Circular Beat v1.0
音楽ゲームです。
落ちてくるオブジェが下の白い円に重なった瞬間に対応するキーを叩いてください。
使用するキーは
F:赤い円
J:青い円
Space:緑の円
演奏時以外の曲選択などでもこの3つのキーで操作します
曲選択時 F:左へ, J:右へ, Space:決定。
曲のクリア条件はスコアを70%以上です。
English
This is a music game.
Type the key when colorful object come at the white circle.
Using key is below
F:Red circle
J:Blue circle
Space:Green circle
The clear conditions of the music are more than 70% with score.
/**
* Copyright matsu4512 ( http://wonderfl.net/user/matsu4512 )
* MIT License ( http://www.opensource.org/licenses/mit-license.php )
* Downloaded from: http://wonderfl.net/c/ePKa
*/
package
{
import com.bit101.components.Label;
import com.bit101.components.Style;
import flash.display.Sprite;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.events.MouseEvent;
import flash.ui.Keyboard;
import org.si.sion.SiONDriver;
[SWF(width=465, height=465, frameRate=60)]
public class CircularBeat extends Sprite
{
private var driver:SiONDriver = new SiONDriver();
private var soundController:SoundController = new SoundController(driver);
private var MusicObj:Array = [
{title:"きらきら星",
mml:"t100 o6 v8 l8 ccggaag4 ffeeddc4 ggffeed4 ggffeed4 ccggaag4 ffeeddc4",
note:"rrbbrrgrrbbrrgrbrbrbgrbrbrbgrrbbrrgrrbbrrg",
Lv:1
},
{title:"かえるの合唱",
mml:"t75 o6 v8 l8 cdefedcr efgagfer l4 cccc l16 ccddeeff l8 edc4 t100 cdefedcr efgagfer l4 cccc l16 ccddeeff l8 edc4",
note:"rrrrbbbbbbbrrrggggrrbbrrbbrbgrrbbrrbbbrrbbrggggrbrbrbrbggg",
Lv:2},
{title:"おもちゃの兵隊の行進",
mml:"t150 l8 v8 o8 g ggeefr4g ggd-d-dr4g gg-fedc>ba"+
"l4 o7 g<g>g<g8g8 eggr8g8 fggr8g8 egba"+
"l8 o8 gg-fed4rg e4g4g4rg d4g4g4ra a4a4<d4d4"+
"l4 o8 g>g16a16-a16b16-b8g8a8g8 ege8gg8 fgf8gg8 egba"+
"l4 o7 g8g8-f8e8dr8g8 eggr8g8 faa<c erdr"+
"l4 o8 c8>g16a16-a16b16-b8<c",
note:"grrbbggrrbbggrbrbrbrbgggrbbrbbgrbgrbgrbbbbbrrggbbggrrbbggrbrbrbrbgggrbgggrbrrbbrrrrrggrrggbbrbgrbrbrbg",
Lv:3},
{title:"カノン",
mml:"t100 l8 o7 v8 reg<cr>dgb rcear>b<eg r>a<cfr>g<ce r>a<cfr>b<dg"+
"l2 o8 ed c>b ag ab"+
"l4 o8 ecd>b <c>abg afge afgb"+
"l8 o8 c>b<c>c>b<gde c<c>bab<eg fedfedc>b agfedfed"+
"l8 o7 cdefgdgf eagfgfed c>a<ab<c>bag fedagag"+
"v6 l16 o8 g8efg8efg>gab<cdef e8cde8>efgagfgefg f8agf8ededcdefga f8aga8b<c>gab<cdefg"+
"l8 o8 e>>eg<c<d>>>b<dg <<c>>cea<b>gb<e a>a<cfg>eg<c a<d>b<d"+
"l8 o7 ceg<cec4",
note:"rrrbbbgggrrrbbbgggrrrbbbrbgrbgrbrgbrgbrgbrgbrrbbrrrrbbbbggggrrbbggrbrbrbgbgrgrgrbrgrbrgrbbgbrbgbrgrgbgrgbrbrbrgrrrbbrrggrrbbgbbbrrbbggrrbbrgggrbrbrbrbrbgrrrgbgbgbgbgbrrrrbbbbggggrrrrbbbbggggrrbbrbgrbg",
Lv:4
},
{title:"エリーゼのために",
mml:"t55 o6 v8 l24 <ed+ ed+e>b<dc >a12rcea b12reg+b <c12r>e<ed+"+
"ed+e>b<dc >a12rcea b12re<c>b a12rb<cd e8>g<fe d8>f<ed"+
"c8>e<dc >b12re<er re<err>d+ e12rd+ed+ ed+e>b<dc >a12rcea"+
"b12reg+b <c12r>e<ed+ ed+e>b<dc >a12rcea b12re<c>b a12rb<cd"+
"e8>g<fe d8>f<ed c8>e<dc >bre<er re<err>d+ e12rd+ed+"+
"ed+e>b<dc >arcea b12reg+b <cr>e<ed+ ed+e>b<dc >a12rcea"+
"b12re<c>b a8",
note:"rbrbrbgggrrbbrrbbrbrbrbrgggrrrrbbbbrgbgbgrgrgrgbgbgrrbbggrbrbrbrgggrrggbbggrgrgbgbgrbggggrbrbrggbbggrrggbbggrbbggrrgbgrgbgrgbrrrbbbbrrrrbbbbgggbbbgrrrg",
Lv:5
},
{title:"トルコ行進曲",
mml:"t120 v8 o6 l16 bag+a <c8r8dc>b<c e8r8fed+e bag+abag+a <c4>a8<c8> b8a8g8a8"+
"o6 l8 <baga bagf+ e4ef gga16g16f16e16 d4ef"+
"o6 l16 <g8g8agfe d4c8d8 e8e8fedc >b4<c8d8 e8e8fedc >b4bag+a"+
"o6 l16 <c8r8dc>b<c e8r8fed+e bag+abag+a <c4>a8b8 <c8>b8a8g+8 a8e8f8d8"+
"o6 l8 <c4>bb a4<ab <c+4>ab <c+>bag+ f+g+ab g+eab"+
"o6 l8 <<c+4>ab <c+>bag+ f+bg+e a4l16<c+dc+>b abag+f+ag+f+"+
"o6 l16 <e+f+g+e+c+d+ec+ f+e+f+g+ag+ab <c+>b+<c+>b+<c+dc+>b abag+f+ag+f+ ef+g+ec+d+ec+"+
"l16 o6 <d+ef+d+>b+<c+d+>b+ <c+4edc+>b ab<c+def+g+a ag+f+eedc+>b ab<c+def+g+a"+
"l8 o6 <a+bl16edc+>b ab<c+def+g+a ag+f+eedc+>b <c+e>a<c+>b<d>g+b a4<<c+dc+>b abag+f+ag+f+"+
"l16 o6 <e+f+g+e+c+d+e+c f+e+f+g+ag+ab <c+>b+<c+>b+<c+>b+<c+>a+ <dc+dc+dc+dc+ dc+>bag+abg+"+
"l16 o6 <ab<c+>f+e+f+g+e+ f+4"+
"l4 o6 <<c+r c+r l16dc+>b<c+dc+>b<c+ l2d c+ l8>bbbb a4.<c+8 >a4.<e8 >a4.<c+8 l8>a<c+>a<e >l4aa a2;"+
"t60 rrr t120 v6 l8 o5 rr g<ddd >g<ddd >g<d>g<d >g<ddd >c<ddd"+
"o5 d<ccc >d<c>>a<a d4r4 >b<bd<d>f4r4"+
"o5 >b<bd<d >f4r4 >g<g>b<b d4r4 >g<g>b<b d4r4"+
"o5 g<ddd >g<ddd >g<d>g<d >e<b+b+b+ >d<c>ca >b<gca"+
"o5 ggf+f+ g4r4 gggg gggg ccc+c+ dddd"+
"o5 gggg gggg ccd+d+ >g4r4 <ebbb"+
"o5 l8 f+b+b+b+ e+b+b+b+ d+b+b+b+ e+b+b+b+ f+b+b+b+"+
"o5 l8 f+<e+e+e+ d4r4 >g<ddd >a<d>f+<d >f+<ddd"+
"o5 l8 d<ccc >g<ddd >a<d>f+<d >ge+cd >g<grr eb+b+b+"+
"o5 l8 f+b+b+b+ e+b+b+b+ >b+<b+b+b+ >a<aaa >a<aaa"+
"o5 l8 >b<g>b<a g4"+
"o5 l8 gggg gggg gggg cccc gggg dddd gggg gggg gggg gggg >g4<g4 g2",
note:"rbrbrbrbrbrbrbgrgbgrgbgrrbbrrbbggrrgbbggbbrbrbrbbggbrbrb"+
"rrggbrbrbrrggrbrbrbrbrgrbrbgrbrbgrgbgrgbgrrggbbggrrgrbgrrgbbgrgbgrgbgrbbgrrggbbrrbbg"+
"rbrbrbrbrbrbrbrbgbgbgbgbgbgbgbgbrgrgrgrgrgrgrgrgrbrbrbrbrbrbg"+
"grgrgbgbgrgrgbgbgrgrgbgbgrgrbr"+
"rgrgrbrbrgrgrbrbrgrgrbrbrgrgb"+
"brbrbgbgbrbrbgbgbrbrbgbgbrbr"+
"brbrbrbrbrbrbrbrgrgrgbgbgrgrgbgbr"+
"ggrbrbrbrbggrrbbggrgbgrbrbrgg",
Lv:6
},
];
private var musicListViewer:MusicListViewer;
private var musicList:Vector.<MusicData> = new Vector.<MusicData>();
private var data:Vector.<Note>;
private var musicSimulator:MusicSimulator;
private var pre:Number=0;
private var clickLabel:Label;
//0:曲選択, 1:曲プレイ, 2:リザルト, 3:リザルト待機
public static var gameMode:int = 0;
public function CircularBeat()
{
Style.embedFonts = false;
Style.fontSize = 25;
clickLabel = new Label(this, 0, 0, "Click Start");
clickLabel.textField.textColor = 0xFFFFFF;
clickLabel.x = stage.stageWidth/2-clickLabel.width/2;
clickLabel.y = stage.stageHeight/2-clickLabel.height/2;
for(var i:int = 0; i < MusicObj.length; i++){
musicList.push(new MusicData(MusicObj[i], driver));
}
musicSimulator = new MusicSimulator(soundController);
graphics.beginFill(0);
graphics.drawRect(0,0,465,465);
graphics.endFill();
musicSimulator.x = 465/2;
musicSimulator.y = 465/2;
addChild(musicSimulator);
stage.addEventListener(MouseEvent.CLICK, start);
stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
// driver.play(driver.compile(MusicObj[5].mml));
}
private function start(event:MouseEvent):void{
stage.removeEventListener(MouseEvent.CLICK, start);
musicListViewer = new MusicListViewer(musicList);
addChild(musicListViewer);
musicListViewer.x = stage.stageWidth/2;
musicListViewer.y = stage.stageHeight/2;
removeChild(clickLabel);
addEventListener(Event.ENTER_FRAME, onEnterFrame);
}
private function gameStart():void{
soundController.play();
}
private function onKeyDown(event:KeyboardEvent):void{
switch(event.keyCode){
case Keyboard.SPACE:
case Keyboard.DOWN:
if(gameMode == 0){
var data:MusicData = musicListViewer.select();
if(data == null) return;
musicListViewer.fadeOut();
musicSimulator.play(data);
gameStart();
// gameMode = 1;
pre = new Date().getTime();
}
else if(gameMode == 1)musicSimulator.judge(2);
else if(gameMode == 3){
gameMode = 4;
musicListViewer.updateLabel();
}
break;
case 70:
case Keyboard.LEFT:
if(gameMode == 0)musicListViewer.back();
else if(gameMode == 1)musicSimulator.judge(0);
break;
case 74:
case Keyboard.RIGHT:
if(gameMode == 0)musicListViewer.next();
else if(gameMode == 1)musicSimulator.judge(1);
break;
}
}
private function onEnterFrame(e:Event):void{
var now:Number = new Date().getTime();
if(gameMode == 1){
var delta:Number = now - pre;
if(pre == 0) delta = 0;
musicSimulator.update(delta);
}
else if(gameMode == 4){
gameMode = 0;
musicSimulator.resultView.fadeOutAll();
musicListViewer.fadeIn();
}
pre = now;
musicSimulator.updateGroove();
}
}
}
import com.bit101.components.*;
import flash.display.*;
import flash.filters.*;
import flash.geom.*;
import flash.net.*;
import flash.text.*;
import org.libspark.betweenas3.*;
import org.libspark.betweenas3.tweens.*;
import org.si.sion.*;
import org.si.sion.events.*;
import org.si.sion.utils.*;
class GlowCircle extends Sprite
{
private var r:GlowFilter = new GlowFilter(0xFF0000, 1, 16, 16, 4, 2);
private var g:GlowFilter = new GlowFilter(0xFF00, 1, 16, 16, 4, 2);
private var b:GlowFilter = new GlowFilter(0xFF, 1, 16, 16, 4, 2);
private var d:GlowFilter = new GlowFilter(0x4b0082, 1, 16,16, 4, 2);
private var circle:Sprite = new Sprite();
private var tween:ITween, tween2:ITween;
public function GlowCircle(r:int){
graphics.lineStyle(3, 0xFFFFFF);
graphics.drawCircle(0,0,10);
circle.graphics.lineStyle(3,0xFFFFFF);
circle.graphics.drawCircle(0,0,10);
addChild(circle);
visible = false;
var t1:ITween = BetweenAS3.to(this, {alpha:1}, 0.1);
var t2:ITween = BetweenAS3.to(this, {alpha:0}, 0.1);
var t3:ITween = BetweenAS3.to(this, {scaleX:2, scaleY:2, alpha:0}, 0.2);
tween = BetweenAS3.serial(t1, t2);
tween.onComplete = onComp;
t3.onComplete = onComp;
tween2 = t3;
}
public function glow2(color:String):void{
if(color == "r") filters = [r];
if(color == "g") filters = [g];
if(color == "b") filters = [b];
alpha = 1;
visible = true;
tween2.play();
}
public function glow(color:String):void{
if(color == "r") filters = [r];
else if(color == "g") filters = [g];
else if(color == "b") filters = [b];
else filters = [d];
alpha = 0;
visible = true;
tween.play();
}
private function onComp():void{
scaleX = scaleY = 1;
visible = false;
}
}
class MusicData
{
private static const noteObj:Object = {"c":0, "d":2, "e":4, "f":5, "g":7, "a":9, "b":11};
public var title:String, Lv:int, data:Vector.<Note>, mml:String;
public var sionData:SiONData;
public function MusicData(obj:Object, driver:SiONDriver)
{
this.title = obj.title;
this.Lv = obj.Lv;
this.mml = obj.mml;
this.data = parser(obj.mml, obj.note);
this.sionData = driver.compile("%t 0,1,0 t60 v0 aaa "+mml);
}
//mmlを単音に分けるパーサー
private function parser(mml:String, notes:String):Vector.<Note>{
var result:Vector.<Note> = new Vector.<Note>();
var t:int=100, o:int=6, v:int=8, l:int=4, w:String, note:Note, c:int=0;
for(var i:int = 0; i < mml.length; i++){
switch(mml.charAt(i)){
case ";":
i = mml.length;
break;
//テンポ
case "t":
t = getNum(mml, i+1);
break;
//オクターブ
case "o":
o = getNum(mml, i+1);
break;
//ボリューム
case "v":
v = getNum(mml, i+1);
break;
//分
case "l":
l = getNum(mml, i+1);
break;
//休符
case "r":
note = new Note("R",0);
w = getTerm(mml, i);
note.n = getB(w, 1);
if(w.length == 1){
w+=l.toString();
note.n = l;
}
note.t = t;
result.push(note);
break;
//音符
case "a":
case "b":
case "c":
case "d":
case "e":
case "f":
case "g":
note = new Note(notes.charAt(c),0);
c++;
w = getTerm(mml, i);
note.n = getB(w, 1);
if(w.length == 1){
w+=l.toString();
note.n = l;
}
note.v = v;
note.t = t;
note.note = int(noteObj[w.charAt(0)])+12*o;
result.push(note);
break;
//オクターブ下げ
case ">":
o--;
break;
//オクターブ上げ
case "<":
o++;
break;
//タイ
case "&":
break;
default:
}
}
return result;
}
private function getTerm(s:String, start:int):String{
var result:String = s.charAt(start);
for(var i:int = start+1; i < s.length; i++){
if(s.charAt(i) == "+" || s.charAt(i) == "-") continue;
if(isNumber(s.charAt(i)) || s.charAt(i) == ".") result += s.charAt(i);
else break;
}
return result;
}
private function getB(s:String, start:int):Number{
var num:String = "", result:Number;
for(var i:int = start; i < s.length; i++){
if(isNumber(s.charAt(i))) num += s.charAt(i);
else break;
}
result = int(num);
if(s.charAt(i) == ".") result /= 1.5;
return result;
}
private function getNum(s:String, start:int):int{
var result:String = "";
for(var i:int = start; i < s.length; i++){
if(isNumber(s.charAt(i))) result += s.charAt(i);
else break;
}
return int(result);
}
private function isNumber(str:String):Boolean{
for(var i:int = 0; i < str.length; i++){
if(str.charCodeAt(i) < 48 || 58 <= str.charCodeAt(i))
return false;
}
return true;
}
private function isAlpha(str:String):Boolean{
str = str.toLowerCase();
for(var i:int = 0; i < str.length; i++){
if(str.charCodeAt(i) < 97 || 122 < str.charCodeAt(i))
return false;
}
return true;
}
}
class MusicListViewer extends Sprite
{
private var spList:Vector.<Sprite> = new Vector.<Sprite>();
private var hiscoreList:Vector.<int> = new Vector.<int>();
private var titleList:Vector.<String> = new Vector.<String>();
private var clearList:Vector.<int> = new Vector.<int>();
private var clearLabelList:Vector.<Label> = new Vector.<Label>();
private var scoreLabelList:Vector.<Label> = new Vector.<Label>();
private var musicList:Vector.<MusicData>;
private var position:int = 0;
public var isMoving:Boolean = false;
private var right:Sprite = new Sprite(), left:Sprite = new Sprite();
public function MusicListViewer(list:Vector.<MusicData>)
{
this.musicList = list;
var l:Label = new Label(this, 0, 0, "Music Select");
l.x = -l.width/2;
l.y = -150;
l.textField.textColor = 0xFFFFFF;
right.graphics.beginFill(0xFFFFFF);
right.graphics.moveTo(0, -20);
right.graphics.lineTo(20, 0);
right.graphics.lineTo(0, 20);
right.graphics.lineTo(0, -20);
addChild(right);
right.x = 150;
left.graphics.beginFill(0xFFFFFF);
left.graphics.moveTo(0, -20);
left.graphics.lineTo(-20, 0);
left.graphics.lineTo(0, 20);
left.graphics.lineTo(0, -20);
addChild(left);
left.x = -150;
for(var i:int = 0; i < list.length; i++){
var sp:Sprite = new Sprite();
var tlabel:Label = new Label(sp, 0, 0, list[i].title);
var llabel:Label = new Label(sp, 0, 0, "Lv."+list[i].Lv.toString());
titleList.push(list[i].title);
tlabel.textField.textColor = llabel.textField.textColor = 0xFFFFFF;
tlabel.x = -tlabel.width/2;
tlabel.y = -tlabel.height-10;
llabel.x = -llabel.width/2;
spList.push(sp);
var shareObj:Object = SharedObjectController.getMusicData(list[i].title);
clearList.push(shareObj.clear);
hiscoreList.push(shareObj.score);
var clearLabel:Label;
if(clearList[i] == -1) clearLabel = new Label(sp, 0, 50, "No Play");
else if(clearList[i] == 0) clearLabel = new Label(sp, 0, 50, "Failed");
else clearLabel = new Label(sp, 0, 50, "Cleared");
clearLabel.textField.textColor = 0xFFFFFF;
clearLabel.x = -clearLabel.width/2;
var scoreLabel:Label = new Label(sp, 0, 80, "High Score: " + hiscoreList[i].toString());
scoreLabel.x = -scoreLabel.width/2;
scoreLabel.textField.textColor = 0xFFFFFF;
clearLabelList.push(clearLabel);
scoreLabelList.push(scoreLabel);
}
addChild(spList[0]);
}
public function updateLabel():void{
var obj:Object = SharedObjectController.getMusicData(titleList[position]);
if(obj.clear == -1) clearLabelList[position].textField.text = "No Play";
else if(obj.clear == 0) clearLabelList[position].textField.text = "Failed";
else if(obj.clear == 1) clearLabelList[position].textField.text = "Cleared";
scoreLabelList[position].textField.text = "High Score: " + (obj.score as int).toString();
clearLabelList[position].x = -clearLabelList[position].textField.width/2;
scoreLabelList[position].x = -scoreLabelList[position].textField.width/2;
}
public function next():void{
if(isMoving) return;
isMoving = true;
right.alpha = 0.5;
var i:int = (position+1)%spList.length;
addChild(spList[i]);
spList[i].alpha = 0;
spList[i].x = -200;
var t:ITween = BetweenAS3.parallel(
BetweenAS3.to(spList[position], {x:200, alpha:0}, 0.5),
BetweenAS3.to(spList[i], {x:0, alpha:1}, 0.5));
t.onCompleteParams = [spList[position]];
t.onComplete = function(sp:Sprite):void{
isMoving = false;
right.alpha = 1;
removeChild(sp);
};
t.play();
position = i;
}
public function back():void{
if(isMoving) return;
isMoving = true;
left.alpha = 0.5;
var i:int = position-1;
if(i < 0) i = spList.length-1;
addChild(spList[i]);
spList[i].alpha = 0;
spList[i].x = 200;
var t:ITween = BetweenAS3.parallel(
BetweenAS3.to(spList[position], {x:-200, alpha:0}, 0.5),
BetweenAS3.to(spList[i], {x:0, alpha:1}, 0.5));
t.onCompleteParams = [spList[position]];
t.onComplete = function(sp:Sprite):void{
isMoving = false;
left.alpha = 1;
removeChild(sp);
};
t.play();
position = i;
}
public function select():MusicData{
if(isMoving) return null;
return musicList[position];
}
public function fadeOut():void{
var t:ITween = BetweenAS3.to(this, {alpha:0}, 1);
t.onComplete = function():void{
visible = false;
};
t.play();
}
public function fadeIn():void{
visible = true;
var t:ITween = BetweenAS3.to(this, {alpha:1}, 0.5);
t.play();
}
}
class MusicSimulator extends Sprite
{
//キー音なし用
private var key:Boolean = true;
private var startTime:int;
//枠円
private var circleLane:Sprite = new Sprite();
//半径
private const R:int = 200, T:int=2000;
//判定円
private var judgeCircle:Sprite = new Sprite();
private var glowCircle:GlowCircle;
private var sc:SoundController;
private var notesR:Vector.<Note>, notesG:Vector.<Note>, notesB:Vector.<Note>;
private var musicData:MusicData;
private const colorAry:Array = [16711680,16712704,16713728,16715008,16716032,16717056,16718080,16719360,16720384,16721408,16722432,16723712,16724736,16725760,16727040,16728064,16729088,16730112,16731392,16732416,16733440,16734464,16735744,16736768,16737792,16738816,16740096,16741120,16742144,16743168,16744448,16745472,16746496,16747520,16748800,16749824,16750848,16751872,16753152,16754176,16755200,16756224,16757504,16758528,16759552,16760576,16761856,16762880,16763904,16764928,16766208,16767232,16768256,16769280,16770560,16771584,16772608,16773632,16774912,16775936,16776960,16514816,16187136,15924992,15662848,15400704,15073024,14810880,14548736,14286592,13958912,13696768,13434624,13172480,12844800,12582656,12320512,12058368,11796224,11468544,11206400,10944256,10682112,10354432,10092288,9830144,9568000,9240320,8978176,8716032,8453888,8126208,7864064,7601920,7339776,7012096,6749952,6487808,6225664,5897984,5635840,5373696,5111552,4783872,4521728,4259584,3997440,3669760,3407616,3145472,2883328,2555648,2293504,2031360,1769216,1441536,1179392,917248,655104,327424,65280,65284,65288,65293,65297,65301,65306,65310,65314,65318,65322,65327,65331,65335,65340,65344,65348,65352,65356,65361,65365,65369,65374,65378,65382,65386,65390,65395,65399,65403,65408,65412,65416,65420,65425,65429,65433,65437,65442,65446,65450,65454,65459,65463,65467,65471,65475,65480,65484,65488,65493,65497,65501,65505,65509,65514,65518,65522,65527,65531,65535,64511,63487,62207,61183,60159,58879,57855,56831,55807,54783,53503,52479,51455,50175,49151,48127,47103,46079,44799,43775,42751,41727,40447,39423,38399,37375,36095,35071,34047,33023,31743,30719,29695,28415,27391,26367,25343,24319,23039,22015,20991,19711,18687,17663,16639,15615,14335,13311,12287,11007,9983,8959,7935,6911,5631,4607,3583,2303,1279,255,262399,524543,852223,1114367,1376511,1638655,1966335,2228479,2490623,2818303,3080447,3342591,3604735,3932415,4194559,4456703,4718847,4980991,5308671,5570815,5832959,6095103,6422783,6684927,6947071,7274751,7536895,7799039,8061183,8388863,8651007,8913151,9175295,9437439,9765119,10027263,10289407,10617087,10879231,11141375,11403519,11731199,11993343,12255487,12517631,12779775,13107455,13369599,13631743,13893887,14221567,14483711,14745855,15073535,15335679,15597823,15859967,16187647,16449791,16711935,16711931,16711927,16711922,16711918,16711914,16711910,16711905,16711901,16711897,16711892,16711888,16711884,16711880,16711875,16711871,16711867,16711863,16711859,16711854,16711850,16711846,16711842,16711837,16711833,16711829,16711824,16711820,16711816,16711812,16711808,16711803,16711799,16711795,16711791,16711786,16711782,16711778,16711773,16711769,16711765,16711761,16711756,16711752,16711748,16711744,16711740,16711735,16711731,16711727,16711723,16711718,16711714,16711710,16711705,16711701,16711697,16711693,16711688,16711684];
private var score:int, perfect:int, great:int, good:int, bad:int;
//ゲージ
private var grooveCircle:Sprite = new Sprite(), currentColor:int;
public var resultView:ResultView, totalNotes:int;
private var combo:int, maxCombo:int;
private var pushTime:Number, timeList:Vector.<Number>, cnt:int=0, f:Boolean = true, delay:Number=0;
public function MusicSimulator(sc:SoundController){
this.sc = sc;
glowCircle = new GlowCircle(10);
addChild(glowCircle);
glowCircle.y = R;
circleLane.graphics.lineStyle(2, 0xFFFFFF, 0.2);
circleLane.graphics.drawCircle(0, 0, R);
addChild(circleLane);
judgeCircle.graphics.lineStyle(3, 0xFFFFFF);
judgeCircle.graphics.drawCircle(0,0,10);
addChild(judgeCircle);
addChild(grooveCircle);
judgeCircle.x = 0;
judgeCircle.y = R;
currentColor = 0;
updateGroove();
resultView = new ResultView();
addChild(resultView);
sc.driver.addEventListener(SiONTrackEvent.NOTE_ON_FRAME, onNoteOn);
}
private function onNoteOn(e:SiONTrackEvent):void{
// trace(cnt)
if(cnt == 0) CircularBeat.gameMode = 1;
if(cnt >= 3) delay = startTime-timeList[cnt-3];
cnt++;
}
//初期化
public function initialize():void{
notesR = new Vector.<Note>();
notesB = new Vector.<Note>();
notesG = new Vector.<Note>();
perfect = great = good = bad = score = combo = maxCombo = 0;
addScore(0);
resetCombo();
timeList = new Vector.<Number>();
startTime = 0;
delay = 0;
cnt = 0;
f = true;
}
//円の色変化
public function updateGroove():void{
currentColor++;
if(currentColor >= 720) currentColor = 0;
var c:int = int(currentColor/2)
grooveCircle.graphics.clear();
var m:Matrix = new Matrix();
m.createGradientBox(450, 450, 0, -225, -225);
grooveCircle.graphics.beginGradientFill(GradientType.RADIAL, [colorAry[c], colorAry[c]], [0.5, 0], [0, 255], m);
grooveCircle.graphics.drawCircle(0,0,450);
grooveCircle.graphics.endFill();
}
//ゲームスタート
public function play(music:MusicData):void{
initialize();
resultView.play(music.title);
if(key){
startTime = 0;
}
musicData = music;
var next:int = 3000;
var data:Vector.<Note> = music.data;
totalNotes = 0;
for(var i:int = 0; i < data.length; i++){
var note:Note = data[i];
note.x = 0;
note.y = -R;
note.time = next;
if(key && note.type != "R")timeList.push(note.time);
note.num = i;
note.alpha = 0;
note.scaleX = note.scaleY = 1;
note.display = false;
next += (60*1000/note.t)*(4/note.n);
totalNotes++;
if(note.type == "r") notesR.push(note);
else if(note.type == "b") notesB.push(note);
else if(note.type == "g"){
var note2:Note = new Note("g2", note.n);
note2.x = note.x;
note2.y = note.y;
note2.time = note.time;
notesG.push(note);
notesG.push(note2);
}
else if(note.type == "R"){
totalNotes--;
}
}
sc.driver.play(musicData.sionData);
}
//スコア加算
private function addScore(v:int):void{
score += v;
if(score < 0) score = 0;
resultView.updateScore(score);
}
//コンボ加算
private function addCombo():void{
combo++;
if(maxCombo < combo) maxCombo = combo;
resultView.updateCombo(combo);
}
//コンボリセット
private function resetCombo():void{
combo = 0;
resultView.updateCombo(combo);
}
//ノートの更新
private function updateNotes(list:Vector.<Note>, delta:Number):void{
var i:int = list.length;
while(i--){
var note:Note = list[i];
note.time -= delta;
if(note.time <= T){
if(!note.display){
if(delay >= 100){
note.time += delay-100;
}
// note.time+=delay;
// trace(delay)
note.display = true;
addChild(note);
note.draw();
}
note.update(Math.PI-Math.PI*note.time/T, R);
if(note.time <= -200){
if(note.type != "g2"){
bad++;
addScore(-30);
resultView.judge("Bad", "");
resetCombo();
}
removeChild(note);
list.splice(i, 1);
}
}
}
}
//シミュレーターの更新
public function update(delta:Number):void{
if(CircularBeat.gameMode == 1){
// if(key){
// startTime += delta;
// if(startTime >= 2750 && f){
// sc.driver.play(musicData.sionData);
// f = false;
// }
// }
updateNotes(notesR, delta);
updateNotes(notesG, delta);
updateNotes(notesB, delta);
if(notesR.length == 0 && notesG.length == 0 && notesB.length == 0){
CircularBeat.gameMode = 2;
resultView.result(score, 100*totalNotes, perfect, great, good, bad);
}
}
}
//判定
public function judge2(list:Vector.<Note>):void{
var ok:Boolean = false;
for(var i:int = 0; i < list.length; i++){
if(Math.abs(list[i].time) <= 150){
if(!key){
if(list[i].type.charAt(0) == "r"){
sc.playData(list[i].t, list[i].note, list[i].n);
}
else if(list[i].type.charAt(0) == "b"){
sc.playData(list[i].t, list[i].note, list[i].n);
}
else if(list[i].type.charAt(0) == "g"){
sc.playData(list[i].t, list[i].note, list[i].n);
}
}
if(Math.abs(list[i].time) <= 40){
perfect++;
glowCircle.glow2(list[i].type.charAt(0));
resultView.judge("Perfect", list[i].type.charAt(0));
addScore(100);
addCombo();
}
else if(list[i].time <= 80){
great++;
glowCircle.glow(list[i].type.charAt(0));
resultView.judge("Great", list[i].type.charAt(0));
addScore(50);
addCombo();
}
else{
good++;
resultView.judge("Good", list[i].type.charAt(0));
addScore(10);
addCombo();
}
list[i].remove();
if(list[i].type.charAt(0) == "g"){
list[i+1].remove();
list.splice(i, 2);
}
else list.splice(i, 1);
ok = true;
break;
}
}
if(!ok){
bad++;
resultView.judge("Bad", "");
addScore(-30);
resetCombo();
glowCircle.glow("d");
}
}
public function judge(type:int):void{
// trace("push", new Date().getTime())
if(type == 0) judge2(notesR);
else if(type == 1) judge2(notesB);
else if(type == 2) judge2(notesG);
}
}
class Note extends Sprite
{
public var f:Boolean = false;
public var n:Number, type:String, time:int, t:int, note:int, v:int;
public var data:SiONData;
public var pos:Number;
public var display:Boolean = false, num:int;
public function Note(type:String, n:int):void{
this.n = n;
this.type = type;
this.pos = 0;
}
public function draw():void{
var c:uint;
if(type == "b") c = 0xFF;
else if(type == "r")c = 0xFF0000;
else c = 0xFF00;
this.filters = [new BlurFilter(2,2,1), new GlowFilter(c, 1, 4, 4, 2, 4)];
graphics.lineStyle(3,0xFFFFFF);
graphics.drawCircle(0,0,8);
graphics.endFill();
alpha = 0;
}
public function remove():void{
var t:ITween = BetweenAS3.to(this, {alpha:0, scaleX:2, scaleY:2}, 0.1);
t.onComplete = onComp;
t.play();
}
private function onComp():void{
parent.removeChild(this);
}
public function update(pos:Number, r:Number):void{
this.pos = pos;
x = Math.cos(pos-Math.PI/2)*r;
y = Math.sin(pos-Math.PI/2)*r;
if(time >= 1800 && time <= 2000) alpha = 1-(time-1800)/200;
if(time < 0) alpha = (200 + time)/200;
if(type == "r" || type == "g2") x *= -1;
}
}
class ResultView extends Sprite
{
private var title:String, score:int, rate:Number, clear:Boolean;
private var titleLabel:Label, scoreLabel:Label, resultLabel:Label, perfectLabel:Label, greatLabel:Label, goodLabel:Label, badLabel:Label, scoreLabel2:Label, scoreRateLabel:Label, clearLabel:Label, comboLabel:Label, maxComboLabel:Label, highScoreLabel:Label;
private var playingSp:Sprite=new Sprite(), resultSp:Sprite=new Sprite();
private var bf:GlowFilter = new GlowFilter(0xFF, 1, 4, 4, 2, 2), gf:GlowFilter = new GlowFilter(0xFF00, 1, 4, 4, 2, 2), rf:GlowFilter = new GlowFilter(0xFF0000, 1, 4, 4, 2, 2);
public function ResultView()
{
addChild(playingSp);
addChild(resultSp);
playingSp.visible = false;
resultSp.visible = false;
scoreLabel = createLabel(playingSp, "Score: 0", -65, 0);
titleLabel = createLabel(playingSp, "Title: ", -100, -50);
comboLabel = createLabel(playingSp, "Combo", -100, 50);
comboLabel.visible = false;
resultLabel = createLabel(resultSp, "Result", 0, -150);
resultLabel.x = -resultLabel.width/2;
perfectLabel = createLabel(resultSp, "Perfect: ", -100, -100);
greatLabel = createLabel(resultSp, "Great: ", -100, -70);
goodLabel = createLabel(resultSp, "Good: ", -100, -40);
badLabel = createLabel(resultSp, "Bad: ", -100, -10);
scoreLabel2 = createLabel(resultSp, "Score:", -100, 20);
scoreRateLabel = createLabel(resultSp, "Score Rate:", -100, 50);
clearLabel = createLabel(resultSp, "Stage Clear!!", -100, 100);
clearLabel.textField.defaultTextFormat = new TextFormat(null, 30);
}
private function createLabel(sp:Sprite, str:String, x:int, y:int):Label{
var label:Label = new Label(sp, x, y, str);
label.textField.textColor = 0xFFFFFF;
return label;
}
public function play(title:String):void{
this.title = title;
titleLabel.textField.text = "Title: "+title;
titleLabel.x = -titleLabel.textField.width/2;
fadeIn(playingSp);
}
public function result(score:int, maxScore:int, perfect:int, great:int, good:int, bad:int):void{
this.score = score;
perfectLabel.text = "Perfect: " + perfect.toString();
greatLabel.text = "Great: " + great.toString();
goodLabel.text = "Good: " + good.toString();
badLabel.text = "Bad: " + bad.toString();
scoreLabel2.text = "Score: " + score.toString() + "/" + maxScore.toString();
this.rate = score/maxScore;
if(rate < 0.7) clear = false;
else clear = true;
if(rate < 0) rate = 0;
scoreRateLabel.text = "Rate: " + (rate*100).toFixed(1) + "%";
clearLabel.alpha = 0;
clearLabel.x = -200;
if(score/maxScore >= 0.7) clearLabel.text = "Stage Clear!!";
else clearLabel.text = "Stage Failed...";
var t:ITween = BetweenAS3.delay(BetweenAS3.to(clearLabel, {x:-clearLabel.width/2, alpha:1}, 0.5), 2.5);
t.onComplete = resultComp;
BetweenAS3.parallel(getTween(perfectLabel, 0.5), getTween(greatLabel, 0.7), getTween(goodLabel, 0.9), getTween(badLabel, 1.1), getTween(scoreLabel2, 1.3), getTween(scoreRateLabel, 1.5), t).play();
if((rate*100) >= 70)
SharedObjectController.saveMusicData(title, 1, score);
else SharedObjectController.saveMusicData(title, 0, score);
fadeOut(playingSp);
fadeIn(resultSp);
}
private function resultComp():void{
CircularBeat.gameMode = 3;
}
private function getTween(label:Label, delay:Number):ITween{
label.alpha = 0;
label.x = -200;
return BetweenAS3.delay(BetweenAS3.to(label, {alpha:1, x:-100}, 0.5), delay);
}
public function updateScore(score:int):void{
scoreLabel.text = "Score: "+score.toString();
}
public function updateCombo(combo:int):void{
if(combo > 1){
comboLabel.visible = true;
comboLabel.text = combo.toString() + " Combo";
comboLabel.x = -comboLabel.width/2;
}
else comboLabel.visible = false;
}
private function fadeIn(sp:Sprite):void{
sp.alpha = 0;
sp.visible = true;
BetweenAS3.to(sp, {alpha:1}, 1).play();
}
private function fadeOut(sp:Sprite):void{
var t:ITween = BetweenAS3.to(sp, {alpha:0}, 1);
t.play();
}
public function fadeOutAll():void{
fadeOut(playingSp);
fadeOut(resultSp);
}
public function judge(string:String, color:String):void{
var sp:Sprite = new Sprite();
var tf:TextField = new TextField();
if(color == "r") tf.filters = [rf];
else if(color == "b") tf.filters = [bf];
else if(color == "g") tf.filters = [gf];
sp.addChild(tf);
tf.autoSize = TextFieldAutoSize.LEFT;
tf.defaultTextFormat = new TextFormat(null, 24);
tf.textColor = 0xFFFFFF;
tf.text = string;
tf.x = -tf.textWidth/2;
tf.y = -tf.textHeight/2;
sp.alpha = 0;
sp.scaleX = sp.scaleY = 0.5;
addChild(sp);
sp.y = 150;
var t:ITween = BetweenAS3.to(sp, {alpha:0.8, scaleX:1, scaleY:1}, 0.2);
t.onComplete = function(tf:TextField):void{removeChild(sp);};
t.onCompleteParams = [tf];
t.play();
}
}
class SharedObjectController
{
public static function getMusicData(name:String):Object{
var shareObj:SharedObject = SharedObject.getLocal("CircularBeat");
if(shareObj.data.musicData == undefined){
shareObj.data.musicData = {};
shareObj.data.musicData[name] = {clear:-1, score:0};
}
else if(shareObj.data.musicData[name] == undefined){
shareObj.data.musicData[name] = {clear:-1, score:0};
}
return shareObj.data.musicData[name];
}
public static function saveMusicData(name:String, clear:int, score:int):Boolean{
var shareObj:SharedObject = SharedObject.getLocal("CircularBeat");
var res:Boolean = shareObj.data.musicData[name].score < score;
shareObj.data.musicData[name].clear = Math.max(shareObj.data.musicData[name].clear, clear);
shareObj.data.musicData[name].score = Math.max(shareObj.data.musicData[name].score, score);
return res;
}
}
class SoundController
{
public var driver:SiONDriver;
private var voices:SiONPresetVoice = new SiONPresetVoice(), voice:SiONVoice;
private var data:SiONData;
public function SoundController(driver:SiONDriver){
this.driver = driver;
voice = voices["valsound.piano8"];
}
public function play():void{
if(!driver.isPlaying)driver.play();
}
public function playData(t:int, note:int, n:int, delay:Number=0):void{
driver.bpm = t;
var nn:Number = 16/n;
driver.noteOn(note, voice, nn, delay, 0);
}
}