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Papervision3DTest02 :テキスト表示、座標判定のテスト

/**
 * Copyright siouxcitizen ( http://wonderfl.net/user/siouxcitizen )
 * MIT License ( http://www.opensource.org/licenses/mit-license.php )
 * Downloaded from: http://wonderfl.net/c/eIbL
 */

// forked from hacker_7daxapax's Papervision3DTest01
package {
    import flash.display.Sprite;
    import flash.events.Event;
    import flash.events.KeyboardEvent;
    import flash.ui.Keyboard;
    
    import flash.text.TextField;
    import flash.text.TextFormat;
    import flash.text.AntiAliasType;
 
    import org.papervision3d.view.Viewport3D;
    import org.papervision3d.scenes.Scene3D;
    import org.papervision3d.objects.primitives.Plane;
    import org.papervision3d.cameras.Camera3D;
    import org.papervision3d.materials.ColorMaterial;
    import org.papervision3d.render.BasicRenderEngine;
 
    [SWF(width="500", height="500", frameRate="60", backgroundColor="#66CCFF")]
 
    public class MoviePlane extends Sprite
    {
        private var container : Sprite;
        private var viewport  : Viewport3D;
        private var scene     : Scene3D;
        private var camera    : Camera3D;
        private var material  : ColorMaterial;
        private var planeObj  : Plane; 
        private var renderer  : BasicRenderEngine;
        private var segment   : int = 1;  //面の分割数
        private var textarea  : TextField; // テキスト表示部分
        private var lifeCount : int = 256; // 破壊までの残り耐久力

        //MoviePlaneクラスのコンストラクタ
        public function MoviePlane():void
        {          
            //ビューポート生成
            viewport = new Viewport3D(500, 500, false, true);
            addChild(viewport);

            //シーン生成
            scene = new Scene3D();

            //レンダリングエンジン生成
            renderer = new BasicRenderEngine();

            //マテリアル設定
            material = new ColorMaterial( 0x000033, 1 );
            material.oneSide = false;

            //Planeオブジェクト生成
            planeObj= new Plane(material, 500, 300, segment, segment);
            scene.addChild(planeObj);

            //カメラ設定
            camera = new Camera3D();
            camera.z = -300;
            camera.focus = 50;
            camera.zoom = 1;
 
            //耐久力表示のためのテキストエリア設定
            setTestareaForLifeCount();
            
            //ベント処理用リスナを設定
            stage.addEventListener(Event.ENTER_FRAME, loop);
            stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown);
        }
        
        //プレーンオブジェトを回転させ続ける                                                                     
        private function loop( event:Event ):void
        {
            //X軸回転
            planeObj.rotationX -= 5;
            //再レンダリング
            renderer.renderScene(scene, camera, viewport);
        }

        //A、S、Dボタン押下時処理
        private function onKeyDown(event:KeyboardEvent):void{
            //Aボタン      
            if(event.keyCode == 65) {
               if ((150 <= viewport.mouseX) && (viewport.mouseX <=350)
                   &&(200<= viewport.mouseY) && (viewport.mouseY <= 300)) {
                   lifeCount--;
                   if (lifeCount == 0) {
                     appendText("YOU CLEARED!!!");
                     lifeCount = 1;
                     return;
                   }
                   appendText("Power of endurance " + lifeCount + " left!");
               }
            //Sボタン
            } else if (event.keyCode == 83) {
               if ((150 <= viewport.mouseX) && (viewport.mouseX <= 350)
                   &&(200 <= viewport.mouseY) && (viewport.mouseY <= 300)) {
                   lifeCount--;
                   if (lifeCount == 0) {
                     appendText("YOU CLEARED!!!");
                     lifeCount = 1;
                     return;
                   }
                   appendText("Power of endurance " + lifeCount + " left!");
               }
            //Dボタン           
            } else if (event.keyCode == 68) {
               if ((150 <= viewport.mouseX) && (viewport.mouseX <= 350)
                   &&(200 <= viewport.mouseY) && (viewport.mouseY <= 300)) {
                   lifeCount--;
                   if (lifeCount == 0) {
                     appendText("YOU CLEARED!!!");
                     lifeCount = 1;
                     return;
                   }
                   appendText("Power of endurance " + lifeCount + " left!");
               }
            } 

            renderer.renderScene(scene, camera, viewport);
        }
        
        //残り耐久力表示のためのテキストエリアを設定
        private function setTestareaForLifeCount():void
        {
            var txtFmt:TextFormat = new TextFormat();
            txtFmt.font  = 'Courier New'; // 等幅フォント
            txtFmt.color = '0xFFFFFF';
            txtFmt.size  = 15;

            textarea = new TextField();
            textarea.defaultTextFormat = txtFmt;
            textarea.height = 465;
            textarea.width = 465;
            textarea.multiline = true;
            textarea.antiAliasType = AntiAliasType.ADVANCED;

            addChild(textarea);
        }
        
        public function appendText(text:String):void {
            textarea.replaceText(0, 0, text + "\n");
        }
    }
}