Wordwave

another Bit101 code
This one is AS3 version.
/*
another Bit101 code
This one is AS3 version.

*/

package {
    import flash.display.Sprite;
    [SWF(backgroundColor="#000000", frameRate=30)]
    public class FlashTest extends Sprite {
        public function FlashTest() {
            // write as3 code here..
            var _wave:Wordwave = new Wordwave();
            addChild(_wave);
        }
    }
}

import flash.display.*; 
import flash.text.TextField;
import flash.text.TextFormat; 
import flash.events.*; 

class Wordwave extends Sprite
{ 
	private var posX  :Number = 0;
	private var posY  :Number = 0;
	private var count :Number = 0;
	private var speed :Number = 0;
	private var a     :Number = 0;
	private var r     :Number = 0;
	private var g     :Number = 0;
	private var b     :Number = 0;
	private var rs    :Number = 0;
	private var gs    :Number = 0;
	private var bs    :Number = 0;
	
	public var tf:TextField;
	
	private var _ready   :Boolean = true;
	private var _atfList :Array   = [];
	
	public function Wordwave()
	{
		_init();
		this.addEventListener(Event.ENTER_FRAME, render);
	}
	
	private function _init():void
	{
		posX = posY = count = a = r = g = b = 0;
		speed = Math.random()*.2+.1;
		rs    = Math.random()*.2+.1;
		gs    = Math.random()*.2+.1;
		bs    = Math.random()*.2+.1;
	}
	
	private function render(event:Event):void
	{
		if(_ready)
		{
			tf = new TextField();
			tf.x = posX;
			tf.y = posY;
			addChild(tf);
			_atfList.push(tf);
		}
		else
		{
			_atfList[count].x = posX;
			_atfList[count].y = posY;
		}
		
		_atfList[count].text = Math.random()>.5 ? "1" : "0";
		
		var red:Number   = Math.sin(r += rs)*127+128;
		var green:Number = Math.sin(g += gs)*127+128;
		var blue:Number  = Math.sin(b += bs)*127+128;
		var col:Number   = red << 16 | green << 8 | blue;
		_atfList[count].setTextFormat(new TextFormat("_sans", Math.sin(a += speed)*16+18, col));
		_atfList[count].autoSize = "left";
		_atfList[count].height = _atfList[count].textHeight;
		_atfList[count].y = posY - _atfList[count].height/2;
		posX += _atfList[count].width;
		
		count++;
		
		if (posX>stage.stageWidth) {
			posX = 0;
			posY += 24;
			if (posY>stage.stageHeight) {
				_init();
				_ready = false;
			}
		}
	}
}